cosmonarchy-bw-prerelease/patchnotes.md

1.7 KiB

31 August 2026

Year 4, month 8, patch 2

Patch goals

  • Additional balance tweaks following Acropolis #4!
  • Deploy more factional variants for Augustcrap, a Mapcrap event!
  • Continue technical improvements and bugfixes
  • Further improve audiovisuals
  • Subscribe on ko-fi to get a sneak peek of the incoming changes!
  • Join our communities (Discord | Fluxer), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com

Core

  • Weapon entries have been extended!
    • With much help from DarkenedFantasies (DF) and Jesse, weapon entries are (finally) virtually-unlimited! Say goodbye to broken tooltips and edge case bugs for several Askosi and factional weapons!
    • Please report any weapon-based oddities you encounter to us via discord/fluxer or email!
  • Immense improvements have been made to helper and hook wrappers!
    • For the less technically-inclined, this means... more stability! Less desyncs! Easier debugging!
    • Please report any newfound issues you encounter to us via discord/fluxer or email!

Bugfixes

  • Audiovisual:
    • Corrected strings for Izirokor tech-enable on Skibact Scab and Tethvith Swamp (r. Mimika)
    • Cyclops (Futurist) now uses its unique shadow and attack sequence instead of the standard variant's (r. lolrsk8s)

Terran

  • Treasury:
    • Can now train Masons while a Quarry is constructed.

Askosi factions

  • NEW: Sons of Ash
    • Conqueror clergy, set to burn the dead wood.
  • NEW: Scralia
    • Intendent replacement for Sons of Ash. Short-range assault craft with Booming Blast and Ash Heap.