cosmonarchy-bw-prerelease/patchnotes.md

11 KiB

20 November 2023

Designer's Notes

Patch goals include:

  • Continue to address unintended mid-game air dominance
  • Improve weak units and compositions with balance tweaks and ability revisions
  • Significantly improve audiovisuals with new unit responses, combat SFX, sprites, and more

Latest content

Patch summary (so far...)

  • Cut top speeds of several air units across all races and tiers
  • Refocus mid-game Terran mech towards a slower, more durable direction
  • Boost mobility of Terran bio to better deviate from Terran mech
  • Revise key units to remove undesired, overly-binary interactions

General

  • Improved fog of war reveal on cliffs, from low ground (c. DF)
  • Shuffled Protoss structure buttons in construction submenus to improve organization
  • Added more debug info to help investigate desyncs, c. DF. Please screenshot and report if you encounter them!

Game Modes

  • Added Faction Wars (a Btyb bounty!), allowing players to select a subfaction.
    • This mode is very much in a "minimum viable product" stage, and only Terran factions exist right now, with very few changes compared to stock Terrans... but it should still be neat!

AI

  • Mappers can now set Mineral Field type 1 deaths to control the faction of AI. This is preliminary support as factions continue to receive development.

Bugfixes

  • Stability:
    • Fixed two rare null-sprite crashes (r. neblime & SYPIAC)
  • Gameplay:
    • Fixed burrowed units not transforming/regressing properly (c. DF)
    • Fixed units in Anchors being able to attack if the Anchor was loaded into a Pythean
    • Fixed yet another infinite range hold position exploit case (c. DF)
    • Madrigals can now attack from garrisons (r. neblime)
    • Fixed Sentinel and Sevenstop dealing double damage when not piercing
    • Improved consistency of Kinetic Penetration attacks with Ancile Providence
    • Improved reliability of Legionnaire and Cabalist teleportation (c. Veeq7)
    • Corrected duration of Carapace Swarm (r. fagguto)
    • Durendal Philistine Autogun now fires while inside garrisons (r. GreenEggs'NSpam)
    • Solarions that are preplaced or created with the spawn console command now start with 12 Stewards
  • Audiovisual:
    • Multiselecting Terran workers now correctly hides the building submenus
    • Burrowed Vorvrokors now correctly display the burrow mound graphic (c. DF)
    • Added an additional sanity check to prevent displaying passive icons in mixed selections
    • Witness and replay modes now show Nydus Cesiant connections
    • Lardfix: The singleplayer center-view trigger action no longer centers the cursor, nor break drag-selection (c. DF)
    • Fix 1-frame delay in Phalanx deployment animation (r. DF)
    • Corrected group wireframe for Hydrith Den (r. Enozlliks)
    • Player colors no longer fail to randomize properly on competitive maps on the ice tileset

Audiovisuals

  • Replaced sprite for:
    • Dracadin (c. Baelethal)
  • Added unit responses for:
    • Ancile, Vagrant, Vagrant Shade
  • Updated unit responses for:
    • Blackjack (c. TheBeaver99)
  • Updated visuals for:
    • Goliath (overlay offset cleanup)
    • Scribe (materials and attack animation)
    • Aurora (extended attack animation)
    • Quazilisk, Nathrokor (new dual-birth animations)
  • Added unique remnants for:
    • Lanifect (c. Baelethal)
  • Added weapon SFX for:
    • Star Sovereign (Intervention Missiles)
  • Added icon and tooltip for:
    • Terran Reclamation (Apostle, Autocrat, Anticthon, Aion)
  • Updated wireframes for:
    • Charlatan, Anticthon (c. jun3hong)

Terran

  • Maverick:
    • Now moves 10% faster
  • Cyprian:
    • HP now 65, from 60
  • Cleric:
    • Now moves 10% faster
  • Madcap:
    • Now moves 10% faster
  • Heracles:
    • Now moves ~9% faster
  • Siren:
    • Mineral cost now 75, from 100
    • HP now 90, from 100
  • Striga:
    • Now moves 8% faster
  • Goliath:
    • Contender Missiles armor penetration now 2, from 0
    • Further cement the Goliath as a longlasting anti-air option.
  • Madrigal:
    • Armor now 2, from 1
    • Imperioso Missile:
      • Damage now 20, from 25
      • Cooldown now 1.25, from 1.38
    • Furia Missiles:
      • Damage now 10, from 8
      • Cooldown now 0.5, from 0.92
      • Weapon range now 8, from 6
      • Now have a minor delay between each missile, and only goes on cooldown after a salvo is completed (c. Veeq7)
    • This is a revision we wanted to make for ages! Thanks to Veeq7's contributions, it is now implemented.
  • Ramesses:
    • Armor now 2, from 1
    • Now moves ~11% slower
    • Weapon cooldown now 1, from 0.92
    • Armor penetration now 3, from 2
  • Durendal:
    • HP now 225, from 200
    • Abaddon Flamethrowers weapon range now 2, from 1
    • Now moves ~10% slower
  • Cuirass:
    • Armor now 6, from 8
  • Salamander:
    • Mineral and gas costs 150/150, from 200/125
  • Anchor:
    • Mineral cost now 125, from 150
  • Wellbore:
    • Gas and time costs now 100/45, from 200/50
  • Captaincy:
    • Mineral and gas costs now 300/0, from 250/50
  • Commandment:
    • Time cost now 30, from 35

Protoss

  • Herald:
    • Mineral and gas costs now 150/50, from 100/100
    • Shields now 60, from 40
  • Charlatan:
    • Weapon no longer bounces
    • Weapon splash radii now 8/16/24, from 0/0/0
    • Now has Interception
  • Pariah:
    • Time cost now 45, from 40
  • Optecton:
    • Time cost now 50, from 45
    • Now moves ~22% slower
  • Patriarch:
    • Time cost now 45, from 50
  • Positron:
    • Weapon damage now 8, from 14
    • Weapon range now 6, from 7
    • Splash radius now 6/12/24, from 8/16/32
    • Particle Annihilation:
      • Now procs explosions every 1 range traveled, from 2
      • No longer damages the primary target, preventing unintended double-damage
  • Analogue:
    • Mineral cost now 100, from 200
  • Accantor:
    • Armor now 1, from 3
  • Architect:
    • Armor now 2, from 3
    • Unit size reduced slightly to improve handling
  • Panoptus:
    • Gas cost now 75, from 100
  • Gladius:
    • Mineral and gas cost now 200/125, from 250/100
    • HP now 100, from 110
    • Shields now 80, from 90
    • Armor now 2, from 1
  • Exemplar:
    • Gas cost now 150, from 125
    • Shields now 80, from 100
    • Splash radii now 8/16/24, from 12/24/36
  • Solarion:
    • Mineral cost now 600, from 500
    • Armor now 6, from 5
    • Now moves ~10% slower
    • Steward launch range now 6, from 8
    • Steward leash range now 8, from 10
    • Pushing the Solarion into a more committal role, and making it more durable as a result.
  • Steward:
    • Time cost now 10, from 5
    • Armor penetration now 2, from 5
  • Aquifer:
    • Mineral and gas costs now 400/0, from 300/125
  • Crucible:
    • Gas cost now 200, from 150
    • HP now 300, from 400
    • Armor now 3, from 4
  • Engram:
    • Gas cost now 150, from 125
  • Prostration Stage:
    • Mineral cost now 350, from 400
  • Ancestral Archives:
    • Mineral and gas costs now 400/500, from 450/400
  • Ardent Authority:
    • Time cost now 60, from 50
    • HP now 750, from 800
  • Stargate:
    • Gas cost now 200, from 150
  • Argosy:
    • Gas cost now 400, from 300

Zerg

  • Iroleth:
    • Armor now 2, from 3
  • Skithrokor:
    • Time cost now 28, from 25
    • Now moves 10% slower
  • Kalkalisk:
    • Armor now 1, from 2
    • Now moves 10% slower
    • Armor penetration now 0, from 2
  • Ghitorokor:
    • Now moves ~10% slower
  • Tosgrilisk:
    • Now moves ~10% slower
  • Evigrilisk:
    • Mineral cost now 200, from 250
    • HP now 250, from 260
  • Konvilisk:
    • Now benefits from Crushing Tide
    • Weapon no longer splashes
  • Tetcaerokor:
    • Now moves ~15% slower
  • Ezigrisant:
    • Mineral, gas, and time costs now 400/100/40, from 300/300/45