cosmonarchy-bw-prerelease/patchnotes.md

3.9 KiB

11 January 2024

Year 3, month 1, patch 1

This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.

Download Fraud Launcher 2 for easier setup and maintenance! Version 2.2 and up now includes an automatic download of CrownLink, a networking alternative for Cosmonarchy!

We are still hunting for desyncs! Please submit your Critical and Sync Randoms text files from the logs folder to the cm-issues "Desync error megathread" on our Discord server.

Mechanics

  • Energy regeneration is now interrupted while the specialist is stunned

Game Modes

  • Uprising:
    • Reduced training time of Broodspawn
    • Tweaked the composition of some existing spawners
    • Added many new spawner types in tiers 1 & 2

Editor

  • Kill Units at Location vanilla trigger functionality has been restored (r. 3crow/Kenoli, c. DF)

AI

  • Star Sovereigns now activate Grief of All Gods more liberally

Bugfixes

  • Stability:
    • Slightly reduced selection limit (252 » 246) to prevent action buffer instability
    • Fixed rare crashes at game end (r. TopRamen, c. DF)
  • Gameplay:
    • Unloading structures is now more generous (still needs work; b. Londier, c. Veeq7)
    • Melee splash units (and the Vilgorokor) no longer deal damage out of sync with their animation (r. Kenoli & Krankendau, a. DF)
    • Didact Shroud of Adun is no longer disabled after Recalling (r. GreenEggs'NSpam & Londier)
    • Auras from Azazel, Seraph, Crucible, Barghest, Sycophant, Manifold, Matraleth, and Sasyrvoleth are now deactivated while the unit is stunned (r. Londier)
    • Hypnagogue corpses can now be interacted with (r. GreenEggs'NSpam)
    • Fixed bad interactions between Tyranny of the Sun and Aurora Last Orders
    • Fixed being able to enter non-mutual ally transports (r. Londier & billy)
    • Fixed being able to load neutral units into transports
  • AI:
    • Fixed Protoss AI sometimes attempting to make structures with Artisans
    • Fixed Terran AI having impossible requirements for training *Silverongue**s and Magnetars
  • Audiovisual:
    • Broodspawn spawning SFX no longer plays globally
    • Reviving Centaurs no longer create permanent explosion graphics (r. beriso)
    • Resolved 'invalid shield overlay' error for Tetcaerokor (r. beriso)
    • Corrected poor fire placements for the Biotic Bastion's damage overlay
    • Witness and replay UI is no longer drawn over ingame menus (c. DF)

Audiovisuals

  • New unit responses:
    • Potentate (script a. BladehollowRWL)
  • Corpse updates:
    • Phalanx, tank & siege (a. ArbuzBudesh)
    • Gorgrokor (c. ArbuzBudesh)
  • Projectile updates:
    • Atreus (bigger projectile)

Terran

  • Reclamation:
    • Initial heal for reclaimed units is now granted over 10 seconds, from 3 seconds
    • Reclaimed specialists begin with 0 energy, from full
  • Apostle:
    • Charon Rifle:
      • Weapon damage 1x10 » 1x15
      • Weapon cooldown 1 » 1.5
      • Weapon range 5 » 6
  • Autocrat:
    • Eminence Rifle:
      • Weapon cooldown 1.33 » 1.5
      • Weapon range 6 » 5
  • NEW: Harakan (Golden)
    • Fast-moving frontliner with plasma shields; trained from the Stockade
    • Available for the Golden Republic

Protoss

  • NEW: Cicatus:
    • Nihilistic frontline vandal; warped from the Gateway
    • Available for the Starbound

Zerg

  • NEW: Iziralisk
    • Short-range rending assault strain; requires the Hydrith Den
    • Available for the Zorthos Tendril