cosmonarchy-bw-prerelease/patchnotes.md
2025-02-07 14:14:00 -05:00

3.5 KiB

8 February 2024

Year 3, month 2, patch 1

This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.

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Game Flow

  • Added ridge refineries with no tech requirement for all races, boosting ridge yields from 3 vespene to 5 vespene

Bugfixes

  • Stability:
    • Fixed numerous issues contributing to undefined behavior, resulting in desyncs, crashes, or aberrant results (a. DF)
  • Gameplay:
    • Sevenstep - Mind Matter:
      • Can no longer self-apply on large units (r. Kenoli)
      • No longer fires if the source Sevenstep is in a transport (r. Kenoli)
    • Resolved mnemonic hotkey conflict between Ultrokor and Akistrokor morphs (r. jakulangski)
  • AI:
    • Fixed AI still being able to make Masons via Quarries (r. jakulangski)

Audiovisuals

  • Updated sprite for:
    • Dracadin (c. Solstice)
    • Rogue Gallery
  • Added visual effect for:
    • Blackjack (passive state switch)

Terran

Protoss

Zerg

  • Regression:
    • Non-morphed structures will now regress into Droleths (but not Gosvileths)
  • Protathalor:
    • Build time 25 » 22
  • Bactalisk:
    • Corrosive Acid:
      • Weapon cooldown 1.17 » 1.25
  • Vithrilisk:
    • Build time 30 » 25
  • Okrimnilisk:
    • HP 380 » 600
  • NEW: Eskigant
    • Ridge-based vespene processor
  • NEW: Kazitrith Cesiant:
    • Support cell to boost combat prowess of nearby allies; mutated from Cagrant Cesiant