cosmonarchy-bw-prerelease/patchnotes.md

1.8 KiB

30 September 2023

Designer's Notes

Patch goals include:

  • Adjust balance after Kinetic Penetration changes
  • Improve role identity and synergy for a few problem units
  • Further improve audiovisuals

Summary

  • Fairly minor changes were made in this update, with a few nasty bugs finally quashed!

Latest content

Internals

  • Terrain height has been extended by DarkenedFantasies, allowing tilesets to have significantly more height levels!
    • This required some changes to vision range and weapon range; be on the lookout for any related issues!

Tilesets

  • The following tiles now provide a height difference:
    • Desert: Sandy Sunken Pit (both variants)
    • Iceworld: Ice
    • Twilight: Sunken Ground (both variants)

Bugfixes

  • Stability:
    • A null unit crash related to updating unit speed has been fixed (r. greeneggsnspam, c. DF)
  • Gameplay:
    • Changing selections after units die no longer occasionally breaks selections (c. DF)
    • Reclaiming Terran addons no longer sometimes sets the parent to neutral (r. neblime)
    • Psionic Storm now correctly damages the caster (c. Veeq7)
    • Iroleths now correctly regress to Ovileths
    • Group-selecting Lakizilisks and other units no longer occasionally shows a disabled attack icon
    • Fixed a rare issue with Olympians becoming unresponsive when moving after a melee attack (r. lolrsk8s)

Terran

  • Vulture:
    • HP now 85, from 90
    • Now moves 6.25% faster
    • Now visibly shoots two projectiles for better visual clarity

Zerg

  • Nathrokor:
    • Vestigial Strike armor penetration now 0, from 1