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19 KiB
19 KiB
XX October 2023
Designer's Notes
Patch goals include:
- Revise or remove 2.5 and 3.5 tech for Terran
- Continue to address overdetermined role overlaps
- Shuffle costs of tier 2 and 3 units to properly incentivize gas capping
- Complete tileset updates to use extra height levels and improve available varieties
Latest content
- Ascension #5 - Imminent Growth
- Pr0totype #26 - The Wild Worlds...
- Ascension Format Explainer
- Pr0totype #27 - For the Faithful
- Pr0totype #28 - How Far We've Come
- Pr0totype #29 - The Mapman Cometh
General
- Vision update timer has been sped up significantly (c. Veeq7 and DF)
- Painting missile launches with Eidolons and Seraphs can now be queued (c. DF)
- Terran cloaked units now use the new Proximity Cloaking, and are only decloaked if hostiles are within 3 range
- Burrowed units are now revealed slightly more generously by nearby ground units
- Worker wandering searches for better mineral nodes within 5 range, from 8, reducing unintentional inefficiences
Tilesets
- The following tiles now provide a height difference:
- Jungle: Swamp, sunken jungle
- The following tiles were added:
- Ashworld:
- Magma cliff to crushed rock, jungle (level 1)
- Cooled magma cliff (level 1)
- Magma cliff to jungle (level 1)
- Active lava to jungle (level 1)
- Mud to jungle (level 1)
- Desert:
- Cooled lava to dirt (all levels)
- Compound to cooled lava (level 1)
- Ashworld:
- The following tiles were deprecated and are now removed:
- Jungle:
- Sunken jungle cliffs for temple and dirt
- Jungle:
UI
- Scrolling with middle-mouse button is now buttery-smooth, complete with a config option for inverting the direction (c. Veeq7)
- This sometimes creates pixel artifacts, which will be addressed in time
- Joining a lobby now plays a sound (with help from DF)
Game modes:
- Briefings are now skipped in Competitive, Debug, and Omnipresence modes
- In Competitive, Debug, and Omnipresence modes, unit stats are no longer loaded from map info, making this exclusively a Scenario feature
AI:
- On competitive maps (class 1 and 2), AI can no longer roll greed builds
- Improved worker resource assignment when at low worker counts
- Improved pre-5 minute attack handling
- Further increased priority of refinery structures
- Boosted priority of tech tier structures
- Made adjustments to how frequently Zerg request multiple tech nodes
- Removed worker transfer calls to improve early-game worker efficiency
Bugfixes
- Stability:
- Fixed a common crash with Nydus Cesiants (r. Boris)
- Fixed instability related to the Mortothrokor death animation (r. TheBeaver99)
- Fixed a rare crash related to bouncing attackers (r. Enozlliks)
- Fixed a rare crash related to Solarions and Stewards (r. GreenEggs'NSpam, c. DF)
- Fixed an AI-only nullsprite crash (r. Myrian) and a selection-related nullsprite crash (r. 3crow)
- Fixed a rare image function crash (r. GreenEggs'NSpam, c. DF)
- Fixed a rare missile launch crash (r. GreenEggs'NSpam)
- Gameplay:
- Fixed Zerg regression failing if the attacker is killed or otherwise unavailable before their projectile deals fatal damage to the Zerg target (r. Mystery Meat & DF)
- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
- Sentinel and Sevenstep no longer deal double damage in some cases (r. Mystery Meat)
- Queueing Lay Mine orders can no longer provide infinite mines (r. TheBeaver99)
- Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler)
- Alkajelisks can now be mutated from Ocsal Larvae by players (r. GreenEggs'NSpam)
- Azazel Defensive Matrix: no longer cleanse debuffs (r. GreenEggs'NSpam)
- Mind Tyrant Maelstrom: apply debuff to flingy units
- Claymore Kelvin Munitions: clear debuff for flingy units (r. TheBeaver99)
- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
- Fixed many interactions between Akistrokor Blissful Embrace and transports (r. Mystery Meat)
- Removed Salvage, for real this time (r. lucifirius & GreenEggs'NSpam)
- Savant Power Siphon: Correctly reduce attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
- Standardized behaviors for landing on deployed Terran units, and fixed an issue where unsieging Phalanxes became unresponsive when landed on (r. Mystery Meat)
- Factories with queued units now cancel their queues when mind controlled (r. Mystery Meat)
- Fixed a rare case where Aion Reclamation Fields could be permanent (r. GreenEggs'NSpam)
- Kalkalisks no longer deal double damage to their primary target
- Mortothrokor: properly leave behind corpses (r. TheBeaver99)
- Properly inherit facing angles when transforming between unit types (i.e. Zerg regression, Vagrant, Axitrilisk) (r. TheBeaver99)
- Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
- Lodestones undergoing Emergency Detonation now kill their cargo (r. Mystery Meat)
- Stopped Optectons from attacking transports when right-clicking to enter them
- Fixed cancelling Morningstars refunding without interrupting the train order (r. GreenEggs'NSpam)
- Fixed random race rolling not working properly in your first singleplayer match (c. DF)
- Caveat: Currently doesn't hide witness slots, but setting them to computer does nothing
- Sevenstep no longer has energy (r. GreenEggs'NSpam)
- Audiovisuals:
- Standardize missile strike dot to always be sorted above air units (r. Mystery Meat, c. DF)
- Correctly redraw unit names when selecting Anchors and Lodestones
- Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam)
- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
- Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF)
- Stop counting Morningstars as military units in unit counter
- Correctly show cast range for Eidolon Missile Strike (r. GreenEggs'NSpam)
- Improved sync between Golem attack animation and actual damage (r. TheBeaver99)
- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
- Siren weapon tooltip now displays the full potential damage of its attack
- Fixed Mind Tyrant Tyranny cast range preview (r. GreenEggs'NSpam)
- Corrected ability tooltips for Cuirass Stonewall Protocol (r. GreenEggs'NSpam), Mind Tyrant Maelstrom, and Akistrokor Blissful Embrace (r. GreenEggs'NSpam)
- Fixed tooltip handling for Savant Breathing Battery (r. GreenEggs'NSpam) and Lanifect Disruption Field
- Clear rally point display when canceling Hachirosks (r. Mystery Meat)
- Fixed Cohort command card (r. 3crow)
- Cleaned up tooltips that referenced 'weapon range' without involving weapons
- Talos: use the Shaman portrait, instead of Data Disc
- Vagrant Shade: use the same portrait as the Vagrant (r. TheBeaver99)
- Cleaned up some silent missing frame errors (r. beriso)
Audiovisuals:
- Provided a new sound read for Terran proximity cloak, to contrast with Protoss passive cloak (c. lolrsk8s)
- Diadems now leave behind large rubble, instead of small rubble
Terran
- Eidolon:
- Weapon range now 8, from 9
- Sight range now 8, from 10
- Now moves ~8% slower
- Pacifist Cloaking replaced with Proximity Cloaking
- Siren:
- Mineral and gas costs now 100/75, from 175/50
- HP now 100, from 140
- Armor now 1, from 2
- Weapon cooldown now 1.17, from 0.83
- Weapon range now 9, from 4
- Striga:
- Mineral cost now 125, from 150
- Armor now 3, from 4
- Now applies Apollyoid Adhesive
- Dilettante:
- Mineral and gas cost now 150/0, from 125/25
- Armor now 2, from 1
- Weapon damage now 3, from 2
- Sevenstep:
- Gas cost now 75, from 100
- Lobotomy Mine:
- Dazing Detonation:
- Stun time now 3 seconds, from 2
- Slow time now 3 seconds, from 4
- If destroyed, now procs the slow effect
- Dazing Detonation:
- Goliath:
- Time cost now 28, from 25
- Blackjack:
- Time cost now 18, from 20
- Weapon range now 6, from 5
- Matador:
- Time cost now 18, from 20
- Twinstrike Cannons weapon range now 5, from 4
- Cinder Servos now grants +2 armor, from +1
- Ramesses:
- Time cost now 28, from 25
- Now moves ~10% slower
- Durendal:
- Gas and time costs now 75/35, from 50/30
- Armor now 3, from 4
- Penumbra:
- Weapon armor penetration now 4, from 0
- Now collides with Cataphracts, Paladins, and Architects
- Standardizing the Penumbra to use the same Kinetic Penetration rules as everyone else.
- Wraith:
- Time cost now 28, from 25
- Sight range now 6, from 7
- Now moves ~10% slower
- Weapon damage now 2x5, from 1x10
- Pacifist Cloaking replaced with Proximity Cloaking
- Since Wraiths can now attack from max range without decloaking, reigning in their offensive power vs armor and their general mobility seemed appropriate.
- Wyvern:
- HP now 180, from 200
- Jackson Cannon:
- No longer deals splash damage
- Now benefits from Kinetic Penetration
- Wyverns emerged as an extremely low-skill method of wiping ground armies. Kinetic Penetration requires more control to accomplish what standard splash did previously.
- Sundog:
- Mineral and gas costs now 125/100, from 150/75
- Sight range now 7, from 8
- Now moves ~3% slower
- Pacifist Cloaking replaced with Proximity Cloaking
- Salamander:
- HP now 160, from 175
- Azazel:
- Gas cost now 150, from 100
- Sublime Shepherd:
- No longer provides bonuses to enemy units
- Tinkerer's Tower:
- Gas cost now 100, from 50
- No longer requires Fountainhead
- Apothecary:
- Gas cost now 300, from 200
- Scrapyard
- Time cost now 20, from 25
- Mantle:
- Mineral cost now 250, from 150
- No longer requires Fountainhead
- Iron Foundry:
- Mineral, gas, and time costs now 400/150/60, from 300/100/50
- Future Station:
- Mineral, gas, and time costs now 400/200/40, from 200/150/30
- No longer requires Atelier
- Biotic Bastion:
- Time cost now 45, from 30
- HP now 850, from 800
- No longer requires Atelier
- Starpad:
- Mineral and gas costs now 100/100, from 125/75
- Starport:
- Gas cost now 150, from 125
- Rotary and Commandment:
- No longer requires Fountainhead
- Nanite Assembly:
- Mineral, gas, and time costs now 600/400/75, from 300/250/60
- HP now 1700, from 1500
- No longer requires Atelier
- Fountainhead, Atelier:
- Removed
- Wellbore:
- Time cost now 50, from 60
Protoss
- Envoy:
- Now moves ~5% slower
- Amaranth:
- Time cost now 22, from 25
- Atreus:
- Shields now 70, from 80
- Weapon now homes in on target
- Improving the Atreus's consistency should provide Protoss with a more "core" response to throngs of hostiles.
- Herald:
- Mineral and gas costs now 100/100, from 150/50
- Cantavis:
- Gas cost now 150, from 125
- HP now 50, from 40
- Shields now 50, from 40
- Vassal:
- HP now 40, from 35
- Shields now 30, from 35
- Now moves 5% slower
- Golem:
- Time cost now 28, from 25
- Shields now 60, from 80
- Armor now 3, from 2
- New passive: Tranquility Array
- Upon taking shield damage, restore 2 shields for all allies within 3 range.
- Helping the Golem live up to its intended combat role.
- Positron:
- Armor now 2, from 3
- No longer has Interception
- Providing missile interception to the Positron was an experiment that wound up failing. Reverting that change and dropping its armor will keep the unit reliant on a proper backline and good target selection.
- Accantor:
- Mineral cost now 250, from 200
- Shields now 60, from 70
- Transport space now 6, from 4
- Requiring more of an investment to make more than one Accantor drop seems appropriate in a world without the "Shuttle Speed" upgrade.
- Aurora:
- Last Orders damage now 25, from 20
- Pylon:
- Mineral cost now 75, from 50
- Protoss players should think a bit more about when and where to add Pylons. This also reduces manner Pylon frequency, without removing it entirely.
Zerg
- Ovileth:
- Sight range now 10, from 9
- Cautious change to allow Zerg to combat Eidolons from a range, in the wake of Proximity Cloak.
- Quazilisk:
- Now moves ~16% slower
- Weapon armor penetration now 1, from 0
- In an attempt to diversify the Quazeth Pool, the Quazilisk should fall off later in the game now, while not being able to react to enemy movement as swiftly as its counterparts.
- Nathrokor:
- Mineral cost now 75, from 50
- Now moves ~5% slower
- Kalkalisk:
- Weapon damage now 5, from 4
- After fixing a bug where the Kalkalisk was dealing double damage to its primary target, this change keeps their damage relatively similar.
- Mutalisk:
- Gas cost now 75, from 50
- Now moves ~5% slower
- Keeping an eye on mass Muta...
- Tosgrilisk:
- Mineral, gas, and time costs now 100/150/28, from 150/100/25
- Weapon cooldown now 1, from 1.25
- ...and providing them better scaling once tier 3 is achieved.
- Skithrokor:
- Skittering Spores:
- Damage now 4, from 8
- Cooldown now 0.791, from 0.708
- New passive: Ablative Whiplash
- Projectiles deal damage to all targets, reducing by 1 for every target pierced, and return to the attacker after reaching their target
- Riffing on the passives of the Kalkalisk and the Lakizilisk, this change lets the Skithrokor compete with stacked air units - without erasing worker lines in the process, we hope!
- Skittering Spores:
- Bactalisk:
- Weapon range now 7, from 8
- Reducing the Bactalisk's weapon range should encourage other options if you need to siege someone at tier 2.
- Evigrilisk:
- Mineral and gas costs now 200/100, from 250/50
- Keskathalor:
- Mineral and gas costs now 300/250, from 400/150
- Geszithalor:
- Mineral and gas costs now 250/175, from 300/125
- Alkajelisk:
- Gas cost now 250, from 200
- Gorgrokor:
- Serrated Cleavers (vs. ground) weapon cooldown now 0.583, from 0.5
- Ultrokor:
- Mineral and gas costs now 250/150, from 325/75
- Zarcavrokor:
- Mineral and gas costs now 175/150, from 225/100
- Spraith Cesiant:
- Weapon range now 9, from 8
- Part of the recent push to increase security against early air.
- Quazeth Pool:
- Time cost now 45, from 40
- Ezigrisant:
- Time cost now 45, from 50