cosmonarchy-bw-prerelease/patchnotes.md
2023-12-21 14:45:08 -05:00

8.8 KiB

XX December 2023

Prospective patch notes

Designer's Notes

Patch goals include:

  • Nudge Terran bio into a less dominant spot in the early game
  • Adjust early Protoss to reduce reliance on Lattice vs large enemy counts
  • Target early-game Zerg to reduce reliance on low gas spending, while reigning in early Quazeth supremacy
  • Making inroads on PVPGN (oldschool battle.net) server support
  • Deploying more audiovisual improvements
  • Continuing AI performance and customization improvements, commissioned by 3crow
  • Making adjustments and revisions to a select few units

Latest content

Patch summary

  • Terran:
    • Stimpack duration cut to 5 seconds
    • Adjusted flamethrower attacks to achieve more consistent damage output
    • Lowered Fulcrum mineral cost to allow for better mech tempo
  • Protoss:
    • Improved survivability of Gateway compositions, and improved reliability of Idols
  • Zerg:
    • Nathrokors and Vorvrokors are now enabled by the Nathrok Lake, a tier 1 evolution of the Quazeth Pool
    • Skithrokors and Bactalisks are now enabled by the Skithrok Scab, a tier 1 evolution of the Hydrith Den

Game Modes

  • NEW: Massacre
    • Earn 3 vespene gas from any units created or killed
    • Vespene nodes are destroyed on map start
    • Commissioned by Btyb!
  • NEW: The Turning

  • Omnipresence:
    • Omnivale:
      • Can now spawn Larva (c. Veeq7)
      • Can no longer train Droleths conventionally
  • Faction Wars:
    • Faction selection is now synchronized for replays and multiplayer

UI

  • Starting resources now display instantly, instead of counting up from zero or from previous match total (c. DF)
  • Holding ALT while selecting a single unit now shows damage taken and received over its lifespan (c. Veeq7)
  • The Ackmed custom advisor, commissioned by 3crow, is now available!
  • Added a minimum delay for custom advisor lines
  • Implemented custom advisor handling for the following events:
    • Protoss structure completion
  • Kills now display in Omnipresence and Faction Wars game modes

Bugfixes

  • Stability:
    • Protected against a rare client-side nullsprite crash (r. Veeq7)
  • Gameplay:
    • Prospectively fixed a rare harvesting issue related to gas nodes (r. DeadInfested)
    • Fixed Durendal Philistine Autogun being able to fire while in lifted Anchors (r. Londier)
    • Fixed Zoryusthaleth Swarming Omen being permanent
    • Fixed Keskathalor Caustic Discharge not applying correctly to flingy units (r. GreenEggs'NSpam)
    • Fixed the final tick of Apollyoid Adhesive not dealing damage (r. fagguto)
    • Fixed mnemonic hotkey conflicts between Analogue and Architect (r. DF), Konvilisk and Vilgorokor (r. neblime)
  • Audiovisual:
    • "Addon complete" notifications now correctly play for Lodestones when players have no custom advisor set
    • Player colors now correctly randomize in replays on ice tileset maps (c. Veeq7)
    • Lanifect remains now correctly inherit player color
    • Corrected tooltip for Talos Fusion Sealers
    • Added placeholder wireframes for Hotshot (r. DeadInfested)
  • AI:
    • Prospectively fixed AI Droleths getting stuck inside structures
    • Improved consistency for repairing damaged structures (still needs work)
    • Improved ratio of Terran production-to-unit requests
    • Improved timing of static defense requests, attacks, and more in the early stages of the game
    • Fixed preferences for Pazuzu, Zealot, and Dracadin (r. Baelethal)
    • Fixed Zerg attack requests not always taking into account the correct tech structure
  • Tileset:
    • Fixed height flags on sandy sunken pit tiles, ramps, and doodads (r. TheBeaver99)

AI

  • The following build orders have received tune-ups:
    • Terran:
      • Armor 1 - Tank Push (formerly Phalanx Timing)
      • Raider 3 - Uprising
      • Orbital 1 - Rapid Starpads (formerly 2Port Wraith)
    • Protoss:
      • General 5 - The Swordsmiths
      • Templar 4 - Initiates
      • Skylord 4 - Exalted
    • Zerg:
      • Swarming 3 - Instant Quazeth
      • Sunblot 3 - Skittering Duo

Audiovisuals

  • Updated weapon SFX for:
    • Sentinel (weapon fire)

Terran

  • Cornerstones:
    • Apollyoid Adhesive now applies once per attack
    • Flamethrower attacks can no longer hit any given target more than once
  • Maverick:
    • Stimpack duration now ~5 seconds, from ~13
  • Harakan:
    • Time cost now 18, from 15
    • HP now 90, from 80
    • Armor now 2, from 1
    • Size now ~20% larger
    • Movement speed now matches Maverick, a reduction of about 10%
    • Weapon damage now 1x8, from 2x6
    • Armor penetration now 0, from 2
    • Weapon cooldown now 0.75, from 0.833
    • Splash radii now 25/25/25, from 15/20/25
  • Matador:
    • Twinstrike Flamethrowers:
      • Weapon damage now 1x10, from 2x8
      • Armor penetration now 0, from 2
      • Splash radii now 25/25/25, from 15/20/25
  • Durendal:
    • Time cost now 30, from 35
    • HP now 240, from 225
    • Abaddon Flamethrowers:
      • Weapon damage now 1x12, from 2x10
      • Armor penetration now 0, from 2
      • Splash radii now 25/25/25, from 15/20/25
  • Cataphract:
    • Transport weight now 6, from 4
  • Seraph:
    • HP now 225, from 250
    • Max energy now 150, from 175
    • Now moves ~10% slower
  • Fulcrum:
    • Mineral cost now 150, from 200

Protoss

  • Zealot:
    • Shields now 40, from 45
    • Base movement speed now ~8% higher
    • Deathless Procession (movespeed while shielded) removed
    • NEW: Imperious March: +1 armor while shields hold
  • Ecclesiast:
    • Shields now 45, from 50
    • Weapon cooldown now 0.83, from 1
  • Hierophant:
    • Mineral and gas costs now 125/50, from 100/75
  • Idol:
    • Projectile now homes in on targets

Zerg

  • Ensnare:
    • Now slows movement speed by 33% and 66%, from 50% and 75%
    • Now slows attack rate by 33% and 66%, from 25% and 50%
  • Nathrokor:
    • Now also enabled by Nathrok Lake; No longer enabled by Quazeth Pool
  • Vorvrokor:
    • Adrenal Surge (movement speed towards hostiles) removed
    • Now matches Zethrokor movement speed, an increase of about 5%
    • Now also enabled by Nathrok Lake; No longer enabled by Quazeth Pool
  • Hydralisk:
    • HP now 95, from 90
    • Weapon damage now 1x10, from 1x8
    • Armor penetration now 3, from 2
  • Izirokor:
    • Mineral cost now 125, from 150
  • Skithrokor:
    • Mineral and time costs now 100/28, from 75/25
    • Now also enabled by Skithrok Scab; No longer enabled by Hydrith Den
  • Bactalisk:
    • Mineral, gas, and time costs now 75/75/28, from 100/50/25
    • HP now 100, from 120
    • Armor now 1, from 2
    • Now also enabled by Skithrok Scab
  • Almaksalisk:
    • Gas cost now 75, from 100
  • Zoryusthaleth:
    • Swarming Omen movement speed increase now 33%, from 25%
  • Konvilisk:
    • Gas and time costs now 125/28, from 75/25
    • HP now 150, from 160
  • Hachirosk:
    • Time cost now 65, from 60
  • NEW: Nathrok Lake:
    • Enhanced swarming node; mutated from Quazeth Pool; can mutate into Kalkiir Pond
  • NEW: Skithrok Scab:
    • Enhanced assault node; mutated from Hydrith Den; can mutate into Bactith Swamp