cosmonarchy-bw-prerelease/patchnotes.md

3.0 KiB

8 February 2024

Year 3, month 2, patch 1

This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.

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Game Flow

  • Added ridge refineries with no tech requirement for all races, boosting ridge yields from 3 vespene to 5 vespene

Bugfixes

  • Stability:
    • Fixed numerous issues contributing to undefined behavior, resulting in desyncs, crashes, or aberrant results (a. DF)
  • Gameplay:
    • Sevenstep - Mind Matter:
      • Can no longer self-apply on large units (r. Kenoli)
      • No longer fires if the source Sevenstep is in a transport (r. Kenoli)
    • Resolved mnemonic hotkey conflict between Ultrokor and Akistrokor morphs (r. jakulangski)
  • AI:
    • Fixed AI still being able to make Masons via Quarries (r. jakulangski)

Audiovisuals

  • Updated sprite for:
    • Dracadin (c. Solstice)
    • Rogue Gallery
  • Added visual effect for:
    • Blackjack (passive state switch)

Terran

Protoss

  • Gladius:
    • Armor 2 » 1
    • Plasma Flurry:
      • Weapon damage 15 » 12
  • Steward:
    • Pulse Cannon:
      • Weapon damage 8 » 6
  • Rogue Gallery:
    • Reduced collision size by ~10%
  • Grand Library:
    • Reduced collision size by ~8%
  • NEW: Cedent
    • Ridge-based vespene processor

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