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19 KiB
19 KiB
XX September
Year 2, month 10, patch 1
Tyrant's Tale aftermath
This patch will include bugfixes, audiovisual improvements, and balance adjustments.
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Patch summary
Forthcoming.
Resources
- Resource node saturation now 100/100/25, with numbers representing percentage efficiency of each worker
- Mineral yields now 5 (normal) / 5 (depleted), with depleted Minerals taking twice as long to harvest
- Vespene yields now 3 (Ridge) / 5 (Geyser) / 7 (tier 2 cap) / 9 (tier 3 cap)
Internals
- Order delays have been further reduced (c. Veeq7)
- Pathfinding calculation timer now instant, from 1.25 seconds (c. Veeq7)
- Fog of war reveal for attackers in fog now 0.75 seconds, from ~0.42 seconds (c. DF)
- Replays now include version hash in their filename (c. Veeq7)
- Positional sound handling has been achieved, and especially applied to Cantavis, Star Sovereign, and Anthelion behaviors (c. Veeq7)
- Game Modes:
- The Turning: (c. Veeq7)
- Zombies now attack units within their vision radius
- Fallen combatants return throughout the game, spawning at random points on the map
- Uprising: (c. Veeq7)
- Overhauled spawns, from locations to attack waves!
- NEW: Embraced: (c. Veeq7)
- All units and structures are Blissfully Embraced
- This gamemode will be iterated on later
- The Turning: (c. Veeq7)
- Config:
- New option:
flip-attack-and-patrol(c. Veeq7, commissioned by TheBeaver99)
- New option:
Bugfixes
- Stability:
- Fixed memory out-of-bounds accesses when players leave the game, resolving several common crashes at the end of games (with help from DF)
- Fixed rare undefined behavior due to bad vector clears on Barghest, Crucible (c. Veeq7)
- In Massacre mode, fixed memory out-of-bounds P12 resource allocations (r. 3crow)
- Gameplay:
- Diadems no longer gain turn speed after lifting off and landing (r. jakulangski)
- Hypnagogue - Through the Looking Glass:
- No longer flips allied positions (r. GreenEggs'NSpam, c. Veeq7)
- No longer fails to teleport Hypnagogue when solo (r. GreenEggs'NSpam)
- Added attack buttons to weaponless units, to enable attack-move while multi-selected (r. SmrtyCakes)
- Lardfix: Lakizilisks can now attack while in a garrison
- Reclaimed Vultures now inherit previous Lobotomy Mine count
- In Massacre mode, cancelling a Zerg structure no longer gives vespene (r. Btyb)
- Pazuzus now correctly respond to threats while on hold position (r. Kenoli)
- Gosvileths can no longer be decollided out of construction attempts (r. Kenoli)
- Isthrathaleth - Plague:
- Now properly creates a 5-second field on victim death (r. Hamster)
- Now damages caster
- Secondary Positron projectiles no longer have a non-trivial chance to "miss" targets (c. Veeq7)
- On-kill and on-death events are now properly logged for regressing units (r. Kenoli)
- Fixed height flags on Iceworld -> ice doodads (r. TheBeaver99)
- Returning projectiles no longer fail to spawn when colliding with right and bottom map boundaries (r. jakulangski, c. DF)
- Luminary - Aural Assault
- Now properly casts on structures (r. Hamster)
- Now properly casts on terrain
- AI:
- Fixed some Terran AI builds requesting too many addons, causing a softlock
- Audiovisuals:
- Vengeance no longer creates overlyas on stationary structures
- Fixed bad cropping on Zethrokor and Quazilisk burrow graphics
- Fixed bad background color on Ovileth death graphic
- Fixed wrong overlay for Titanic victims of Worship (r. GreenEggs'NSpam)
- Fixed missing unit responses for Anthelion (r. jakulangski)
- Made Cyclops use small-sized overlays, from medium-sized
- User Interface:
- Fixed wrong minimap color for P9-P11 units in active vision (c. Veeq7)
- Added missing Sasyrvoleth aura display (r. GreenEggs'NSpam)
- Pings showing player start locations no longer ping neutral hostile players
- Fixed Discord gamemode display for Duopoly
Audiovisuals
- New ambient event SFX for:
- Terran worker-based construction
- Terran construction initiation & completion
- Terran repairs
- Protoss structure warp-in progression
- Protoss construction completion
- Zerg Egg hatch
- Zerg structure progression
- Zerg construction initiation & completion
- New unit responses for:
- Durendal, Cataphract
- New weaponhit SFX for:
- Ramesses, Epigraph, Tosgrilisk, Evigrilisk, Gorgrokor (c. lolrsk8s)
Terran
- Cornerstone: MASTERS OF NONE:
- When unloaded from a transport, deployed units now perform their deployment animation before being able to operate (c. Veeq7)
- Talos:
- HP 90 » 80
- Armor 2 » 1
- Build time 25 » 22
- Now accelerates much faster
- Fusion Battery weapon removed
- No longer requires Atlas
- Maverick:
- Stimpack buff duration 5 » 7.5
- Shaman:
- Nanite Field:
- Range in Support Mode 3 » 4
- Range in Visionary Mode 6 » 8
- Vision range 9 » 8
- Nanite Field:
- Eidolon:
- HP 60 » 65
- Buidl time 25 » 23
- Coroner Rifle weapon cooldown 1 » 1.2
- Savant:
- Build time 30 » 25
- Vulture:
- HP 85 » 90
- Movement speed 7.08 » 7.71
- Lobotomy Mine count 2 » 3
- Cyclops:
- Flak Cannon:
- Weapon cooldown 1.25 » 1
- Weapon range 5 » 6
- Recursion Rounds:
- Now deals unsafe splash, with falloff (24/48/64)
- Flak Cannon:
- Goliath:
- Build time 28 » 25
- Armor 2 » 3
- Twin Autocannons:
- Weapon damage 1x10 » 2x4
- Weapon cooldown 0.83 » 0.33
- Weapon range 7 » 5
- Now has an initial windup delay of 0.25 seconds
- Contender Missiles weapon range 7 » 8
- Blackjack:
- Resource costs 100/0 » 75/0
- HP 75 » 85
- Armor 1 » 2
- Wear and Tear:
- Now drops movement and attack speeds by 33% when under half HP
- No longer scales with total damage dealt
- Matador:
- HP 100 » 140
- Phalanx:
- Resource costs 200/75 » 200/50
- Build time 30 » 28
- Arclite Cannon:
- Weapon damage 25 » 20
- Armor penetration 3 » 0
- Vision range 10 » 8
- Projectile top speed ~27% faster
- Madrigal:
- HP 150 » 160
- Build time 30 » 28
- Imperioso Missiles:
- Weapon damage 1x14 » 3x8
- Weapon splash radius 12/24/48 » 12/24/36
- Ramesses:
- Resource costs 200/0 » 150/25
- Build time 28 » 25
- Durendal:
- Resource costs 200/75 » 200/50
- Build time 30 » 28
- Transport space 2 » 4
- Cataphract:
- Longinius Cannons:
- Weapon damage 1x12 » 1x10
- Weapon range 8 » 9
- Multi-Attack IV removed
- NEW: Offset: Cone:
- Now fires all four projectiles to max range, in a cone pattern
- Longinius Cannons:
- Ancile:
- Build time 30 » 28
- Vision range 8 » 10
- Gorgon:
- Build time 30 » 28
- Valkyrie:
- Halo Rockets weapon damage 6x7 » 10x4
- Minotaur:
- Resource costs 450/200 » 400/200
- Asterion Laser Battery:
- Armor penetration 3 » 1
- Weapon range 9 » 7
- Quarry:
- Resource costs 125/100 » 125/75
- Build time 30 » 25
- No longer trains Masons
- Treasury:
- Build time 45 » 40
- Watchdog:
- Vision range 10 » 8
- Stockade:
- Build time 40 » 50
- Covenant:
- Resource costs 100/100 » 50/150
- Fulcrum:
- Resource costs 150/50 » 200/50
- Build time 45 » 50
- Scrapyard:
- Resource costs 100/0 » 75/0
- NEW: Cyclops (Futurist Federation):
- Factional variant of the Cyclops, available for the Futurist Federation
Protoss
- Cornerstone: DIVINE MANDATE:
- Production structures past tier 1 now require at least one structure from the previous tier in order to be unlocked
- Cornerstone: FLASH SHIELDING:
- Shield regeneration now decreases from 10 shields per second to 2 shields per second over a period of 5 seconds
- Shield restores (e.g. Astral Blessing) no longer activate Flash Shielding
- Cornerstone: VENGEFUL ASCENSION:
- Vengeance movement speed boost 25% » 33%
- Ascension attack speed boost 25% » 33%
- Witness:
- Vision range 8 » 9
- Artisan:
- Resource costs 50/50 » 50/25
- Now accelerates much faster
- Vision range 9 » 8
- Neutron Saber weapon damage 10 » 7
- Zealot:
- Build time 22 » 25
- Dracadin:
- Build time 28 » 32
- HP 120 » 100
- Shields 40 » 80
- Movement speed 5 » 5.5
- Ecclesiast:
- Astral Blaster weapon damage 10 » 8
- Astral Blessing shield heal 2 » 3
- Hierophant:
- Resource costs 125/50 » 100/75
- Build time 30 » 32
- Herald:
- Build time 25 » 27
- Triumphant Rise shield heal 1 » 2
- Transcendent Fall passive ranges 2 » 4
- Cantavis:
- Energy 150 » 250
- Build time 30 » 33
- Psionic Storm: (c. Veeq7)
- Cast cost 125 » 25
- Cast range 10 » 8
- Damage per second 18 » 25 (deals 50% vs structures)
- Max duration 10 seconds » 12 seconds
- Now drains 20 energy per second while active
- No longer has an initial channeling cast time
- Now persists as long as the caster is within cast range, and has energy
- Now moves to target location when recast (spending cast energy to do so)
- Hallucination energy cost 50 » 75
- Atreus:
- HP 140 » 150
- Resource costs 200/75 » 175/50
- Build time 30 » 35
- Dauntless Disruption Cannon:
- Weapon damage 2x5 » 1x20
- Armor penetration 2 » 0
- Weapon cooldown 0.75 » 1.25
- No longer deals splash damage
- Sycophant:
- Shields 40 » 60
- Build time 25 » 22
- Patriarch:
- Ironhand Weaver weapon range 6 » 7
- Optecton:
- HP 300 » 400
- Splash radii 12/36/48 » 32/48/64
- Projectile collision area 16 » 48
- Simulacrum:
- HP 75 » 100
- Phase Cannon weapon cooldown 0.75 » 0.83
- Golem:
- Resource costs 200/0 » 175/0
- Build time 28 » 30
- Idol:
- Resource costs 75/75 » 100/50
- Build time 25 » 28
- HP 75 » 80
- Positron:
- Antimatter Missile:
- No longer locks on targets
- Now travels to maximum range
- Splash radii 6/12/24 » 12/24/32
- Antimatter Missile:
- Accantor:
- Build time 35 » 38
- Vision range 9 » 7
- Architect:
- Build time 45 » 50
- Vision range 10 » 7
- Dispersive Salvo:
- Weapon range 10 » 9
- Projectile speed reduced by 25%
- Reactive Payloud:
- No longer splits twice at 5 range
- Now splits once for every 4 range travelled
- Aurora:
- Build time 20 » 22
- Shields 50 » 35
- Gladius:
- Build time 35 » 40
- Epigraph:
- Litany Cannons:
- Armor penetration 2 » 3
- Weapon range 8 » 6
- NEW: Signify
- Now applies Cowardice, and eventually Malice
- Litany Cannons:
- Didact:
- Stasis Field energy cost 125 » 150
- Steward:
- Build time 10 » 5
- Embassy:
- Resource costs 125/125 » 125/75
- No longer trains Scribes
- Crucible:
- Resource costs 200/350 » 250/300
- Now a detector
- Gateway:
- Build time 45 » 50
- Grand Library:
- Resource costs 300/0 » 250/50
- Rogue Gallery:
- Resource costs 150/75 » 150/100
- Prostration Stage:
- Build time 60 » 65
- Lattice:
- Resource costs 200/0 » 150/50
- Build time 45 » 50
- Synthetic Synod:
- Build time 70 » 75
- Stargate:
- Build time 55 » 60
- Argosy:
- Build time 65 » 70
- NEW: Zealot (Starbound):
- Factional variant of the Zealot, available for the Starbound
Zerg
- Larva:
- Build time 12 » 13
- Gosvileth:
- Now accelerates much faster
- Zethrokor:
- Resource costs 50/0 » 25/0
- Movement speed 8.1 » 7.5
- Zethrok Claws weapon cooldown 0.25 » 0.21
- Quazilisk:
- Resource costs 75/0 » 50/0
- Vorvrokor:
- HP 75 » 70
- Resource costs 50/0 » 25/0
- Build time 15 » 12
- Cikralisk:
- HP 70 » 100
- Mutalisk:
- HP 120 » 140
- Sasyrvoleth:
- Lucilleri Pheremones lifesteal bonus 100% » 50%
- Hydralisk:
- Movement speed 5.4 » 6.15
- Needle Spines weapon cooldown 0.71 » 0.63
- Izirokor:
- HP 115 » 130
- Build time 25 » 26
- Skithrokor:
- HP 120 » 140
- Movement speed 5.6 » 5.8
- Skittering Spores weapon cooldown 0.79 » 0.71
- Bactalisk:
- HP 110 » 120
- Resource costs 50/75 » 75/50
- Build time 28 » 25
- Corrosive Acid:
- Weapon damage 2x7 » 3x6
- Weapon cooldown 0.92 » 1
- Vithrilisk:
- HP 160 » 180
- Evigrilisk:
- Brutish Tendrils armor penetration 2 » 0
- Alkajelisk:
- Resource costs 400/250 » 350/250
- Plasmid Spores weapon range 8 » 6
- Zoryusthaleth:
- Build time 25 » 28
- Lakizilisk:
- HP 120 » 140
- Burrow time ~25% faster
- Gorgrokor:
- HP 200 » 220
- Vision range 9 » 8
- Vilgorokor:
- Reconstitution Carapace Swarm HP 100 » 200
- Isthrathaleth:
- Plague:
- Now affects burrowed units
- Plague:
- Larvosk Cesiant:
- HP 240 » 260
- Resource costs 25/125 » 50/125
- Build time 30 » 35
- Quazeth Pool:
- Build time 45 » 50
- Vornath Pond:
- Resource costs 75/75 » 75/100
- Built time 30 » 40