cosmonarchy-bw-prerelease/patchnotes.md

6.3 KiB

XX April 2024

Post-Acropolis #1 // May Royal Invitational

This patch will include bugfixes, audiovisual improvements, and balance changes.

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We are still hunting for desyncs! Please submit your critical logs to cm-issues on our Discord server.

Internals

  • Cleaned up some sound randomization, which may have contributed to sync issues
  • Minimap:
    • Minimap sizes are now scaled more granularly (c. DF)
    • Minimap camera now updates much more swiftly (c. DF)
  • Config:
    • New: preferred colors! (c. Veeq7)
      • Specify a list of preferred player colors, common or per race
      • Set 'shuffle' to 'true' to randomly receive a color
      • Colors are only selected if available on a given tileset
      • In the event of preference conflicts between players, the lower player ID gets the color

Computer AI

  • Priorities:
    • Slightly increase Zerg tech priorities
    • Set addon priorities to be 1 less than factory priorities, prospectively resolving a Terran softlock
  • Kiting logic:
    • No longer runs for Dilettantes

Bugfixes

  • Stability:
    • Resolved three rare nullsprite crashes (r. climois, lolrsk8s, and Krankendau)
    • Fixed an issue where building placement and targeting states were not cleared when selection changed, causing bad UX and rare crashes (c. Veeq7)
    • Fixed potential randomseed issues with certain ability casts
  • Gameplay:
    • Units which need to decollide are now prohibited from processing orders (c. DF)
    • Rally points attached to units are now cleared if the unit exits vision
    • Improved performance of Zoryusthaleth Swarming Omen (c. Veeq7)
    • Konvilisk and Cherbrathalor attacks can no longer bounce more than once (r. lolrsk8s)
    • Crushing Tide attacks are now properly capped at 3 targets, from 4 (r. lolrsk8s)
    • Successive Sevenstep attacks no longer reset Mind Matter handling (r. lolrsk8s)
    • Zerg Larvae can no longer die by wandering over cagra-free terrain, as long as their parent structure remains alive (r. Krankendau, c. DF)
    • Treasuries now leave behind rubble
    • Ezigrisant regression can no longer break gas node harvestability (r. TheBeaver99)
    • Ocsal Gosvileths no longer pass on Ocsal debuff to structures (r. TheBeaver99)
  • Audiovisuals:
    • Irradiate overlay is now properly inherited by regressing Zerg (r. TheBeaver99)
    • Olympian Mythical Might SFX no longer plays more often than intended (r. lolrsk8s)
    • Improved player color contrast when picking random player colors (c. Veeq7)
  • Triggers:
    • Restored 'Set Next Scenario' trigger action functionality
  • Computer AI:
    • Prospectively fixed Terran AI not repairing units and structures under some conditions
    • Prospectively fixed general AI responses to cloaked and hidden threats

Audiovisuals

  • Replaced sprites for:
    • Hierophant (c. Baelethal)
    • Optecton
  • Added weaponhit for Magister
  • Added reads for:
    • Maverick Stimpack (inject, proc, expire)
    • Savant form switch
    • Madcap Cabeirus Feeders achieving full stacks
    • Olympian Dishonorable Discharge proc
    • Magnetar Law of Attraction proc
    • Gladius Binding Plasma charge (visuals) and proc (audio)
    • Herald Triumphant Rise / Patriarch Astral Rule debuffs
    • Vengeful Ascension buffs
  • Added banter for:
    • Eidolon - successful missile strike
    • Hierophant - a nearby enemy dies with full Signify stacks
  • Added portraits (c. jun3hong) for:
    • Striga
    • Pythean
    • Amaranth
  • Advisors:
    • Replaced default Zerg advisor
    • Achieved custom advisor support for:
      • Missile arming
      • Missile launching (c. DF)

Terran

  • Cyprian:
    • Weapon range now 7, from 6
  • Shaman:
    • Mineral cost now 125, from 150
  • Eidolon:
    • Mineral cost now 50, from 75
  • Cyclops:
    • HP now 90, from 85
  • Blackjack:
    • Mineral cost now 100, from 125
    • HP now 75, from 85
  • Tinkerer's Tower:
    • Gas cost now 75, from 100
  • Salamander:
    • Mineral cost now 100, from 150
    • HP now 150, from 160
    • Weapon range now 6, from 5
  • Paladin:
    • Splash radii now 24/48/72, from 12/24/48
    • Missiles now move notably faster

Protoss

  • Legionnaire:
    • Time cost now 17, from 16
    • Sight range now 6, from 7
  • Amaranth:
    • HP now 120, from 140
    • Shields now 40, from 20
  • Pariah:
    • Now blocks titanic movement (e.g. Penumbra, Optecton)
  • Optecton:
    • Collision size now significantly larger
    • No longer collides with small units
    • Now moves ~14% faster
  • Gateway:
    • Armor now 3, from 4
  • Lattice:
    • Build area now 3x3, from 3x2
  • Grand Library:
    • HP now 800, from 1000
    • Shields now 400, from 500
    • Build area now 4x4, from 5x4
  • Ancestral Archives:
    • HP now 900, from 600
    • Armor now 5, from 4
    • Build area now 5x4, from 3x2

Zerg

  • Izirokor:
    • Time cost now 20, from 25
    • This unit received an indirect nerf from the Crushing Tide bugfix, so this significant time cost change takes that into account, while also improving their accessibility.
  • Vornath Pond:
    • Mineral and gas costs now 75/75, from 50/100