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51 lines
2.8 KiB
Markdown
51 lines
2.8 KiB
Markdown
# 19 September 2026
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## Year 4, month 9, patch 2
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## Patch goals
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- Continue technical improvements, bugfixes, and audiovisual additions ahead of the Gauntlet Stages!
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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- Join our communities ([Discord](https://discord.com/invite/s5SKBmY) | [Fluxer](https://fluxer.gg/1rebBmBw)), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com
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## Core
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- **User Interface:**
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- The HUD can now be toggled with F11! (c. Jesse, b. Londier)
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- *Send us your screenshots...*
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- **Triggers:**
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- New custom trigger actions: (c. Jesse)
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- `set_hud` - accepts racial names for racial HUDs
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- `set_hud_visibility` - accepts `Visible` (default), `Hidden` (as with F11), or `Cinematic` (must be turned off manually in triggers)
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- New custom trigger subcommand for **set_unit_stat**
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- **transport_capacity** (b. Lucifirius) -- enables transporting via any unit, modifies transport capacity on any transport
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- **User-defined resource areas:** (c. DF)
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- Our methodology for user-defined resource areas has changed from the previous system!
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- **The location-based system has been removed.**
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- To use the new system:
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- Select the resource nodes you wish to assign to a specific resarea
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- Tick **burrowed** (bottom-left-most status flag) in the unit property panel
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- Set the **HP** field to the intended resarea id (a number between 1 and 255)
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## Bugfixes
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- **Gameplay:**
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- Fixed **Arquebus** attempting to attack air units (r. Londier)
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- Installation doors can once again be disabled and enabled via triggers
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- **Audiovisual:**
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- Resolved error printout when loading recently-repowered **Engram**s (r. Concealed Organic)
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- Corrected **Maverick (Golden)** weaponfire SFX (r. lolrsk8s)
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- **Triggers:**
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- Allowed **set_player_color** to apply to player 12 (r. 3crow, c. Veeq7)
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## Audiovisuals
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- New models for:
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- Ministry (c. Solstice & fasswawds)
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- Tweaked models for:
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- Cyprian, Eidolon, Hippogriff, Watchdog, Treasury, Quarry, Starpad, Rotary, Zethrokor, Quazilisk (c. Solstice)
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- Modified weapon VFX for Okrimnilisk
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- Updated wireframes for Savant, Vulture (Upstart), Tartarus Mine, Piety Ward, Tarasque, Rotary, Witness, Cicatus, Vestige, Simulacrum, Phontis (c. jun3hong)
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- Added placeholder portrait for Vespene nodes (c. jun3hong)
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- Added factional portraits for: Alzurokor, Arquebus, Azanthrokor, Broadside, Camazotz, Cannibal, Cutlass, Garvrokor, Goremast, Morrigan, Quadriga, Serathiel, Shaman (Upstart), Sovrokor, Tartarus Mine, Valkyrie (Hecaton), Vulture (Hecaton), Vulture (Upstart) (c. jun3hong)
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## Terran factions
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- **NEW:** [Cyprian (Hecaton)](https://cosmonarchy.com/terran/cyprian-hecaton):
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- Factional Cyprian variant for Hecaton Coalition; Has Kelvin Munitions
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- **NEW:** [Memphis](https://cosmonarchy.com/terran/memphis):
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- Factional Matador replacement for Upstarts; Has anti-air Flak Mode |