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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
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4.9 KiB
4.9 KiB
6 September 2025
Year 3, month 9, patch 1
Patch goals
- Continue balancing for all races
- Continue Askosi development
- Further improve audiovisuals and AI
- Subscribe on ko-fi to get a sneak peek of the incoming changes!
Game Modes
- Renamed Competitive to Unranked
- Ranked mode is coming soon™!
Bugfixes
- Stability:
- Improved floating point safety to further reduce desyncs (c. Veeq7)
- Resolved a crash when certain types of graphics were drawn after the Monument of Sin was warped in (r. Sosij & OyA, c. DF)
- Score screen freezes should be resolved, though those replays will freeze during playback -- send them to us with info!
- Resolve a Zerg AI freeze (r. Solstice & others)
- Fixed rare crash when Cohorts self-revive at the unit limit (r. sharktemplar)
- Fixed rare crash when Matraleth-spawned Vilgoleths were attempted to be made at the unit limit
- Gameplay:
- Resolved issues with Swarming Omen not correctly applying to flingy units, and incorrectly applying to FFA hostiles (r. GreenEggs'NSpam)
- Improved Artisan responsivity (not completely epic yet, still working on it)
- Fix pneumonic hotkey mismatch for Lobotomy Mine detonation (r. Kenoli)
- Audiovisual:
- Fixed wonky birth and mutation animations for the Izirokor (c. Solstice)
- Fixed bad minimap color for revealed neutral structures and defeated units
- Fixed bad requirement strings for Tarasque and Luminary
- Corrected Matrix selection circle
- Fixed bad death animation for Konvilisk
- Added Miasma passive icons & tooltips to Kagralisk and Cherbrathalor (r. Raenarill)
- Fixed Swarming Omen speed boost not always appearing on the armor tooltip (r. GreenEggs'NSpam)
- Fixed Golden Republic Blackjack build icon missing before Scrapyard completion (r. SgzzZ)
- Added Brontes Payload icon to Futurist Cyclops (r. Raenarill)
- AI:
- AI-controlled Seraphs will no longer cast Irradiate on allies (r. Vilius & jakulangski)
- Improved Zerg structure mutation and Hachirosk priorities, resolving some build order bugs
Audiovisuals
- Smoothed camera follow for units (not pixel-perfect, yet...) (c. DF)
- New models for:
- Matador (c. Solstice)
- Artisan (c. DeltaCadimus)
- Modified models for:
- Madrigal (material updates)
- Legionnaire and Izirokor (slight size increases, c. Solstice)
- Architect (fixed engine, improved player color + muzzleflash)
- New portrait for:
- Izirokor (c. Solstice)
- New wireframe for:
- Izirokor (c. jun3hong)
- New icons for: (c. Raenarill)
- Burst Lasers (Wraith)
- Perpetual Wind (Axitrilisk), Reconstitution (Vilgorokor), Screaming Venom (Keskathalor)
- New SFX for:
- Stockade (training ambience)
- Bulwark (passive proc)
- Crucible (ambience)
Terran
- Eidolon:
- HP 65 » 70
- Coroner Rifle:
- Now fires a fast projectile to indicate directionality
- Weapon cooldown 1.2 » 1
- Weapon windup 0 » 0.66
- Matador:
- NEW: Fore Castle
- While in Tank Mode, now gains +2 armor when facing attackers.
- NEW: Fore Castle
- Cestus:
- Vision range 9 » 11
- NEW: Hecaton Vulture:
- Factional variant that lays Tartarus Mines instead of Lobotomy Mines
- NEW: Hecaton Madrigal:
- Factional variant that Incinerates ground and air units while in Imperioso Mode
Protoss
- Dracadin and Hierophant:
- Transport space 4 » 3
- Bulwark:
- Vision range 9 » 11
- Now benefits from Crucible Khaydarin Charge
Zerg
- Ovileth:
- Resource costs 75/50 » 100/25
- Build time 22 » 20
- Cagrant Cesiant, Surkith Cesiant, and [Skortrith Cesiant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skortrith-cesiant:
- Vision range 10 » 9
- Kazitrith Cesiant:
- Vision range 10 » 11
- Ocsal Cesiant:
- Vision range 9 » 8