cosmonarchy-bw-prerelease/patchnotes.md

2.1 KiB

25 February 2023 - prospective patch noes

Designer's Notes

Reminder: we now use mpq autogeneration, and have an updater, all courtesy of Veeq7! Get the updater here!

To use the updater, delete your previous CMBW installations and place the updater in an empty folder. Running it will prompt you to select which version of the mod to download, and a (usually lengthy) process of downloading the entire repository will begin.

Once the launcher has finished downloading the initial installation, using it to grab individual updates will be much faster, and much more automatic!

Launch times will be a bit slower. This will be rectified later.

Aside from that: TBD

Bugfixes

  • Lifted bunkers now correctly unload all units on death (c. Veeq7)
  • Detection status now updates every frame instead of every 30 frames (c. Veeq7)
  • ANOTHER insane random lard timer has been removed - this one causing 0-8 frames delay every 150 frames on primary orders, and 0-30 frames on secondary orders (c. Veeq7)
  • The mouse/keyboard conflict, where mouse input prohibits keyboard input, has been removed (c. Veeq7)

Audiovisuals

  • Superior engine graphics for the Mason and the Trojan have been added (c. DarkenedFantasies)

UI

  • Mode selection is no longer required after selecting "singleplayer" or "multiplayer" in the main menu (c. DarkenedFantasies)

Maps

  • Nitro Valley, by knightoftherealm
    • Now considered a 1v1 map with randomized spawns
    • Slightly expanded player mains
  • NEW: Rest in Paradise, a 1v1 map, by Pr0nogo
  • NEW: Perpetua, a 1v1 map with four spawns, by knightoftherealm
  • NEW: Everessence, a 1v1 map by TheBeaver99

Protoss

  • Mind Tyrant:
    • Maelstrom projectile now significantly slower
  • Didact:
    • Stasis Field is now a channel