cosmonarchy-bw-prerelease/patchnotes.md
2025-03-08 15:11:48 -05:00

10 KiB

8 March 2025

Year 3, month 3, patch 1

Patch summary

  • Reworked Savant, Siren, and Mind Tyrant
  • Deployment of the Tencendur, Xenolith, and Zobriolisk
  • More factional units for Futurist Federation, Golden Republic, Nydus Trinity, Order of the Sacred Saber, Starbound, Imicren Tendril, and Orkoti Tendril
  • AI and stability improvements
  • New terrain blends

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Next patch...

Our goals for the next patch (22 March 2025) include:

  • Balance adjustments ahead of the March Invitational
  • Deployment of the Facade, and other infrastructure
  • More factional units
  • AI and stability improvements
  • New terrain blends

Bugfixes

  • Stability:
    • Further reduced desync rate (a. DF)
    • Fixed a crash case related to rescuable units (r. & c. DF)
  • Gameplay:
    • When flip-attack-and-patrol is enabled, fixed a buttonset issue with Taloses (r. Hamster)
    • Khalendric Ashguard now correctly benefits from Vengeful March (r. Londier)
    • Futurist Clerics no longer provide Nanoshield (r. jakulangski)
  • Performance:
    • Movement speed calculations have been optimized, reducing performance cost of things like Zoryusthaleth Swarming Omen (c. DF)
  • Audiovisuals:
    • Improved minimap legibility of Jet Black and Dim Grey player colors
    • Power fields now display when selecting allied power generators (c. DF)
    • Power fields now consistently show in witness mode and replay mode (c. DF)
    • Weapon tooltip for Oscilliant has been corrected (r. BladehollowRWL)

Audiovisuals

  • Detectors now have a command card button
  • All non-factional units have received unique placeholder portraits (many c. jun3hong)
  • New unit responses for:
    • Ramesses

Terran

  • Eidolon:
    • Build time 23 » 20
  • Savant: Revised!
    • Build time 25 » 23
    • Breathing Battery:
      • Now a proper transformation
      • Movement speed in Entropy mode 4.4 » 5
      • Now immobile in Siphon mode
    • Discoid Railgun:
      • Weapon range in Siphon mode 6 » 7
      • Armor penetration in Siphon mode 3 » 0
      • Weapon cooldown in Siphon mode 0.83 » 0.75
  • Madcap:
    • Danaan Autogun:
      • Weapon damage 1x6 » 1x7
  • Siren: Revised!
    • Resource costs 75/75 » 75/100
    • HP 90 » 100
    • Charybdal Rifle:
      • Weapon factor 5 » 3
    • NEW: Law of Attraction:
      • Now pulls victims 2 range closer to the Siren
  • Dilettante:
    • Build time 20 » 15
    • Transport weight 2 » 1
  • Sevenstep:
    • Build time 30 » 26
  • Silvertongue:
    • Build time 40 » 35
  • Goliath:
    • HP 220 200
    • Twin Autocannons:
      • Weapon damage 2x5 » 2x4
  • Blackjack:
    • Monogun:
      • Weapon cooldown 0.54 » 0.5
  • Matador: Revised!
    • No longer has Twinstrike Cannons
    • Now attacks 25% faster in Cinder Mode
  • Ramesses:
    • Build time 25 » 22
    • HP 100 » 110
    • Pharoah Cannons:
      • Weapon damage 2x6 » 2x7
  • Durendal:
    • Build time 28 » 26
  • Cataphract:
    • Build time 45 » 40
  • Sundog:
    • Build time 35 » 30
  • Salamander:
    • Build time 35 » 32
  • Azazel:
    • Build time 35 » 32
  • Seraph:
    • Build time 40 » 35
  • Fulcrum:
    • Build time 45 » 50
  • Rotary:
    • Resource costs 200/75 » 175/75
    • Build time 35 » 30
  • NEW: Tencendur:
    • Heavy garrison; requires Atlas
  • NEW: Maverick (Futurist):
    • Futurist Federation: Maverick variant
  • NEW: Blackjack (Golden):
    • Golden Republic: Blackjack variant
  • NEW: Eidolon (Nydus):
    • Nydus Trinity: Eidolon variant

Protoss

  • Artisan:
    • Build time 25 » 28
  • Mind Tyrant Revised!:
    • Tyranny » Maledictus:
      • Channels for 5 seconds before declaring the target their malefactor
      • While within 10 range of their tyrant, malefactors gain 33% movement speed, use the tyrant's energy as an overshield, and tyrannize hostiles on death
      • Tyrants can only have one malefactor at a time
    • Maelstrom:
      • Duration 4 seconds » 5 seconds
  • Accantor:
    • Movement speed 1.63 » 1.8 (10% faster)
    • Removed variable movement speed steps
  • Architect:
    • Dispersive Salvo:
      • Weapon damage 1x40 » 1x30
  • Vibrance:
    • Armor 4 » 3
    • Movement speed 5 » 4.14 (17% slower)
    • Sensory Overload:
      • Weapon damage 1x15 » 1x10
  • Solarion:
    • Armor 6 » 5
  • Star Sovereign:
    • Shields 150 » 200
  • Cedent:
    • Build time 25 » 20
  • Aquifer and Matrix:
    • Build time 45 » 40
    • Now requires a tier 1 production structure
  • Crucible:
    • Now requires a tier 1 production structure
    • Now counts as a tier 2 production structure
  • Engram:
    • Now requires a tier 2 production structure
  • Unitary Union:
    • Resource costs 400/300 » 400/350
  • NEW: Xenolith:
    • Recalling power array; requires any tier 2
  • NEW: Dracadin (Order:
    • Order of the Sacred Saber: Dracadin variant

Zerg

  • Rilirokor: Revised!
    • Can now be mutated from Larvae (dual-birth, no tech requirement)
    • Timed life now resets to full while on cagra
    • On attack, now gains +1 second of timed life
  • Hydralisk:
    • Movement speed 6.52 » 6.398 (2% slower)
    • Removed variable movement speed steps
  • Kagralisk:
    • Movement speed 4.496 » 4.797 (7% faster)
    • Removed variable movement speed steps
  • Gorgrokor:
    • Sight range 8 » 7
  • Ultrokor:
    • Resource costs 250/150 » 300/150
    • HP 500 » 400
    • Armor 5 » 3
  • Zarcavrokor:
    • Resource costs 175/150 » 200/125
    • HP 300 » 280
    • Armor 4 » 3
    • Sight range 10 » 9
  • Larvosk Cesiant:
    • Build time 30 » 35
  • Ultrav Cavern:
    • Resource costs 1000/500 » 400/400
    • Build time 60 » 50
    • HP 1250 » 1200
    • Armor 8 » 7
    • Now requires Irol Iris, from Othstol Oviform
  • NEW: Zobriolisk:
    • Versatile assault strain; morphed from Lakizilisk, requires Ultrav Cavern
  • NEW: Quazrokor:
    • Imicren Tendril: Quazilisk variant
  • NEW: Hydralisk (Orkoti):
    • Orkoti Tendril: Hydralisk variant