cosmonarchy-bw-prerelease/patchnotes.md

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# 12 February 2026
## Year 4, month 2, patch 1
## Patch goals
- Continue balancing for all races
- Continue Askosi development
- Further improve audiovisuals
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
### *Notes in italics are from Pr0nogo*
# Core changes
## Game Modes
- **Omnipresence:**
- Starting worker count increased from 6 to 8
- Human players now begin with 2 **Pilgrim**s
- **Pilgrim**s are now trainable from the **Omnivale**
## Bugfixes
- **Desyncs:**
- Removed floating point math for: (c. Jesse, some a. Veeq7)
- Weapon cooldown changes
- Weapon & sight ranges
- Structure HP gain (e.g. **Askosi** teambuild cases)
- Lifesteal and shieldsteal
- Morningstar damage
- Clarion Phase Link distribution
- CPU unit / structure requests
- CPU micromanagement
- **Gameplay:**
- Askosi constructing has been improved (a. DF)
- Fixed **Apostle - Blood Tithe** range (r. Jesse)
- Corrected **Phontis** attack damage (r. Hamster)
- **Agonists** can no longer attack from mobile **Petracts** (r. Hamster)
- Fixed damage reliability for **Quazrokors** (r. Alexhandr)
- **Quazrokors** can now correctly target air units (r. lolrsk8s)
- Resolved unit limit error for maps with more than 1700 preplaced units (c. DF)
- **Audiovisual**
- Fixed missing animation for **Axitrilisk** (r. Sosij)
- Fixed invalid shield overlay for **Rove**
- Corrected strings for being out of energy as Askosi (r. Sosij)
- Filled in wireframes for **Avatar** and **Phontis** (placeholder)
- Added missing **Multi-Attack III** passive button for **Starbound Manifold** (r. Concealed Organic)
## Audiovisuals
- New portraits for: (many c. jun3hong)
- **TERRAN:** Arhaun, Blackguard, Blackjack (Golden), Cleric (Futurist), Cyclops (Futurist), Harakan (Golden), Qilin, Tiangou
- **PROTOSS:** Cicatus, Dracadin (Order), Ecclesiast (Khalendric), Extatus, Manifold (Starbound), Renesair, Zealot (Starbound)
- **ZERG:** Quazrokor
- New cast SFX for **Seraph Irradiate**
# Balance changes
## Terran
- [Apostle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apostle):
- Now has 150 max energy
- Now spends 5 energy every **Blood Tithe** proc
- Now spends 20 energy every **Lazarus Agent** proc
- Prioritizes **Blood Tithe**
- [Autocrat](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/autocrat):
- Now has 100 max energy
- Now spends 25 energy every **Reclamation Fields** proc
- [Anticthon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anticthon):
- Now has 200 max energy
- Now spends 25 energy every **Counter-Proposal** proc
- [Aion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/aion):
- Now has 200 max energy
- Now spends 25 energy every **Reclamation Fields** proc
## Protoss
- [Demiurge](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/demiurge):
- Now has 100 max energy
- Now spends 10 energy every **Worship** proc
## Zerg
- [Vithrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/vithrilisk):
- **NEW: Avenging Mitosis:**
- Incubates on damage taken, spawning a Skryrokor after a short delay.
## Askosi
- **Hijack:**
- Now procs when a unit that is being hijacked dies
- Now restores 100 flat HP on proc
- [Pilgrim](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/pilgrim):
- Now has **Scrapworld: Gold Rush**
- [Constituent](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/constituent):
- Resource costs 50/25 » 50/50
- Build time 14 » 18
- Movement speed 5.8 » 6.6
- Now trained at Landlock, from Bounty
- Now requires Proscenium OR Zylode
- [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty):
- Placement size 4x3 » 3x3
- Collision size adjusted to better match new graphic
- **NEW: Scrapworld: Gold Rush**
- Salvages one corpse within 8 range every second
- [Cosmoscope](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cosmoscope):
- Resource costs 100/150 » 100/100
# New units
## Askosi
- [Zonguard](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/zonguard):
- Tier 2 mechanized -- durable mechbeast with Preylock ability
- [Paraclete](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/paraclete):
- Tier 2 skybound -- potent skybeast with Remote Hijack ability
- [Dorminge](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/dorminge):
- Tier 2 infrastructure -- shrine that slows movement speed of nearby hostiles
## Futurist Federation
- [Cutlass](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cutlass):
- Matador replacement with Kinetic Penetration and no deployment
## Upstart Terrans
- [Maverick (Upstart)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/maverick-upstart):
- Frailer Maverick variant with faster-acting, less intense Stimpack
- [Vulture (Upstart)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/vulture-upstart):
- Faster Vulture variant that lays [Goremast](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goremast)s
- [Broadside](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/broadside):
- Phalanx replacement with Fore Castle and no deployment