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20 KiB
20 KiB
XX February 2024
Prospective patch notes
Designer's Notes
Patch goals include:
- Revising early-game pacing to promote increased scale
- Adjusting mid-game options for more distinct combat roles
- Deploying more audiovisual improvements
Latest content
- Crow's Nests:
- Pr0totypes:
Patch summary
- Removed an internal order timer, making unit handling more responsive
- Reduced time costs of many rank-and-file units to promote increased army scale
- Adjusted resource costs and availabilities of many powerhouse units to allow for heavier early-game gas spending
- Revised Terran addons to no require tech, but now be more expensive on average (and have some orders still issuable while detached)
- Revised Stimpack to grant its buff after a short delay (still deals damage immediately)
General
- The title music has been replaced (c. Enozlliks)
- Resources:
- Depleted Mineral Fields now provide 3 resources per return, from 2
- Worker wandering has had its range expanded, but still respects discrete orders by not wandering if another worker is about to finish a harvest (c. Veeq7)
- Name changes:
- Vornath Pond (formerly Nathrok Lake)
- Kalkiir Lake (formerly Kalkiir Pond)
- Skibact Scab (formerly Skithrok Scab)
- Tethvith Swamp (formerly Bactith Swamp)
- Internals:
- Removed implicit order timer, making order handling more responsive (c. Veeq7)
- Small stops during harvest and return orders are no longer present, slightly improving harvest efficiency
- Changing orders is now more responsive, improving stutter-stepping behaviors
- Queued orders and patrol paths are now processed instantly
- Lobotomy Mines now start moving twice as fast after unburrowing
- Caveat: Doesn't currently apply to Diadems
- Updated hotloading to fix some cases where file updates didn't prompt mpq regeneration (c. Veeq7)
- Tilde and ESC are now always used as shortcuts for closing the console
- Quitting in singleplayer now always shows the score screen, even in scenarios (c. DF)
- Custom trigger recolor accuracy has been improved (c. Veeq7)
- Reinstated unit responses and other SFX for heroes/neutrals/critters
- Removed implicit order timer, making order handling more responsive (c. Veeq7)
- Config:
- Added a new grid-exclusive option for enabling extended control groups on R, F, V, T, G, and B (c. Veeq7)
- Added an option to move console toggle to F12, freeing up tilde for another control group (c. Veeq7)
- Added a config option to only show selection lines and circles while ALT is held
- Added error handling to prevent option mismatches (c. Veeq7)
- Custom triggers:
- New conditions:
- "unit_color"
- "exit_if", "exit_preserve_if", "wait_if", "wait_until" (control flow actions; c. Veeq7)
- "wait" (c. Veeq7)
- "print" (c. Veeq7)
- New gameplay actions:
- "kill"
- "move_unit"
- New game state actions:
- "set_mineral_yields" (c. Veeq7)
- "set_gas_yields" (c. Veeq7)
- "set_unit_stat"
- "set_unit_behavior"
- New UI actions:
- "set_player_team_ui"
- "show_button" and "hide_button" (c. Veeq7)
- New conditions:
- Advisors:
- Added support for army, base, and ally under attack events
- Added HADRAL custom advisor
Game modes
- Faction Wars:
- Protoss and Zerg faction selection has been made available
- NEW: Protoss faction: Order of the Sacred Saber
- NEW: Zerg faction: Zorthos Tendril
Maps
- The Terran tutorial, Further Notice, is now available in the campaigns directory
- HYDRA refurbished -> vz02 is now available in the co-op directory
- Mapcrap Returns #1 submissions are now available as a separate download
Bugfixes
- Stability:
- Safeguarded against an AI-related nullsprite crash
- Safeguarded against a rare nullsprite crash (r. lolrsk8s)
- Gameplay:
- Correctly set Larva spawn timer to 12 seconds, from 11.33 (c. Veeq7)
- Fixed Mason slow-mo movement when its repair target died before the Mason arrived (c. DF)
- Fixed Masons repairing targets for one frame regardless of distance (c. DF)
- Reclaimed Ocsal units no longer regress (r. Neblime)
- Fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99)
- Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
- Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold
- Improved decollision behaviors for iscript units (c. DF)
- Fixed Dilettante corpses not being consumable (r. GreenEggs'NSpam)
- Lardfix: the fading of music no longer slows down navigation between certain menus (c. DF)
- Prospectively resolved errant unit interactions when restarting maps (r. lolrsk8s, c. DF & Veeq7)
- AI:
- Fixed request handling for Artisan, Vornath Pond, and Skibact Scab
- Audiovisuals:
- Added missing Adrenal Frenzy (Nathrokor) armor tooltip
- Fixed Wyvern overlays appearing beneath the unit (r. Neblime)
- Lobotomy Mine tooltip no longer displays the Spider Mines tooltip (r. 3crow)
- Corrected Star Sovereign Intervention tooltip (r. TheBeaver99)
- Corrected production icons for Hotshot, Nathrok Lake, Skithrok Scab, Mortothrokor
- Fixed colors on Pariah walk cycle (c. lolrsk8s)
- Fixed Anchor shadow alignment (c. DF)
- Fixed "set_player_unit_name" custom trigger action (c. DF)
- Filled in missing unit responses for Protathalor (r. jakulangski)
- Corrected Shaman Visionary Mode death SFX
- Corrected Luminary Aural Assault tooltip (r. GreenEggs'NSpam)
- Corrected Lanifect ability deactivation tooltip
- Fixed an order limit error string (r. Pokill99)
- Adjusted unit ranks to weed out unwanted unit sorting
Audiovisuals
- New sprites:
- Quarry, Rotary (c. Solstice)
- Visual adjustments:
- Improved Mortothrokor selection circle, death animation timing
- Improved Legionnaire shadow, walk and attack animations
- Marginally increased Goliath scale; adjusted a few minor details
- Auditory adjustments:
- Changed sound flags for Zealot death SFX to allow it to overlap
- Improved under attack responses for Scribe, Cabalist, Mind Tyrant, Archon, Panoptus
- Improved Goliath death SFX
- Removed extra Eidolon revive SFX (r. GreenEggs'NSpam)
- New weapon SFX: (some c. lolrsk8s & IskatuMesk)
- Weaponfire: Matador (Cinder), Scribe, Artisan, Analogue
- Weaponhit: Penumbra, Dracadin
- New unit responses for:
- Hadron, Prostration Stage, Ardent Authority, Argosy, Izirokor (c. IskatuMesk)
- Hotshot, Dracadin, Optecton
- Golem (c. lolrsk8s)
- New (placeholder) portraits for: (many c. jun3hong)
- Savant, Madcap, Olympian, Dilettante, Sevenstep, Hypnagogue, Cyclops, Madrigal, Cataphract, Claymore, Gorgon, Wyvern, Salamander, Sundog, Phobos, Hippogriff
- Legionnaire, Hierophant, Amaranth, Herald, Atreus, Vagrant, Pariah, Potentate, Sycophant, Optecton, Patriarch, Servitor, Positron, Empress, Aurora, Gladius, Exemplar, Epigraph, Empyrean, Star Sovereign, Anthelion
- Cikralisk, Protathalor, Mortothrokor, Izirokor/Tethzorokor, Skithrokor, Kagralisk, Evigrilisk, Keskathalor, Zoryusthaleth, Rililisk
AI
- Terran:
- Removed old tech checks delaying Commandment requests
- Improved support for custom layouts which request Treasuries instead of Ministries
- Zerg:
- Increased Hachirosk request count within most Zerg build orders
Terran
- Addons:
- No longer become disabled when lifted off
- Cannot train units or arm missiles when detached
- Morningstar:
- Time cost now 40, from 30
- Talos:
- Now requires Atlas
- Maverick:
- Time cost now 11, from 12
- Inject Stimpack:
- Now grants the buff 1.5 seconds after activation
- Still damages immediately on use
- Harakan:
- Time cost now 16, from 18
- Cleric:
- Time cost now 14, from 15
- HP now 75, from 80
- Autocrat:
- Mineral and gas costs now 150/150, from 200/100
- Vulture:
- Time cost now 18, from 20
- Lobotomy Mine:
- Now only collides with tiny units (itself and Rilirokors)
- Can now be manually detonated (will still apply its slow effect to nearby units)
- Effect range now 2, from ~1.6
- Cyclops:
- Time cost now 18, from 20
- Goliath:
- Mineral cost now 175, from 200
- Blackjack:
- Time cost now 16, from 18
- HP now 85, from 95
- Madrigal:
- Gas cost now 125, from 100
- Weapon ranges now 7, from 8
- Trojan:
- Increased turn rate to improve responsivity of load/unload commands
- Valkyrie:
- Mineral cost now 175, from 200
- Now moves ~15% faster
- Ministry:
- Time cost now 75, from 80
- Treasury:
- Time cost now 45, from 50
- Quarry:
- Mineral and gas costs now 125/100, from 75/75
- No longer requires Atlas
- Anvil:
- No longer requires Atlas
- Sentinel:
- Mineral, gas, and time costs now 200/50/35, from 250/0/25
- Covenant:
- Mineral, gas, and time costs now 100/100/25, from 75/75/15
- No longer requires Atlas
- Guildhall:
- Mineral, gas, and time costs now 200/200/30, from 150/150/25
- No longer requires Daedala
- Palladium:
- Mineral, gas, and time costs now 150/100/30, from 100/50/20
- No longer requires Atlas
- Mantle:
- Mineral and gas costs now 200/150, from 250/100
- Starpad:
- Mineral cost now 125, from 100
- HP now 500, from 600
- Starport:
- Mineral and gas costs now 150/225, from 200/150
- HP now 1000, from 1100
Protoss
- Envoy:
- Increased turn rate to improve responsivity of load/unload commands
- Transport capacity now 10, from 8
- Artisan:
- Mineral, gas, and time costs now 50/50/25, from 75/75/30
- HP now 40, from 30
- Shields now 40, from 50
- Armor now 1, from 2
- No longer warps in structures
- New: Radiant Rifts:
- Now channels for 2 seconds to return resources with no need for a town center
- Witness:
- Time cost now 30, from 35
- Zealot:
- Time cost now 22, from 25
- Dracadin:
- Mineral and time costs now 125/28, from 150/30
- Ecclesiast:
- Mineral and time costs now 50/22, from 75/25
- HP now 75, from 70
- Shields now 40, from 50
- A net nerf to durability in line with the unit's mineral cost reduction.
- Legionnaire:
- Time cost now 16, from 20
- Shields now 45, from 50
- Weapon damage now 1x10, from 2x6
- Weapon cooldown now 0.79, from 0.83
- Now better versus armor, while reducing its previous DPS ceiling.
- Amaranth:
- Mineral and time costs now 150/22, from 200/25
- HP now 140, from 120
- Shields now 20, from 40
- Armor now 2, from 3
- Herald:
- Mineral and time costs now 125/25, from 150/30
- Significantly sped up attack animation
- Atreus:
- Mineral cost now 200, from 250
- Shields now 60, from 70
- Armor now 2, from 3
- Vagrant:
- Time cost now 22, from 25
- Charlatan:
- Time cost now 28, from 30
- Barghest:
- Mineral cost now 100, from 125
- Simulacrum:
- Time cost now 16, from 18
- Manifold:
- Time cost now 20, from 25
- Idol:
- Mineral cost now 75, from 100
- HP now 75, from 90
- Shields now 40, from 45
- Reducing durability in line with the unit's mineral cost reduction.
- Servitor:
- Time cost now 18, from 20
- Architect:
- Mineral and gas costs now 250/200, from 300/150
- Lanifect:
- Mineral cost now 125, from 150
- Armor penetration now 2, from 1
- Nexus:
- Time cost now 75, from 80
- Embassy:
- Mineral and gas costs now 125/125, from 200/75
- Crucible:
- Mineral and gas costs now 200/350, from 450/450
- Khaydarin Charge efficiency boost now 50%, from 100%
- Matrix:
- Mineral cost now 150, from 200
- Grand Library:
- Mineral cost now 350, from 400
- Stargate:
- HP now 450, from 500
- Argosy:
- Mineral and gas costs now 450/550, from 500/400
Zerg
- Iroleth:
- Increased turn rate to improve responsivity of load/unload commands
- Liiralisk:
- Mineral cost now 75, from 100
- Weapon range now 6, from 5
- Now moves ~20% faster
- Kalkalisk:
- Mineral and gas costs now 75/75, from 100/50
- Cikralisk:
- Mineral, gas, and time costs now 75/75/22, from 125/50/25
- HP now 65, from 60
- Protathalor:
- Mineral and gas costs now 100/75, from 125/50
- HP now 85, from 80
- Mutalisk:
- Mineral and gas costs now 125/125, from 200/75
- Izirokor:
- Mineral cost now 100, from 125
- HP now 105, from 120
- Weapon damage now 7, from 8
- Weapon cooldown now 0.92, from 0.83
- Tethzorokor:
- Mineral and gas costs now 150/50, from 200/0
- Vithrilisk:
- Sight range now 8, from 9
- Now moves ~15% faster
- Kagralisk:
- Mineral cost now 100, from 125
- Weapon range now 6, from 7
- Evigrilisk:
- Mineral and gas costs now 175/75, from 200/50
- HP now 280, from 250
- Now moves ~10% slower
- Almaksalisk:
- Mineral and gas costs now 150/125, from 200/75
- Zoryusthaleth:
- Mineral cost now 175, from 200
- HP now 200, from 220
- Transport space cost now 4, from 2
- Gorgrokor:
- Mineral and gas costs now 125/100, from 150/75
- Konvilisk:
- Mineral and gas costs now 100/175, from 200/125
- Matraleth:
- Gas cost now 125, from 100
- HP now 140, from 120
- Now moves ~15% slower
- Skortrith Cesiant:
- Mineral, gas, and time costs now 50/50/20, from 100/0/12
- Weapon damage now 32, from 40
- Spirtith Cesiant:
- Gas and time costs now 25/18, from 0/20
Factions
- Hotshot:
- Time cost now 12, from 14
- HP now 65, from 60
- Now moves 10% faster
- Weapon range now 4, from 3
- New: Qilin:
- Hecaton (replaces Trojan at Starpad)
- Nimble transport. Heals loaded units.
- New: Auriel:
- Hecaton (replaces Apostle at Captaincy)
- Mid-range infantry with a powerful damage over time effect. Incinerates corpses to create Apollyoid fields.
- New: Adherent:
- Sacred (replaces Legionnaire at Gateway)
- Durable melee brawler with increased movement speed
- New: Nathrelisk:
- Zorthos (replaces Nathrokor)
- Sustaining fighter strain that releases a short-lived healing field on attack