cosmonarchy-bw-prerelease/patchnotes.md

8.6 KiB

XX May 2024

Post-Acropolis #1 // May Royal Invitational

This patch will include bugfixes, audiovisual improvements, and balance changes.

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We are still hunting for desyncs! Please submit your critical logs to cm-issues on our Discord server.

Internals

  • Cleaned up some sound randomization, which may have contributed to sync issues
  • Prospectively fixed 'debug' being the default game mode on first run
  • Minimap:
    • Minimap sizes are now scaled more granularly (c. DF)
    • Minimap camera now updates much more swiftly (c. DF)
  • Config:
    • New: preferred colors! (c. Veeq7)
      • Specify a list of preferred player colors, common or per race
      • Set 'shuffle' to 'true' to randomly receive a color
      • Colors are only selected if available on a given tileset
      • In the event of preference conflicts between players, the lower player ID gets the color

Computer AI

  • Priorities:
    • Slightly increase Zerg tech priorities
    • Set addon priorities to be 1 less than factory priorities, prospectively resolving a Terran softlock
  • Kiting logic:
    • No longer runs for Dilettantes

Bugfixes

  • Stability:
    • Resolved three rare nullsprite crashes (r. climois, lolrsk8s, and Krankendau)
    • Fixed an issue where building placement and targeting states were not cleared when selection changed, causing bad UX and rare crashes (c. Veeq7)
    • Fixed potential randomseed issues with certain ability casts
  • Gameplay:
    • Units which need to decollide are now prohibited from processing orders (c. DF)
    • Rally points attached to units are now cleared if the unit exits vision (r. Hupsaiya)
    • Improved performance of Zoryusthaleth Swarming Omen (c. Veeq7)
    • Konvilisk and Cherbrathalor attacks can no longer bounce more than once (r. lolrsk8s)
    • Crushing Tide attacks are now properly capped at 3 targets, from 4 (r. lolrsk8s)
    • Disconnecting from Quarries now cancels any units queued at the Quarry (r. The Shambler)
    • Disconnecting from Lodestones no longer unloads their cargo (r. Londier)
    • Strigas no longer try to use cliff advantage (r. Hamster)
    • Successive Sevenstep attacks no longer reset Mind Matter handling (r. lolrsk8s)
    • Zerg Larvae can no longer die by wandering over cagra-free terrain, as long as their parent structure remains alive (r. Krankendau, c. DF)
    • Treasuries now leave behind rubble
    • Ezigrisant regression can no longer break gas node harvestability (r. TheBeaver99)
    • Ocsal Gosvileths no longer pass on Ocsal debuff to structures (r. TheBeaver99)
  • Audiovisuals:
    • Irradiate overlay is now properly inherited by regressing Zerg (r. TheBeaver99)
    • Olympian Mythical Might SFX no longer plays more often than intended (r. lolrsk8s)
    • Improved player color contrast when picking random player colors (c. Veeq7)
    • Fixed Tyrannized and Worshiping statuses remaining on armor tooltips after expiry
  • Triggers:
    • Restored 'Set Next Scenario' trigger action functionality
  • Computer AI:
    • Prospectively fixed Terran AI not repairing units and structures under some conditions
    • Prospectively fixed general AI responses to cloaked and hidden threats

Audiovisuals

  • Replaced sprites for:
    • Hierophant (c. Baelethal)
    • Optecton
  • Added reads for:
    • Maverick Stimpack (inject, proc, expire)
    • Savant Breathing Battery (form switch)
    • Madcap Cabeirus Feeders achieving full stacks
    • Olympian Dishonorable Discharge (proc)
    • Magnetar Law of Attraction (proc)
    • Gladius Binding Plasma charge (visuals) and proc (audio)
    • Vengeful Ascension (buffs)
    • Herald Triumphant Rise / Patriarch Astral Rule (debuffs)
    • Mind Tyrant Tyranny (channel)
    • Demiurge Worship (looping overlay on victims)
  • Added projectiles for:
    • Positron
  • Added weapon impacts for:
    • Salamander
    • Magister
  • Added portraits (c. jun3hong) for:
    • Striga
    • Pythean
    • Amaranth
  • Added banter for:
    • Eidolon - successful missile strike
    • Hierophant - a nearby enemy dies with full Signify stacks
  • Advisors:
    • Replaced default Zerg advisor
    • Achieved custom advisor support for:
      • Missile arming
      • Missile launching (c. DF)

Terran

  • Cyprian:
    • Weapon range now 7, from 6
  • Shaman:
    • Mineral cost now 125, from 150
  • Eidolon:
    • Mineral cost now 50, from 75
  • Cyclops:
    • HP now 90, from 85
  • Blackjack:
    • Mineral cost now 100, from 125
    • HP now 75, from 85
  • Tinkerer's Tower:
    • Gas cost now 75, from 100
  • Salamander:
    • Mineral cost now 100, from 150
    • HP now 150, from 160
    • Weapon range now 6, from 5
  • Seraph:
    • Irradiate cast range now 6, from 8
  • Paladin:
    • Splash radii now 24/48/72, from 12/24/48
    • Missiles now move notably faster

Protoss

  • Legionnaire:
    • Time cost now 17, from 16
    • Sight range now 6, from 7
  • Amaranth:
    • Shields now 40, from 20
  • Pariah:
    • Now blocks titanic movement (e.g. Penumbra, Optecton)
  • Patriarch:
    • HP now 180, from 200
    • Armor now 3, from 4
    • Weapon splash radius now 9/18/36, from 12/24/48
    • Astral Rule no longer Ascends victims
  • Optecton:
    • Gas and time costs now 250/60, from 200/50
    • Collision size now significantly larger
    • No longer collides with small units
    • Now moves ~14% faster
    • Transport space cost now 20, from 8
    • Skybond Ray weapon removed
  • Demiurge:
    • Worship:
      • No longer seizes hostile units
      • No longer expires without a nearby Demiurge
      • No longer affects structures
      • Now applies a debuff to all hostile units within 6 range of the Demiurge
      • Units with this debuff are stunned and untargetable upon death, for 5 seconds
      • After 5 seconds, if a Demiurge is still within 6 range, the unit is mind controlled and regains (100 + 33% of max life) hitpoints
  • Clarion:
    • Phase Link damage no longer procs onhits
    • This will be revisited later on.
  • Gladius:
    • Binding Plasma:
      • No longer procs immediately on unit death
  • Gateway:
    • Armor now 3, from 4
  • Lattice:
    • Build area now 3x3, from 3x2
  • Grand Library:
    • HP now 800, from 1000
    • Shields now 400, from 500
    • Build area now 4x4, from 5x4
  • Ancestral Archives:
    • HP now 900, from 600
    • Armor now 5, from 4
    • Build area now 5x4, from 3x2

Zerg

  • Vorvrokor:
    • HP now 75, from 70
    • New: Hidebreaker
      • Attacks now rend 1 armor for 3 seconds.
  • Nathrokor:
    • New: Hidebreaker
      • Air attacks now rend 1 armor for 3 seconds.
  • Hydralisk:
    • Armor penetration now 0, from 2
  • Izirokor:
    • Time cost now 20, from 25
    • Weapon cooldown now 0.83, from 0.92
    • This unit received an indirect nerf from the Crushing Tide bugfix, so these changes take that into account, while also improving their accessibility.
  • Vornath Pond:
    • Mineral and gas costs now 75/75, from 50/100