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54 lines
2.8 KiB
Markdown
54 lines
2.8 KiB
Markdown
# 29 July 2023 -- prospective patch notes
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## Designer's Notes
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The selection extender is now live for testing! Praise be upon DarkenedFantasies.
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Please report any issues in #cmbw-issues on [discord](https://discord.gg/s5SKBmY).
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## Latest content
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TBD
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## User Interface
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- Selection: (c. DarkenedFantasies)
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- Selection is now capped at 252, from 12
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- When selecting more than 12 units, selections are collapsed, showing the quantity of units by type - at which point:
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- Left-click selects all units of that type
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- Shift-click deselects one unit of that type
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- Ctrl-shift-click deselects all units of that type
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- Game modes: (c. Veeq7)
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- Added "Competitive Mode" to once again display "kills" on combatants
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- Renamed "Use Map Settings" to "Scenario Mode"
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- Restricted multiplayer game mode selection to only that which is currently-supported
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- Modes that had limited (and buggy) utility can be reimplemented more completely; please message us for specific requests!
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## AI
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- Reduced the resource bias for expansion selection to prevent unwanted edge cases on some maps
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## Bugfixes
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- Stability:
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- Cancelling Zerg Eggs after the Larva-producing structure has been destroyed no longer crashes the game (r. Mystery Meat)
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- The Diadem's damage overlay has been disabled again to prevent freezing (r. HelltRYKS)
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- An ai-related nullsprite crash has been resolved (r. beriso)
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- Gameplay:
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- It is no longer possible for units to retaliate against attackers that are out of range via hold position or other methods (c. DarkenedFantasies)
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- Edge cases with workers returning to inefficient town centers have been addressed (c. Veeq7)
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- Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto)
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- Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection
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- While garrisoned, Olympians can no longer occasionally attack with Titant's Fist (r. Mystery Meat)
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- Audiovisual:
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- Fixed an issue preventing Magister Stellar Enforcement overlays from being created on any unit that didn't have a turret
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- The attack overlay for Anchors is no longer created facing the wrong direction when turreted combatants (i.e. Goliath) attack
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- While garrisoned in Cinder Mode, Matadors now create the flamethrower overlay (still WIP) (r. Mystery Meat)
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- Dying eggs hatching into units now play the egg's death animation (c. DarkenedFantasies)
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- Fixed the Empress's training string not displaying costs (r. The Shambler)
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- Fixed a typo in Empress - Anodyne Annex passive description (r. The Shambler)
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## Audiovisuals
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- The delay between "ally under attack" notifications has been increased by 50%
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- Improved sprites for:
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- Aurora, Panoptus (c. Solstice)
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- New wireframes for:
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- Pythean, Wyvern (c. jun3hong)
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