cosmonarchy-bw-prerelease/patchnotes.md
2025-03-03 22:44:17 -05:00

6.5 KiB

8 March 2025

Year 3, month 3, patch 1

This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.

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Next patch...

Our goals for the next patch (8 March 2025) include:

Bugfixes

  • Stability:
    • Further reduced desync rate (a. DF)
    • Fixed a crash case related to rescuable units (r. & c. DF)
  • Gameplay:
    • Futurist Clerics no longer provide Nanoshield (r. jakulangski)
  • Performance:
    • Movement speed calculations have been optimized, reducing performance cost of things like Zoryusthaleth Swarming Omen (c. DF)
  • Audiovisuals:
    • Improved minimap legibility of Jet Black and Dim Grey player colors
    • Power fields now display when selecting allied power generators (c. DF)
    • Power fields now consistently show in witness mode and replay mode (c. DF)
    • Weapon tooltip for Oscilliant has been corrected (r. BladehollowRWL)

Terran

  • Savant: Revised!
    • Breathing Battery:
      • Now a proper transformation
      • Movement speed in Entropy mode 4.4 » 5
      • Now immobile in Siphon mode
    • Discoid Railgun:
      • Weapon range in Entropy mode 6 » 7
      • Armor penetration in Siphon mode 3 » 0
      • Weapon cooldown in Siphon mode 0.83 » 0.75
  • Madcap:
    • Danaan Autogun:
      • Weapon damage 1x6 » 1x7
  • Siren: Revised!
    • Resource costs 75/75 » 75/100
    • HP 90 » 100
    • Charybdal Rifle:
      • Weapon factor 5 » 3
    • NEW: Law of Attraction:
      • Now pulls victims 2 range closer to the Siren
  • Goliath:
    • HP 220 200
    • Twin Autocannons:
      • Weapon damage 2x5 » 2x4
  • Blackjack:
    • Monogun:
      • Weapon cooldown 0.54 » 0.5
  • Matador: Revised!
    • No longer has Twinstrike Cannons
    • Now attacks 25% faster in Cinder Mode
  • Fulcrum:
    • Build time 45 » 50
  • Rotary:
    • Resource costs 200/75 » 175/75
    • Build time 35 » 30
  • NEW: Blackjack (Golden):
    • Golden Republic: Blackjack variant

Protoss

  • Accantor:
    • Movement speed 1.63 » 1.8 (10% faster)
    • Removed variable movement speed steps
  • Architect:
    • Dispersive Salvo:
      • Weapon damage 1x40 » 1x30
  • Vibrance:
    • Movement speed 5 » 4.14 (17% slower)
    • Sensory Overload:
      • Weapon damage 1x15 » 1x10
  • Aquifer and Matrix:
    • Now requires a tier 1 production structure
  • Crucible:
    • Now requires a tier 1 production structure
    • Now counts as a tier 2 production structure
  • Engram:
    • Now requires a tier 2 production structure
  • Unitary Union:
    • Resource costs 400/300 » 400/350
  • NEW: Xenolith:
    • Recalling power array; requires any tier 2
  • NEW: Dracadin (Order:
    • Order of the Sacred Saber: Dracadin variant

Zerg

  • Rilirokor: Revised!
    • Can now be mutated from Larvae (dual-birth, no tech requirement)
    • Timed life now resets to full while on cagra
    • On attack, now gains +1 second of timed life
  • Hydralisk:
    • Movement speed 6.52 » 6.398 (2% slower)
    • Removed variable movement speed steps
  • Kagralisk:
    • Movement speed 4.496 » 4.797 (7% faster)
    • Removed variable movement speed steps
  • Gorgrokor:
    • Sight range 8 » 7
  • Ultrokor:
    • Resource costs 250/150 » 300/150
    • HP 500 » 400
    • Armor 5 » 3
  • Zarcavrokor:
    • Resource costs 175/150 » 200/125
    • HP 300 » 280
    • Armor 4 » 3
    • Sight range 10 » 9
  • Ultrav Cavern:
    • Resource costs 1000/500 » 400/400
    • Build time 60 » 50
    • HP 1250 » 1200
    • Armor 8 » 7
    • Now requires Irol Iris, from Othstol Oviform
  • NEW: Zobriolisk:
    • Versatile assault strain; morphed from Lakizilisk, requires Ultrav Cavern
  • NEW: Quazrokor:
    • Imicren Tendril: Quazilisk variant