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20 KiB
20 KiB
2 September 2023 -- prospective patch notes
Designer's Notes
More rebalancings, more new sprites, more bugfixes - it's another hefty CMBW patch! Pr0nogo is back from vacation and ready to adjust the rate of economic growth, and make spending your money more interesting and meaningful (in the mid-game, especially)!
Summary
- Mason and Scribe training time is now 14 seconds, matching the Droleth
- Quarry and Larvosk Cesiant are now tier 2; Embassy price has increased
- Protoss tech crunched, removing Cenotaph, Sanctum of Sorrow, Lattice, Sequestered Icon, Astral Omen, and Fleet Beacon
- Pricing paradigm for mutated Zerg strains now assumes you are purchasing a new unit, instead of giving a discount based on the assumption that you mutated it from a source unit
- Several price adjustments have occurred across all races and tech tiers, aiming for better balance between resource spending and making it less feasible to get high-power armies and achieve fast tech timings
- New Ackmed graphic...
Game modes
- Added "Omnipresence", a nonstandard mode where human players spawn with two of each worker and a unique town center that trains all three racial workers! Commissioned by Btyb88
General
- The following units have been renamed:
- Quazeth Pool (prev. Quazrok Pool)
- Kalkiir Pond (prev. Liivral Pond)
- Mutath Spire (prev. Muthrok Spire)
- Tosvrol Haunt (prev. Vithrath Haunt)
- Hydrith Den (prev. Hydrok Den)
- Bactith Swamp (prev. Gorgral Swamp)
- Alkag Iteth (prev. Izkag Iteth)
- Ultrav Cavern (prev. Ultrok Cavern)
UI
- It is now possible to train Scribes when selecting Nexuses and Embassies together
- It is now possible to select multiple units when in replays or witness mode (c. DF)
- When holding shift (or when config - always_show_extended_tooltips is set to true), mousing over weapon icons now displays weapon ranges (with help from DF)
- Added new config options for:
- Always showing condensed selections (c. DF)
- Showing ability cast ranges (WIP) (c. DF)
- Movement speed is now back on the armor tooltip (c. DF)
- There is now a 1/256 chance for certain units to get custom "easter egg" names (c. Veeq7)
Audiovisuals:
- New sprite:
- Harakan, Nathrokor, Liiralisk (c. Solstice)
- Updated sprite:
- Phalanx (c. DF)
- Quazilisk (c. Solstice)
- Updated icon:
- Cyprian, Diadem
- New weaponfire SFX:
- Silvertongue
- New config options for advisors have surfaced! (with help from Veeq7)
- These are not yet fully-implemented, so changing from the default values will result in a rather schizophrenic experience until more progress is made!
AI
- Improved worker assignments for better vespene saturation
- Adjusted expansion biases to prefer vespene over minerals less intensely
Bugfixes
- Stability:
- Zarcavrokors suffering from Deconstruction no longer crash the game when attacked (r. Mystery Meat)
- Fixed more nullsprite crashes (r. Alexhandr, The Shambler)
- Fixed a few crashes related to removing units via triggers (r. StratosTygo)
- Gameplay:
- Structures can no longer spawn trained units on different height levels based on rally point (c. Veeq7)
- Attacks with the "go to max range" behavior now calculate max ranges more accurately (c. Veeq7)
- Hippogriffs no longer miss their target while at max range (c. Veeq7)
- Phantom Strikes (from attacking Hallucinated targets) are no longer able to deal full damage (r. Mystery Meat)
- Morningstar splash radius has been restored to its intended value
- Landing structures can no longer teleport to map bounds in rare cases (r. StratosTygo & fagguto)
- Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target
- Rilirokor corpses can no longer be used for Broodspawn effects (r. neblime & The Shambler)
- Anthelions can no longer damage undetected hidden enemies (r. IskatuMesk)
- Skortrith Cesiant Tendril Amitosis now more accurately acquires tertiary targets (c. Veeq7)
- Madrigals in Imperioso Mode can no longer fire their projectile before fully-facing their target
- Phalanxes entering siege mode while decolliding with structures now queue a tank mode order instead of self-destructing
- Ensnaring Brood attacks now apply Ensnare to noncombatants, towers, and liftable structures (r. fagguto)
- Zerg units no longer have a variable delay before burrowing (c. DF)
- Lardfix: Droleths can no longer teleport to a building site under niche circumstances (c. DF)
- Fixed Sevenstep projectile movement being slower than intended
- Town centers are no longer placeable near Vespene Ridges in quasifog (r. Mystery Meat)
- Caphrolosk and Gathtelosk mutation shortcut conflicts have been resolved (r. neblime)
- AI:
- Extra defenses are no longer considered requestable unless workers or structures are being attacked
- Fixed request processing for the following units:
- Mind Tyrant
- Gladius
- Exemplar
- Axtoth Axis (and thus Axitrilisk/Mortothrokor)
- Audiovisuals:
- Magenta, Rainbow New, and Patriotic Freedom are no longer rollable as player colors
- Delay between ally under attack notices has increased
- Transport UI now colorizes as green for own units (c. Veeq7)
- Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding) and now show for Didacts
- Fixed Gosvileths not getting the correct shadow offset when cancelling or interrupting constructions (r. Mystery Meat)
- Fixed error printout related to Sevenstep's passive
- Fixed Tetcaerokor sometimes playing wrong weaponfire sfx (r. TheBeaver99)
- Standardized Nathrokor and Ovileth morph button positions
- Corrected Silvertongue portrait and unit responses
- Corrected Azazel Sublime Shepherd tooltip (r. Mystery Meat)
- Fixed Vilgorokor Autophagy tooltip (r. TheBeaver99) and morphing icon (finally!)
- Fixed Rilirokor Death Cycle tooltip (r. lucifirius)
- Fixed Tinkerer's Tower construction tooltip (r. Mystery Meat)
- Fixed Tosgrilisk weapon tooltip displaying splash radii (r. TheBeaver99)
- Fixed Hadron build icon being visible during Nanite Assembly addon construction
- Lardfix for dual-birth units having incorrect facing angles (c. DF)
Terran
- Mason:
- Time cost now 14, from 15
- Repair HP amount now 75% of the previous amount per second
- Talos:
- Repair HP amount now 75% of the previous amount per second
- No longer accelerates construction speed
- Cyprian:
- Mineral and gas costs now 50/50, from 75/25
- Cleric:
- Healing rate now 9 HP per second, from 12
- Shaman:
- Nanite Field:
- Range in Support Mode now 3, from 4
- Range in Visionary Mode now 6, from 4
- Interval in Visionary Mode now 1, from 0.5
- No longer procs while in transports
- Visionary Mode transport space now 6, from 3
- Nanite Field:
- Cyclops:
- Mineral cost now 100, from 75
- HP now 85, from 80
- Weapon damage now 10, from 6
- Armor penetration now 0, from 1
- Weapon cooldown now 1.25, from 0.75
- Fragmentary Shells removed
- New: Recursion Rounds:
- Each Cyclops attack leaves behind a latent shell that detonates after 2 seconds, dealing 10 damage to all enemies within 2 range
- Blackjack:
- Mineral cost now 125, from 100
- HP now 95, from 90
- Armor now 1, from 0
- Matador:
- Cinder Mode transport space now 4, from 2
- Phalanx:
- HP now 200, from 180
- Arclite Cannon:
- Armor penetration now 0, from 3
- Weapon cooldown now 1.33, from 1.54
- Deployment speed now ~25% faster
- Trojan:
- HP now 140, from 125
- Now moves ~7% slower
- Valkyrie:
- HP now 160, from 180
- Armor now 3, from 2
- Weapon damage now 6x5, from 2x8
- Armor penetration now 0, from 5
- Weapon cooldown now 1.5, from 1
- Splash radii now 24/32/48, from 20/30/40 (pixels)
- Attack now staggers its missiles, and fires them in a fixed cone pattern
- No longer has Prolonged Arms
- Sundog:
- Gas cost now 75, from 50
- Weapon damage now 2x12, from 4x5
- Armor penetration now 5, from 2
- Weapon cooldown now 1, from 0.83
- Weapon no longer splashes
- Now moves 6.25% slower
- Azazel:
- Sublime Shepherd:
- Now stacks with Minotaur Fore Castle
- Sublime Shepherd:
- Hippogriff:
- Weapon cooldown now 2.5, from 2.25
- Weapon range now 13, from 15
- Turn rate now 6, from 12 (matches Minotaur)
- Treasury:
- Mineral and time costs now 200/50, from 250/60
- Collision size now identical to Ministry (slightly wider, slightly shorter)
- Reservoir:
- Time cost now 35, from 45
- Quarry:
- Mineral cost now 75, from 125
- HP now 450, from 400
- Collision size adjusted to make right-side resource returns more elegant
- Now requires Atlas
- NEW: Lodestone:
- Garrison and detection addon, built from Ministry and Treasury; requires nothing
Protoss
- Scribe:
- Time cost now 14, from 15
- Envoy:
- HP now 120, from 100
- Shields now 40, from 50
- Now moves 10% slower
- Artisan:
- No longer accelerates construction speed
- Zealot:
- HP now 120, from 100
- Shields now 45, from 60
- Armor now 2, from 1
- NEW: Deathless Procession:
- While shields hold, gain 25% increased movement speed
- Legionnaire:
- Now trained from Gateway
- Hierophant:
- Mineral and gas costs now 100/75, from 125/50
- Weapon cooldown now 0.625, from 0.666
- Initial attack windup now 3 frames long, from 6, increasing responsivity
- Now trained from Gateway
- Charlatan:
- Now trained from Rogue Gallery
- Mind Tyrant:
- Now trained from Prostration Stage
- Simulacrum:
- Time cost now 18, from 20
- Movement speed now ~22% faster
- Manifold:
- Mineral and time costs now 75/22, from 100/25
- HP now 70, from 80
- Golem:
- Now trained from Lattice
- Idol:
- Now has Interception
- Now moves ~10% slower
- Now trained from Lattice
- Accantor:
- Now trained from Ardent Authority
- Architect:
- HP now 200, from 180
- Weapon damage now 30, from 40
- Weapon cooldown now 1.33, from 1.5
- Now moves ~11% faster
- Collision now ~8% smaller
- Now trained from Ardent Authority
- Aurora:
- Time cost now 22, from 25
- Gladius:
- Now trained from Stargate
- Exemplar:
- Now trained from Stargate
- Empyrean:
- Now trained from Argosy
- Solarion:
- Now trained from Argosy
- Embassy:
- Gas and time costs now 75/45, from 50/35
- HP now 500, from 400
- Shields now 250, from 300
- Crucible:
- Gas cost now 150, from 125
- Shields now 200, from 300
- Armor now 4, from 3
- Matrix:
- Mineral cost now 200, from 150
- HP now 150, from 120
- Weapon cooldown now 0.83, from 0.92
- Aquifer:
- Time cost now 45, from 50
- Engram:
- Mineral and gas costs now 300/125, from 250/100
- HP now 250, from 220
- Shields now 120, from 100
- Now has Interception
- Gateway and Lattice:
- Time cost now 45, from 40
- Cenotaph, Sanctum of Sorrow, Automaton Register, Sequestered Icon, Astral Omen, Fleet Beacon:
- Removed
Zerg
- Iroleth:
- Mineral, gas, and time costs now 125/50/30, from 75/25/20
- HP now 220, from 200
- Gosvileth:
- Mineral and time costs now 75/15, from 25/10
- No longer accelerates construction speed
- Quazilisk:
- Mineral and time costs now 100/18, from 50/15
- Now two per requisition
- Weapon damage now 2x6, from 1x5
- Now moves ~20% faster
- Nathrokor:
- Mineral cost now 50, from 75
- HP now 75, from 70
- Plasmid Breath weapon removed
- New weapon: Vestigial Strike
- 1x8 damage, 2 armor pen, melee range, targets ground
- New weapon: Nathrok Claws
- 2x4 damage, 0 armor pen, melee range, targets air
- Vorvrokor:
- Captivating Claws:
- No longer stacks per unique Vorvrokor
- Now applies Ensnare (which stacks with Matraleth Ensnaring Brood)
- Captivating Claws:
- Liiralisk:
- Mineral, gas, and time costs now 100/25/20, from 50/50/12
- Armor penetration now 1, from 0
- Kalkalisk:
- Mineral, gas, and time costs now 100/50/25, from 75/25/20
- HP now 100, from 90
- Armor now 2, from 1
- Ghitorokor:
- Mineral, gas, and time costs now 150/50/25, from 100/25/20
- Now benefits from Saber Siphon
- Sovroleth:
- Mineral, gas, and time costs now 100/100/25, from 75/75/20
- HP now 75, from 60
- Tosgrilisk:
- Mineral, gas, and time costs now 150/100/25, from 125/75/20
- Armor now 3, from 2
- Now benefits from Crushing Tide
- Lithe Organelle removed
- Axitrilisk:
- Time cost now 22, from 20
- HP now 100, from 85
- Transport weight now 1, from 2
- Mortothrokor:
- HP now 150, from 120
- Izirokor:
- Attack windup now 2 frames long, from 4, increasing responsivity
- Skithrokor:
- Armor now 1, from 2
- Bactalisk:
- Mineral and time costs now 100/25, from 75/15
- Armor now 2, from 3
- Tethzorokor:
- Mineral and time costs now 150/25, from 200/20
- HP now 180, from 200
- Now benefits from Saber Siphon
- Vithrilisk:
- Gas and time costs now 50/30, from 25/20
- HP now 160, from 200
- Sight range now 8, from 10
- Weapon cooldown now 2, from 1.875
- Alkajelisk:
- Turn rate now 8, from 12
- Parasitic Spores removed
- Now benefits from Caustic Fission
- Now requires Geszkath Grotto, from Alkaj Chasm
- Zoryusthaleth:
- Now moves ~8% slower
- Lakizilisk:
- HP now 120, from 140
- Burrow animation now 30% longer
- Weapon cooldown now 1.625, from 1.538 (Seismic Spines interval adjusted to compensate)
- Projectile speed now 6.25% slower
- Gorgrokor:
- Armor penetration now 0, from 1
- Serrated Cleavers:
- Weapon cooldown now 0.5, from 0.42
- Weapon splash radii now 20/30/40, from 30/37/45 (pixels)
- No longer targets air units
- New weapon: Calficiation
- 1x5 damage, 2 armor pen, 3 range, targets air
- Now moves ~15% slower
- Ultrokor:
- Mineral, gas, and time costs now 325/75/40, from 400/0/35
- Zarcavrokor:
- Mineral, gas, and time costs now 225/100/35, from 250/50/25
- HP now 300, from 320
- Armor now 4, from 5
- Bones of Reflection now has a short internal cooldown
- Now moves 15% slower
- Tetcaerokor:
- Gas, and time costs now 125/35, from 75/30
- Akistrokor:
- Mineral, gas, and time costs now 50/200/40, from 75/75/30
- Weapon cooldown now 0.63, from 0.67
- Now benefits from Captivating Claws
- Hachirosk:
- Time cost now 60, from 65
- Excisant:
- Time cost now 35, from 45
- Larvosk Cesiant:
- Mineral, gas, and time costs now 25/75/25, from 100/50/30
- Now requires Irol Iris
- Quazeth Pool:
- HP now 800, from 750
- Hydrok Den:
- Mineral cost now 125, from 100
- HP now 900, from 850
- Zorkiz Shroud:
- Time cost now 60, from 45
- HP now 1000, from 900
- Alkaj Chasm:
- Removed
- NEW: Ocsal Cesiant:
- Mutated production cell, morphed from Larvosk Cesiant; Requires Othstol Oviform