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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
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12 KiB
12 KiB
25 November 2023
Designer's Notes
Patch goals include:
- Continue to address unintended mid-game air dominance
- Improve weak units and compositions with balance tweaks and ability revisions
- Improve audiovisuals with new unit responses, combat SFX, sprites, and more
Latest content
- Ascension #6 - The New Horizon
- Pr0totype #31 - A Qualifying Statement
- Pr0totype #32 - This Game Is Epic.
Patch summary (so far...)
- Cut top speeds of several air units across all races and tiers
- Refocus mid-game Terran mech towards a slower, more durable direction
- Boost mobility of Terran bio to better deviate from Terran mech
- Revise key units to remove undesired, overly-binary interactions
General
- Improved fog of war reveal on cliffs, from low ground (c. DF)
- Shuffled Protoss structure buttons in construction submenus to improve organization
- Added more debug info to help investigate desyncs, c. DF. Please screenshot and report if you encounter them!
- Opening console now requires Left Control to be pressed when pressing tilde (~)
Game Modes
- Added Faction Wars (a Btyb bounty!), allowing players to select a subfaction.
- This mode is very much in a "minimum viable product" stage, and only Terran factions exist right now, with very few changes compared to stock Terrans... but it should still be neat!
AI
- Mappers can now set Mineral Field type 1 deaths to control the faction of AI. This is preliminary support as factions continue to receive development.
- See this page for specific info.
Bugfixes
- Stability:
- Fixed two rare null-sprite crashes (r. neblime & SYPIAC)
- Gameplay:
- Fixed burrowed units not transforming/regressing properly (c. DF)
- Fixed units in Anchors being able to attack if the Anchor was loaded into a Pythean
- Fixed yet another infinite range hold position exploit case (c. DF)
- Madrigals can now attack from garrisons (r. neblime)
- Fixed Sentinel and Sevenstop dealing double damage when not piercing
- Irradiate and Yamato Cannon targeting has been updated to apply their effects on final bullet position, instead of target position
- Improved consistency of Kinetic Penetration attacks with Ancile Providence
- Improved reliability of Legionnaire and Cabalist teleportation (c. Veeq7)
- Corrected duration of Carapace Swarm (r. fagguto)
- Durendal Philistine Autogun now fires while inside garrisons (r. GreenEggs'NSpam)
- Wyverns no longer create two corpses (r. lolrsk8s)
- Solarions that are preplaced or created with the
spawnconsole command now start with 12 Stewards
- Audiovisual:
- Multiselecting Terran workers now correctly hides the building submenus
- Burrowed Vorvrokors now correctly display the burrow mound graphic (c. DF)
- Added an additional sanity check to prevent displaying passive icons in mixed selections
- Witness and replay modes now show Nydus Cesiant connections
- Lardfix: The singleplayer center-view trigger action no longer centers the cursor, nor break drag-selection (c. DF)
- Fix 1-frame delay in Phalanx deployment animation (r. DF)
- Corrected group wireframe for Hydrith Den (r. Enozlliks)
- Player colors no longer fail to randomize properly on competitive maps on the ice tileset
- Egg spawn underlays now correctly use current player's team color
Audiovisuals
- Replaced sprite for:
- Dracadin (c. Baelethal)
- Added unit responses for:
- Ancile, Vagrant, Vagrant Shade
- Updated unit responses for:
- Blackjack (c. TheBeaver99)
- Updated visuals for:
- Goliath (overlay offset cleanup)
- Scribe (materials and attack animation)
- Aurora (extended attack animation)
- Quazilisk, Nathrokor (new dual-birth animations)
- Added placeholder reads for:
- Zerg Ocsal origin
- Protoss Tyranny of the Sun
- Added unique remnants for:
- Lanifect (c. Baelethal)
- Added weapon SFX for:
- Star Sovereign (Intervention Missiles)
- Added icon and tooltip for:
- Terran Reclamation (Apostle, Autocrat, Anticthon, Aion)
- Updated wireframes for:
- Charlatan, Anticthon (c. jun3hong)
Terran
- Maverick:
- Now moves 10% faster
- Cyprian:
- HP now 65, from 60
- Cleric:
- Now moves 10% faster
- Madcap:
- Now moves 10% faster
- Heracles:
- Now moves ~9% faster
- Siren:
- Mineral cost now 75, from 100
- HP now 90, from 100
- Striga:
- Now moves 8% faster
- Goliath:
- Contender Missiles armor penetration now 2, from 0
- Further cement the Goliath as a longlasting anti-air option.
- Phalanx:
- Arclite Shock Cannon splash radii now 16/32/48, from 10/20/40
- Madrigal:
- Armor now 2, from 1
- Imperioso Missile:
- Damage now 20, from 25
- Cooldown now 1.25, from 1.38
- Furia Missiles:
- Damage now 10, from 8
- Cooldown now 0.5, from 0.92
- Weapon range now 8, from 6
- Now have a minor delay between each missile, and only goes on cooldown after a salvo is completed (c. Veeq7)
- This is a revision we wanted to make for ages! Thanks to Veeq7's contributions, it is now implemented.
- Ramesses:
- Armor now 2, from 1
- Now moves ~11% slower
- Weapon cooldown now 1, from 0.92
- Armor penetration now 3, from 2
- Durendal:
- HP now 225, from 200
- Abaddon Flamethrowers weapon range now 2, from 1
- Now moves ~10% slower
- Cataphract:
- Armor penetration now 0, from 2
- Weapon range now 8, from 9
- Cuirass:
- Armor now 6, from 8
- Salamander:
- Mineral and gas costs 150/150, from 200/125
- Anchor:
- Mineral cost now 125, from 150
- Wellbore:
- Gas and time costs now 100/45, from 200/50
- Captaincy:
- Mineral and gas costs now 300/0, from 250/50
- Commandment:
- Time cost now 30, from 35
Protoss
- Dracadin, Hierophant, Atreus, Optecton:
- Unit sizes reduced slightly
- Herald:
- Mineral and gas costs now 150/50, from 100/100
- Shields now 60, from 40
- Charlatan:
- Weapon no longer bounces
- Weapon splash radii now 8/16/24, from 0/0/0
- Now has Interception
- Pariah:
- Time cost now 45, from 40
- Optecton:
- Time cost now 50, from 45
- Now moves ~22% slower
- Patriarch:
- Time cost now 45, from 50
- Positron:
- Weapon damage now 8, from 14
- Weapon range now 6, from 7
- Splash radius now 6/12/24, from 8/16/32
- Particle Annihilation:
- Now procs explosions every 1 range traveled, from 2
- No longer damages the primary target, preventing unintended double-damage
- Analogue:
- Mineral cost now 100, from 200
- Accantor:
- Armor now 1, from 3
- Architect:
- Armor now 2, from 3
- Unit size reduced slightly
- Turn rate now 20, from 12
- No longer accelerates
- Panoptus:
- Gas cost now 75, from 100
- Gladius:
- Mineral and gas cost now 200/125, from 250/100
- HP now 100, from 110
- Shields now 80, from 90
- Armor now 2, from 1
- Exemplar:
- Gas cost now 150, from 125
- Shields now 80, from 100
- Splash radii now 8/16/24, from 12/24/36
- Solarion:
- Mineral cost now 600, from 500
- Armor now 6, from 5
- Now moves ~10% slower
- Steward launch range now 6, from 8
- Steward leash range now 8, from 10
- Pushing the Solarion into a more committal role, and making it more durable as a result.
- Steward:
- Time cost now 10, from 5
- Armor penetration now 2, from 5
- Aquifer:
- Mineral and gas costs now 400/0, from 300/125
- Crucible:
- Gas cost now 200, from 150
- HP now 300, from 400
- Armor now 3, from 4
- Engram:
- Gas cost now 150, from 125
- Prostration Stage:
- Mineral cost now 350, from 400
- Ancestral Archives:
- Mineral and gas costs now 400/500, from 450/400
- Ardent Authority:
- Time cost now 60, from 50
- HP now 750, from 800
- Stargate:
- Gas cost now 200, from 150
- Argosy:
- Gas cost now 400, from 300
Zerg
- Iroleth:
- Armor now 2, from 3
- Skithrokor:
- Time cost now 28, from 25
- Now moves 10% slower
- Kalkalisk:
- Armor now 1, from 2
- Now moves 10% slower
- Armor penetration now 0, from 2
- Ghitorokor:
- Now moves ~10% slower
- Tosgrilisk:
- Now moves ~10% slower
- Evigrilisk:
- Mineral cost now 200, from 250
- HP now 250, from 260
- Konvilisk:
- Now benefits from Crushing Tide
- Weapon no longer splashes
- Tetcaerokor:
- Now moves ~15% slower
- Ezigrisant:
- Mineral, gas, and time costs now 400/100/40, from 300/300/45