cosmonarchy-bw-prerelease/mpq/lua/melee/terran/build/openers.lua
2026-09-09 10:52:21 -04:00

417 lines
13 KiB
Lua

---@class TerranOpeners
local Openers = {}
-- Shared short openers (still used as-is by personalities whose own build
-- order never repositions an attack/expand trigger within this phase).
---@param melee_ai MeleeAI
---@param town Town
function Openers.expand_first(melee_ai, town)
melee_ai:dynamic_wait(secs(30))
melee_ai:start_expanding()
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.expand_first_slow(melee_ai, town)
melee_ai:dynamic_wait(secs(50))
melee_ai:start_expanding()
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.expand_first_very_slow(melee_ai, town)
melee_ai:dynamic_wait(secs(40))
melee_ai:start_expanding()
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.fulcrum_start_medium(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranFulcrum, 110)
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.stockade_quick_start(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranStockade, 110)
end
-- Armor
---@param melee_ai MeleeAI
---@param town Town
function Openers.tank_push(melee_ai, town)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranFulcrum, 110)
melee_ai:dynamic_wait(secs(5))
town:wait_build(1, UnitId.TerranFulcrum)
melee_ai:dynamic_wait(secs(5))
town:build(1, UnitId.TerranScrapyard, 90)
town:multirun(function()
wait(secs(18))
town:wait_build(2, UnitId.TerranFulcrum)
town:build(1, UnitId.TerranPalladium, 89)
town:wait_build(3, UnitId.TerranFulcrum)
town:build(2, UnitId.TerranPalladium, 89)
town:wait_build(4, UnitId.TerranFulcrum)
town:build(3, UnitId.TerranPalladium, 89)
town:wait_build(1, UnitId.TerranStockade)
town:build(1, UnitId.TerranVestry, 89)
end)
town:wait_build(1, UnitId.TerranScrapyard, false)
town:build(2, UnitId.TerranFulcrum, 90)
town:wait_build(2, UnitId.TerranFulcrum, false)
melee_ai:start_expanding()
melee_ai:dynamic_wait(secs(40))
town:build(3, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(25))
town:build(4, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(25))
melee_ai:start_attacking()
melee_ai:dynamic_wait(secs(25))
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.two_fulc_vulture(melee_ai, town)
melee_ai:dynamic_wait(secs(30))
town:build(1, UnitId.TerranFulcrum, 110)
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(mins(1) + secs(15))
melee_ai:start_attacking()
melee_ai:dynamic_wait(secs(50))
melee_ai:start_expanding()
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.fe_five_fulc(melee_ai, town)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranStockade, 110)
melee_ai:dynamic_wait(secs(35))
town:build(1, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(45))
melee_ai:start_expanding()
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.david_and_goliath(melee_ai, town)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranFulcrum, 110)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(40))
town:build(2, UnitId.TerranStockade, 90)
town:wait_build(2, UnitId.TerranStockade, false)
melee_ai:dynamic_wait(secs(15))
melee_ai:start_attacking()
melee_ai:dynamic_wait(secs(30))
town:build(2, UnitId.TerranFulcrum, 90)
town:wait_build(2, UnitId.TerranFulcrum, false)
town:multirun(function()
town:wait_build(2, UnitId.TerranFulcrum)
town:build(1, UnitId.TerranScrapyard, 89)
town:wait_build(2, UnitId.TerranFulcrum)
town:build(1, UnitId.TerranPalladium, 89)
melee_ai:dynamic_wait(secs(5))
town:wait_build(3, UnitId.TerranFulcrum)
town:build(2, UnitId.TerranPalladium, 89)
melee_ai:dynamic_wait(secs(15))
town:wait_build(5, UnitId.TerranFulcrum)
town:build(3, UnitId.TerranPalladium, 89)
melee_ai:dynamic_wait(secs(15))
end)
melee_ai:dynamic_wait(secs(25))
melee_ai:start_expanding()
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.walker_power(melee_ai, town)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.TerranFulcrum, 110)
melee_ai:dynamic_wait(secs(20))
town:build(2, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(35))
town:multirun(function()
town:wait_build(1, UnitId.TerranFulcrum)
town:build(1, UnitId.TerranScrapyard, 89)
melee_ai:dynamic_wait(secs(15))
town:wait_build(2, UnitId.TerranFulcrum)
town:build(1, UnitId.TerranPalladium, 89)
end)
melee_ai:dynamic_wait(secs(25))
melee_ai:start_attacking()
melee_ai:dynamic_wait(secs(5))
town:wait_build(1, UnitId.TerranFulcrum)
town:wait_build(2, UnitId.TerranFulcrum, false)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(mins(1) + secs(10))
melee_ai:start_expanding()
melee_ai:dynamic_wait(mins(1))
end
-- Raider
---@param melee_ai MeleeAI
---@param town Town
function Openers.eight_rax(melee_ai, town)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.TerranStockade, 110)
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(15))
town:build(3, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(15))
town:build(4, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(15))
town:build(5, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(15))
town:build(6, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(15))
melee_ai:start_attacking()
melee_ai:dynamic_wait(secs(15))
town:wait_build(6, UnitId.TerranStockade, false)
melee_ai:dynamic_wait(mins(1) + secs(15))
melee_ai:start_expanding()
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.three_rax_bio(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranStockade, 110)
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(mins(1) + secs(5))
town:multirun(function()
town:wait_build(1, UnitId.TerranStockade)
town:build(1, UnitId.TerranVestry, 89)
town:wait_build(2, UnitId.TerranStockade)
town:build(2, UnitId.TerranVestry, 89)
end)
melee_ai:dynamic_wait(secs(20))
town:build(3, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(10))
town:wait_build(3, UnitId.TerranStockade, false)
melee_ai:start_expanding()
melee_ai:dynamic_wait(mins(1) + secs(40))
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.fast_anvil(melee_ai, town)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranStockade, 110)
melee_ai:dynamic_wait(secs(40))
melee_ai:start_expanding()
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.four_rax_pressure(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranStockade, 110)
melee_ai:dynamic_wait(secs(20))
town:build(2, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(20))
town:build(3, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(20))
melee_ai:start_attacking()
melee_ai:dynamic_wait(mins(1))
melee_ai:start_expanding()
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.holy_ackmeds(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranStockade, 110)
melee_ai:dynamic_wait(secs(45))
town:build(2, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(25))
town:build(3, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(25))
melee_ai:start_attacking()
melee_ai:dynamic_wait(secs(25))
town:build(4, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(15))
melee_ai:start_expanding()
melee_ai:dynamic_wait(secs(40))
town:wait_build(4, UnitId.TerranStockade, false)
melee_ai:dynamic_wait(mins(1) + secs(40))
end
-- Orbital
---@param melee_ai MeleeAI
---@param town Town
function Openers.rapid_starpads(melee_ai, town)
melee_ai:dynamic_wait(secs(15))
town:build(1, UnitId.TerranStarpad, 110)
melee_ai:dynamic_wait(secs(50))
town:build(2, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(mins(1) + secs(5))
melee_ai:start_attacking()
melee_ai:dynamic_wait(mins(1) + secs(15))
melee_ai:start_expanding()
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.wraith_bio(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranStockade, 110)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(secs(15))
melee_ai:start_expanding()
melee_ai:dynamic_wait(secs(40))
town:build(2, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(secs(5))
town:build(2, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(25))
town:build(3, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(5))
melee_ai:start_attacking()
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.hotdrop(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranStockade, 110)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(secs(35))
town:build(2, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(secs(45))
town:build(2, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(20))
town:build(3, UnitId.TerranStarpad, 90)
melee_ai:dynamic_wait(secs(35))
melee_ai:start_attacking()
melee_ai:dynamic_wait(secs(15))
melee_ai:start_expanding()
melee_ai:dynamic_wait(secs(40))
town:wait_build(3, UnitId.TerranStarpad)
town:wait_build(2, UnitId.TerranStockade, false)
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.sudden_starport(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranStockade, 110)
melee_ai:dynamic_wait(secs(25))
melee_ai:start_expanding()
melee_ai:dynamic_wait(secs(40))
town:build(2, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(20))
town:build(3, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(15))
melee_ai:start_attacking()
melee_ai:dynamic_wait(secs(50))
town:wait_build(3, UnitId.TerranStockade, false)
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.aces_high(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranFulcrum, 110)
melee_ai:dynamic_wait(secs(20))
town:build(2, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(25))
town:wait_build(2, UnitId.TerranFulcrum, false)
town:multirun(function()
town:wait_build(1, UnitId.TerranFulcrum)
town:build(1, UnitId.TerranScrapyard, 89)
town:wait_build(2, UnitId.TerranFulcrum)
town:build(2, UnitId.TerranScrapyard, 89)
town:wait_build(3, UnitId.TerranFulcrum)
town:build(3, UnitId.TerranScrapyard, 89)
end)
melee_ai:dynamic_wait(secs(25))
melee_ai:start_attacking()
melee_ai:dynamic_wait(secs(30))
melee_ai:start_expanding()
end
-- General
---@param melee_ai MeleeAI
---@param town Town
function Openers.two_fulcrum_mech(melee_ai, town)
melee_ai:dynamic_wait(secs(40))
town:build(1, UnitId.TerranFulcrum, 110)
melee_ai:dynamic_wait(secs(25))
town:build(2, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(25))
melee_ai:start_expanding()
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.doubling_up(melee_ai, town)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranStockade, 110)
melee_ai:dynamic_wait(secs(5))
town:build(2, UnitId.TerranStockade, 90)
wait(secs(1))
melee_ai:start_attacking()
melee_ai:dynamic_wait(secs(25))
town:build(3, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(mins(1) + secs(30))
town:build(1, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(25))
town:build(2, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(15))
town:multirun(function()
town:wait_build(1, UnitId.TerranStockade)
town:build(1, UnitId.TerranVestry, 89)
town:wait_build(1, UnitId.TerranFulcrum)
town:build(1, UnitId.TerranScrapyard, 89)
town:wait_build(2, UnitId.TerranFulcrum)
town:build(2, UnitId.TerranScrapyard, 89)
town:wait_build(2, UnitId.TerranStockade)
town:build(1, UnitId.TerranCovenant, 89)
melee_ai:dynamic_wait(secs(5))
town:wait_build(3, UnitId.TerranFulcrum)
town:build(1, UnitId.TerranPalladium, 89)
end)
melee_ai:dynamic_wait(secs(15))
melee_ai:start_expanding()
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.mech_into_air(melee_ai, town)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranFulcrum, 110)
melee_ai:dynamic_wait(secs(20))
town:build(1, UnitId.TerranStockade, 90)
melee_ai:dynamic_wait(secs(15))
town:build(2, UnitId.TerranFulcrum, 90)
melee_ai:dynamic_wait(secs(25))
melee_ai:start_attacking()
melee_ai:dynamic_wait(mins(1))
end
---@param melee_ai MeleeAI
---@param town Town
function Openers.observant(melee_ai, town)
melee_ai:dynamic_wait(secs(25))
town:build(1, UnitId.TerranStockade, 110)
melee_ai:dynamic_wait(secs(5))
end
return Openers