mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
417 lines
13 KiB
Lua
417 lines
13 KiB
Lua
---@class TerranOpeners
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local Openers = {}
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-- Shared short openers (still used as-is by personalities whose own build
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-- order never repositions an attack/expand trigger within this phase).
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.expand_first(melee_ai, town)
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melee_ai:dynamic_wait(secs(30))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.expand_first_slow(melee_ai, town)
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melee_ai:dynamic_wait(secs(50))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.expand_first_very_slow(melee_ai, town)
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melee_ai:dynamic_wait(secs(40))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.fulcrum_start_medium(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranFulcrum, 110)
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.stockade_quick_start(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranStockade, 110)
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end
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-- Armor
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.tank_push(melee_ai, town)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranFulcrum, 110)
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melee_ai:dynamic_wait(secs(5))
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town:wait_build(1, UnitId.TerranFulcrum)
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melee_ai:dynamic_wait(secs(5))
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town:build(1, UnitId.TerranScrapyard, 90)
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town:multirun(function()
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wait(secs(18))
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town:wait_build(2, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranPalladium, 89)
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town:wait_build(3, UnitId.TerranFulcrum)
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town:build(2, UnitId.TerranPalladium, 89)
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town:wait_build(4, UnitId.TerranFulcrum)
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town:build(3, UnitId.TerranPalladium, 89)
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town:wait_build(1, UnitId.TerranStockade)
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town:build(1, UnitId.TerranVestry, 89)
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end)
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town:wait_build(1, UnitId.TerranScrapyard, false)
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town:build(2, UnitId.TerranFulcrum, 90)
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town:wait_build(2, UnitId.TerranFulcrum, false)
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(secs(40))
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town:build(3, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(4, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(25))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.two_fulc_vulture(melee_ai, town)
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melee_ai:dynamic_wait(secs(30))
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town:build(1, UnitId.TerranFulcrum, 110)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(mins(1) + secs(15))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(50))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.fe_five_fulc(melee_ai, town)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranStockade, 110)
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melee_ai:dynamic_wait(secs(35))
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town:build(1, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(45))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.david_and_goliath(melee_ai, town)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranFulcrum, 110)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(40))
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town:build(2, UnitId.TerranStockade, 90)
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town:wait_build(2, UnitId.TerranStockade, false)
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melee_ai:dynamic_wait(secs(15))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(30))
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town:build(2, UnitId.TerranFulcrum, 90)
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town:wait_build(2, UnitId.TerranFulcrum, false)
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town:multirun(function()
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town:wait_build(2, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranScrapyard, 89)
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town:wait_build(2, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranPalladium, 89)
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melee_ai:dynamic_wait(secs(5))
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town:wait_build(3, UnitId.TerranFulcrum)
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town:build(2, UnitId.TerranPalladium, 89)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(5, UnitId.TerranFulcrum)
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town:build(3, UnitId.TerranPalladium, 89)
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melee_ai:dynamic_wait(secs(15))
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end)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.walker_power(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.TerranFulcrum, 110)
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melee_ai:dynamic_wait(secs(20))
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town:build(2, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(35))
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town:multirun(function()
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town:wait_build(1, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranScrapyard, 89)
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(2, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranPalladium, 89)
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end)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(5))
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town:wait_build(1, UnitId.TerranFulcrum)
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town:wait_build(2, UnitId.TerranFulcrum, false)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(mins(1) + secs(10))
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(mins(1))
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end
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-- Raider
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.eight_rax(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.TerranStockade, 110)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(3, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(4, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(5, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(6, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(15))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(15))
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town:wait_build(6, UnitId.TerranStockade, false)
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melee_ai:dynamic_wait(mins(1) + secs(15))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.three_rax_bio(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranStockade, 110)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(mins(1) + secs(5))
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town:multirun(function()
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town:wait_build(1, UnitId.TerranStockade)
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town:build(1, UnitId.TerranVestry, 89)
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town:wait_build(2, UnitId.TerranStockade)
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town:build(2, UnitId.TerranVestry, 89)
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end)
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melee_ai:dynamic_wait(secs(20))
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town:build(3, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(10))
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town:wait_build(3, UnitId.TerranStockade, false)
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(mins(1) + secs(40))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.fast_anvil(melee_ai, town)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranStockade, 110)
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melee_ai:dynamic_wait(secs(40))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.four_rax_pressure(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranStockade, 110)
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melee_ai:dynamic_wait(secs(20))
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town:build(2, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(20))
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town:build(3, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(20))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(mins(1))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.holy_ackmeds(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranStockade, 110)
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melee_ai:dynamic_wait(secs(45))
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town:build(2, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(3, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(25))
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town:build(4, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(15))
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(secs(40))
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town:wait_build(4, UnitId.TerranStockade, false)
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melee_ai:dynamic_wait(mins(1) + secs(40))
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end
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-- Orbital
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.rapid_starpads(melee_ai, town)
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melee_ai:dynamic_wait(secs(15))
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town:build(1, UnitId.TerranStarpad, 110)
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melee_ai:dynamic_wait(secs(50))
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town:build(2, UnitId.TerranStarpad, 90)
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melee_ai:dynamic_wait(mins(1) + secs(5))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(mins(1) + secs(15))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.wraith_bio(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranStockade, 110)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranStarpad, 90)
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melee_ai:dynamic_wait(secs(15))
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(secs(40))
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town:build(2, UnitId.TerranStarpad, 90)
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melee_ai:dynamic_wait(secs(5))
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town:build(2, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(3, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(5))
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melee_ai:start_attacking()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.hotdrop(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranStockade, 110)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranStarpad, 90)
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melee_ai:dynamic_wait(secs(35))
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town:build(2, UnitId.TerranStarpad, 90)
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melee_ai:dynamic_wait(secs(45))
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town:build(2, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(20))
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town:build(3, UnitId.TerranStarpad, 90)
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melee_ai:dynamic_wait(secs(35))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(15))
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(secs(40))
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town:wait_build(3, UnitId.TerranStarpad)
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town:wait_build(2, UnitId.TerranStockade, false)
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.sudden_starport(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranStockade, 110)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_expanding()
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melee_ai:dynamic_wait(secs(40))
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town:build(2, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(20))
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town:build(3, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(15))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(50))
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town:wait_build(3, UnitId.TerranStockade, false)
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.aces_high(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranFulcrum, 110)
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melee_ai:dynamic_wait(secs(20))
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town:build(2, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(25))
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town:wait_build(2, UnitId.TerranFulcrum, false)
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town:multirun(function()
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town:wait_build(1, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranScrapyard, 89)
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town:wait_build(2, UnitId.TerranFulcrum)
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town:build(2, UnitId.TerranScrapyard, 89)
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town:wait_build(3, UnitId.TerranFulcrum)
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town:build(3, UnitId.TerranScrapyard, 89)
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end)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(30))
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melee_ai:start_expanding()
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end
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-- General
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.two_fulcrum_mech(melee_ai, town)
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melee_ai:dynamic_wait(secs(40))
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town:build(1, UnitId.TerranFulcrum, 110)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.doubling_up(melee_ai, town)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranStockade, 110)
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melee_ai:dynamic_wait(secs(5))
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town:build(2, UnitId.TerranStockade, 90)
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wait(secs(1))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(secs(25))
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town:build(3, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(mins(1) + secs(30))
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town:build(1, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(25))
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town:build(2, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(15))
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town:multirun(function()
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town:wait_build(1, UnitId.TerranStockade)
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town:build(1, UnitId.TerranVestry, 89)
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town:wait_build(1, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranScrapyard, 89)
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town:wait_build(2, UnitId.TerranFulcrum)
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town:build(2, UnitId.TerranScrapyard, 89)
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town:wait_build(2, UnitId.TerranStockade)
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town:build(1, UnitId.TerranCovenant, 89)
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melee_ai:dynamic_wait(secs(5))
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town:wait_build(3, UnitId.TerranFulcrum)
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town:build(1, UnitId.TerranPalladium, 89)
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end)
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melee_ai:dynamic_wait(secs(15))
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melee_ai:start_expanding()
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.mech_into_air(melee_ai, town)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranFulcrum, 110)
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melee_ai:dynamic_wait(secs(20))
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town:build(1, UnitId.TerranStockade, 90)
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melee_ai:dynamic_wait(secs(15))
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town:build(2, UnitId.TerranFulcrum, 90)
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melee_ai:dynamic_wait(secs(25))
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melee_ai:start_attacking()
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melee_ai:dynamic_wait(mins(1))
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end
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---@param melee_ai MeleeAI
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---@param town Town
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function Openers.observant(melee_ai, town)
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melee_ai:dynamic_wait(secs(25))
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town:build(1, UnitId.TerranStockade, 110)
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melee_ai:dynamic_wait(secs(5))
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|
end
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|
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return Openers
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