---@class TerranOpeners local Openers = {} -- Shared short openers (still used as-is by personalities whose own build -- order never repositions an attack/expand trigger within this phase). ---@param melee_ai MeleeAI ---@param town Town function Openers.expand_first(melee_ai, town) melee_ai:dynamic_wait(secs(30)) melee_ai:start_expanding() end ---@param melee_ai MeleeAI ---@param town Town function Openers.expand_first_slow(melee_ai, town) melee_ai:dynamic_wait(secs(50)) melee_ai:start_expanding() end ---@param melee_ai MeleeAI ---@param town Town function Openers.expand_first_very_slow(melee_ai, town) melee_ai:dynamic_wait(secs(40)) melee_ai:start_expanding() end ---@param melee_ai MeleeAI ---@param town Town function Openers.fulcrum_start_medium(melee_ai, town) melee_ai:dynamic_wait(secs(20)) town:build(1, UnitId.TerranFulcrum, 110) end ---@param melee_ai MeleeAI ---@param town Town function Openers.stockade_quick_start(melee_ai, town) melee_ai:dynamic_wait(secs(20)) town:build(1, UnitId.TerranStockade, 110) end -- Armor ---@param melee_ai MeleeAI ---@param town Town function Openers.tank_push(melee_ai, town) melee_ai:dynamic_wait(secs(25)) town:build(1, UnitId.TerranFulcrum, 110) melee_ai:dynamic_wait(secs(5)) town:wait_build(1, UnitId.TerranFulcrum) melee_ai:dynamic_wait(secs(5)) town:build(1, UnitId.TerranScrapyard, 90) town:multirun(function() wait(secs(18)) town:wait_build(2, UnitId.TerranFulcrum) town:build(1, UnitId.TerranPalladium, 89) town:wait_build(3, UnitId.TerranFulcrum) town:build(2, UnitId.TerranPalladium, 89) town:wait_build(4, UnitId.TerranFulcrum) town:build(3, UnitId.TerranPalladium, 89) town:wait_build(1, UnitId.TerranStockade) town:build(1, UnitId.TerranVestry, 89) end) town:wait_build(1, UnitId.TerranScrapyard, false) town:build(2, UnitId.TerranFulcrum, 90) town:wait_build(2, UnitId.TerranFulcrum, false) melee_ai:start_expanding() melee_ai:dynamic_wait(secs(40)) town:build(3, UnitId.TerranFulcrum, 90) melee_ai:dynamic_wait(secs(25)) town:build(4, UnitId.TerranFulcrum, 90) melee_ai:dynamic_wait(secs(25)) melee_ai:start_attacking() melee_ai:dynamic_wait(secs(25)) end ---@param melee_ai MeleeAI ---@param town Town function Openers.two_fulc_vulture(melee_ai, town) melee_ai:dynamic_wait(secs(30)) town:build(1, UnitId.TerranFulcrum, 110) melee_ai:dynamic_wait(secs(15)) town:build(2, UnitId.TerranFulcrum, 90) melee_ai:dynamic_wait(mins(1) + secs(15)) melee_ai:start_attacking() melee_ai:dynamic_wait(secs(50)) melee_ai:start_expanding() end ---@param melee_ai MeleeAI ---@param town Town function Openers.fe_five_fulc(melee_ai, town) melee_ai:dynamic_wait(secs(25)) town:build(1, UnitId.TerranStockade, 110) melee_ai:dynamic_wait(secs(35)) town:build(1, UnitId.TerranFulcrum, 90) melee_ai:dynamic_wait(secs(45)) melee_ai:start_expanding() end ---@param melee_ai MeleeAI ---@param town Town function Openers.david_and_goliath(melee_ai, town) melee_ai:dynamic_wait(secs(25)) town:build(1, UnitId.TerranFulcrum, 110) melee_ai:dynamic_wait(secs(25)) town:build(1, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(40)) town:build(2, UnitId.TerranStockade, 90) town:wait_build(2, UnitId.TerranStockade, false) melee_ai:dynamic_wait(secs(15)) melee_ai:start_attacking() melee_ai:dynamic_wait(secs(30)) town:build(2, UnitId.TerranFulcrum, 90) town:wait_build(2, UnitId.TerranFulcrum, false) town:multirun(function() town:wait_build(2, UnitId.TerranFulcrum) town:build(1, UnitId.TerranScrapyard, 89) town:wait_build(2, UnitId.TerranFulcrum) town:build(1, UnitId.TerranPalladium, 89) melee_ai:dynamic_wait(secs(5)) town:wait_build(3, UnitId.TerranFulcrum) town:build(2, UnitId.TerranPalladium, 89) melee_ai:dynamic_wait(secs(15)) town:wait_build(5, UnitId.TerranFulcrum) town:build(3, UnitId.TerranPalladium, 89) melee_ai:dynamic_wait(secs(15)) end) melee_ai:dynamic_wait(secs(25)) melee_ai:start_expanding() end ---@param melee_ai MeleeAI ---@param town Town function Openers.walker_power(melee_ai, town) melee_ai:dynamic_wait(secs(15)) town:build(1, UnitId.TerranFulcrum, 110) melee_ai:dynamic_wait(secs(20)) town:build(2, UnitId.TerranFulcrum, 90) melee_ai:dynamic_wait(secs(35)) town:multirun(function() town:wait_build(1, UnitId.TerranFulcrum) town:build(1, UnitId.TerranScrapyard, 89) melee_ai:dynamic_wait(secs(15)) town:wait_build(2, UnitId.TerranFulcrum) town:build(1, UnitId.TerranPalladium, 89) end) melee_ai:dynamic_wait(secs(25)) melee_ai:start_attacking() melee_ai:dynamic_wait(secs(5)) town:wait_build(1, UnitId.TerranFulcrum) town:wait_build(2, UnitId.TerranFulcrum, false) melee_ai:dynamic_wait(secs(15)) town:build(1, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(mins(1) + secs(10)) melee_ai:start_expanding() melee_ai:dynamic_wait(mins(1)) end -- Raider ---@param melee_ai MeleeAI ---@param town Town function Openers.eight_rax(melee_ai, town) melee_ai:dynamic_wait(secs(15)) town:build(1, UnitId.TerranStockade, 110) melee_ai:dynamic_wait(secs(15)) town:build(2, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(15)) town:build(3, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(15)) town:build(4, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(15)) town:build(5, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(15)) town:build(6, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(15)) melee_ai:start_attacking() melee_ai:dynamic_wait(secs(15)) town:wait_build(6, UnitId.TerranStockade, false) melee_ai:dynamic_wait(mins(1) + secs(15)) melee_ai:start_expanding() end ---@param melee_ai MeleeAI ---@param town Town function Openers.three_rax_bio(melee_ai, town) melee_ai:dynamic_wait(secs(20)) town:build(1, UnitId.TerranStockade, 110) melee_ai:dynamic_wait(secs(15)) town:build(2, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(mins(1) + secs(5)) town:multirun(function() town:wait_build(1, UnitId.TerranStockade) town:build(1, UnitId.TerranVestry, 89) town:wait_build(2, UnitId.TerranStockade) town:build(2, UnitId.TerranVestry, 89) end) melee_ai:dynamic_wait(secs(20)) town:build(3, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(10)) town:wait_build(3, UnitId.TerranStockade, false) melee_ai:start_expanding() melee_ai:dynamic_wait(mins(1) + secs(40)) end ---@param melee_ai MeleeAI ---@param town Town function Openers.fast_anvil(melee_ai, town) melee_ai:dynamic_wait(secs(25)) town:build(1, UnitId.TerranStockade, 110) melee_ai:dynamic_wait(secs(40)) melee_ai:start_expanding() end ---@param melee_ai MeleeAI ---@param town Town function Openers.four_rax_pressure(melee_ai, town) melee_ai:dynamic_wait(secs(20)) town:build(1, UnitId.TerranStockade, 110) melee_ai:dynamic_wait(secs(20)) town:build(2, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(20)) town:build(3, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(20)) melee_ai:start_attacking() melee_ai:dynamic_wait(mins(1)) melee_ai:start_expanding() end ---@param melee_ai MeleeAI ---@param town Town function Openers.holy_ackmeds(melee_ai, town) melee_ai:dynamic_wait(secs(20)) town:build(1, UnitId.TerranStockade, 110) melee_ai:dynamic_wait(secs(45)) town:build(2, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(25)) town:build(3, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(25)) melee_ai:start_attacking() melee_ai:dynamic_wait(secs(25)) town:build(4, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(15)) melee_ai:start_expanding() melee_ai:dynamic_wait(secs(40)) town:wait_build(4, UnitId.TerranStockade, false) melee_ai:dynamic_wait(mins(1) + secs(40)) end -- Orbital ---@param melee_ai MeleeAI ---@param town Town function Openers.rapid_starpads(melee_ai, town) melee_ai:dynamic_wait(secs(15)) town:build(1, UnitId.TerranStarpad, 110) melee_ai:dynamic_wait(secs(50)) town:build(2, UnitId.TerranStarpad, 90) melee_ai:dynamic_wait(mins(1) + secs(5)) melee_ai:start_attacking() melee_ai:dynamic_wait(mins(1) + secs(15)) melee_ai:start_expanding() end ---@param melee_ai MeleeAI ---@param town Town function Openers.wraith_bio(melee_ai, town) melee_ai:dynamic_wait(secs(20)) town:build(1, UnitId.TerranStockade, 110) melee_ai:dynamic_wait(secs(20)) town:build(1, UnitId.TerranStarpad, 90) melee_ai:dynamic_wait(secs(15)) melee_ai:start_expanding() melee_ai:dynamic_wait(secs(40)) town:build(2, UnitId.TerranStarpad, 90) melee_ai:dynamic_wait(secs(5)) town:build(2, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(25)) town:build(3, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(5)) melee_ai:start_attacking() end ---@param melee_ai MeleeAI ---@param town Town function Openers.hotdrop(melee_ai, town) melee_ai:dynamic_wait(secs(20)) town:build(1, UnitId.TerranStockade, 110) melee_ai:dynamic_wait(secs(25)) town:build(1, UnitId.TerranStarpad, 90) melee_ai:dynamic_wait(secs(35)) town:build(2, UnitId.TerranStarpad, 90) melee_ai:dynamic_wait(secs(45)) town:build(2, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(20)) town:build(3, UnitId.TerranStarpad, 90) melee_ai:dynamic_wait(secs(35)) melee_ai:start_attacking() melee_ai:dynamic_wait(secs(15)) melee_ai:start_expanding() melee_ai:dynamic_wait(secs(40)) town:wait_build(3, UnitId.TerranStarpad) town:wait_build(2, UnitId.TerranStockade, false) end ---@param melee_ai MeleeAI ---@param town Town function Openers.sudden_starport(melee_ai, town) melee_ai:dynamic_wait(secs(20)) town:build(1, UnitId.TerranStockade, 110) melee_ai:dynamic_wait(secs(25)) melee_ai:start_expanding() melee_ai:dynamic_wait(secs(40)) town:build(2, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(20)) town:build(3, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(15)) melee_ai:start_attacking() melee_ai:dynamic_wait(secs(50)) town:wait_build(3, UnitId.TerranStockade, false) end ---@param melee_ai MeleeAI ---@param town Town function Openers.aces_high(melee_ai, town) melee_ai:dynamic_wait(secs(20)) town:build(1, UnitId.TerranFulcrum, 110) melee_ai:dynamic_wait(secs(20)) town:build(2, UnitId.TerranFulcrum, 90) melee_ai:dynamic_wait(secs(25)) town:wait_build(2, UnitId.TerranFulcrum, false) town:multirun(function() town:wait_build(1, UnitId.TerranFulcrum) town:build(1, UnitId.TerranScrapyard, 89) town:wait_build(2, UnitId.TerranFulcrum) town:build(2, UnitId.TerranScrapyard, 89) town:wait_build(3, UnitId.TerranFulcrum) town:build(3, UnitId.TerranScrapyard, 89) end) melee_ai:dynamic_wait(secs(25)) melee_ai:start_attacking() melee_ai:dynamic_wait(secs(30)) melee_ai:start_expanding() end -- General ---@param melee_ai MeleeAI ---@param town Town function Openers.two_fulcrum_mech(melee_ai, town) melee_ai:dynamic_wait(secs(40)) town:build(1, UnitId.TerranFulcrum, 110) melee_ai:dynamic_wait(secs(25)) town:build(2, UnitId.TerranFulcrum, 90) melee_ai:dynamic_wait(secs(25)) melee_ai:start_expanding() end ---@param melee_ai MeleeAI ---@param town Town function Openers.doubling_up(melee_ai, town) melee_ai:dynamic_wait(secs(25)) town:build(1, UnitId.TerranStockade, 110) melee_ai:dynamic_wait(secs(5)) town:build(2, UnitId.TerranStockade, 90) wait(secs(1)) melee_ai:start_attacking() melee_ai:dynamic_wait(secs(25)) town:build(3, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(mins(1) + secs(30)) town:build(1, UnitId.TerranFulcrum, 90) melee_ai:dynamic_wait(secs(25)) town:build(2, UnitId.TerranFulcrum, 90) melee_ai:dynamic_wait(secs(15)) town:multirun(function() town:wait_build(1, UnitId.TerranStockade) town:build(1, UnitId.TerranVestry, 89) town:wait_build(1, UnitId.TerranFulcrum) town:build(1, UnitId.TerranScrapyard, 89) town:wait_build(2, UnitId.TerranFulcrum) town:build(2, UnitId.TerranScrapyard, 89) town:wait_build(2, UnitId.TerranStockade) town:build(1, UnitId.TerranCovenant, 89) melee_ai:dynamic_wait(secs(5)) town:wait_build(3, UnitId.TerranFulcrum) town:build(1, UnitId.TerranPalladium, 89) end) melee_ai:dynamic_wait(secs(15)) melee_ai:start_expanding() end ---@param melee_ai MeleeAI ---@param town Town function Openers.mech_into_air(melee_ai, town) melee_ai:dynamic_wait(secs(20)) town:build(1, UnitId.TerranFulcrum, 110) melee_ai:dynamic_wait(secs(20)) town:build(1, UnitId.TerranStockade, 90) melee_ai:dynamic_wait(secs(15)) town:build(2, UnitId.TerranFulcrum, 90) melee_ai:dynamic_wait(secs(25)) melee_ai:start_attacking() melee_ai:dynamic_wait(mins(1)) end ---@param melee_ai MeleeAI ---@param town Town function Openers.observant(melee_ai, town) melee_ai:dynamic_wait(secs(25)) town:build(1, UnitId.TerranStockade, 110) melee_ai:dynamic_wait(secs(5)) end return Openers