cosmonarchy-bw-prerelease/patchnotes.md

2.1 KiB

25 January 2024

Year 3, month 1, patch 2

This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.

Download Fraud Launcher 2 for easier setup and maintenance! Version 2.2 and up now includes an automatic download of CrownLink, a networking alternative for Cosmonarchy!

We are still hunting for desyncs! Please submit your Critical and Sync Randoms text files from the logs folder to the cm-issues "Desync error megathread" on our Discord server.

Resources

  • Vespene Geysers and Vespene Ridges now have smaller collision profiles, slightly increasing the value of oversaturation

AI

  • Updated aiscripts to properly use factional replacements in scenarios

Editor

  • NEW: Units preplaced for 'user select' players are now created at map start (use responsibly...)
  • NEW: Units preplaced with the 'lifted' unit property are now only created for players if the unit's race matches the player's race
  • NEW: Volatile Egg unit (id 416)
    • when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units

Bugfixes

  • Audiovisuals:
    • Unit response randomization has been restored (c. DF)
    • Unit portraits now animate when playing unit responses in-game (c. DF)
    • Hotshots now use their shadows instead of the Madcap's
    • Player names (and damage taken) now display on completed structures (a. DF)

Audiovisuals

  • New sprites for:
    • Golem
    • Ocsal Cesiant
  • Updated sprite for:
    • Legionnaire

Terran

  • Goliath:
    • Twin Autocannons:
      • Weapon damage 1x4 » 1x5

Protoss

  • Golem:
    • Collision size slightly adjusted to fit new model

Zerg

  • Broodspawn:
    • Death Cycle:
      • Ensnare timer 3 seconds » 0.5 seconds