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2.3 KiB
2.3 KiB
28 September 2025
Year 3, month 9, patch 2
Patch goals
- Continue balancing for all races
- Continue Askosi development
- Further improve audiovisuals and AI
- Subscribe on ko-fi to get a sneak peek of the incoming changes!
Bugfixes
- Stability:
- Prospectively resolved Zerg AI panic -- needs testing!
- Resolved more iscript errors (r. TheBeaver99)
- Gameplay:
- Prospectively resolved permacloak edge cases (r. Kenoli) -- needs testing!
- Audiovisuals:
- Made 'no corpse' behaviors spawn a consumed corpse for better visual feedback
Audiovisuals
- New model for:
- Autocort (c. DeltaCadimus)
- New SFX for:
- Unit completion (Terran & Protoss)
- Attack windup (Optecton)
- Modified SFX for:
- Ambient training SFX (Ministry, Embassy, Lattice)
Terran
- For units with windups, added a slight forgiveness period to allow more movement and retargeting
- Talos:
- Vision range 8 » 7
- Cyprian:
- Twin Railguns:
- Attack windup 0 » 0.5 seconds
- Twin Railguns:
- Savant:
- Vision range 9 » 7
Protoss
- Optecton:
- Sunsplit Beam:
- Windup 0.95 » 1.67
- Sunsplit Beam:
- Manifold:
- Vision range 8 » 7
- Also affects Starbound variant
- Oscilliant:
- Rotating Ray:
- Armor penetration 5 » 3
- Rotating Ray:
Zerg
- Izirokor:
- Vision range 9 » 7
- Skithrokor:
- Vision range 9 » 7
- Tethzorokor:
- Vision range 9 » 8
- Ulgorg Cavern:
- Armor 6 » 5
- Zozarc Gorge:
- Armor 8 » 6