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14 KiB
14 KiB
XX September
Year 2, month 8, patch 1
Tyrant's Tale aftermath
This patch will include bugfixes, audiovisual improvements, and balance adjustments.
Download Fraud Launcher 2 for easier setup and maintenance!
Download CrownLink (and this dependency) for smoother network play! (Place CrownLink.snp in your Cosmonarchy\Starcraft\ directory!)
We are still hunting for desyncs! Please submit your Critical and Sync Randoms text files from the logs folder to the cm-issues "Desync error megathread" on our Discord server.
Patch summary
Forthcoming.
Resources
- Resource node saturation now 100/100/25, with numbers representing percentage efficiency of each worker
- Mineral yields now 5 (normal) / 5 (depleted), with depleted Minerals taking twice as long to harvest
- Vespene yields now 3 (Ridge) / 5 (Geyser) / 7 (tier 2 cap) / 9 (tier 3 cap)
Internals
- Order delays have been further reduced (c. Veeq7)
- Pathfinding calculation timer now instant, from 1.25 seconds (c. Veeq7)
- Replays now include version hash in their filename (c. Veeq7)
- Positional sound handling has been achieved, and especially applied to Cantavis, Star Sovereign, and Anthelion behaviors (c. Veeq7)
- Game Modes:
- The Turning: (c. Veeq7)
- Zombies now attack units within their vision radius
- Fallen combatants return throughout the game, spawning at random points on the map
- Uprising: (c. Veeq7)
- Overhauled spawns, from locations to attack waves!
- NEW: Embraced: (c. Veeq7)
- All units and structures are Blissfully Embraced
- This gamemode will be iterated on later
- The Turning: (c. Veeq7)
Bugfixes
- Stability:
- Fixed memory out-of-bounds accesses when players leave the game, resolving several common crashes at the end of games (with help from DF)
- In Massacre mode, fixed memory out-of-bounds P12 resource allocations (r. 3crow)
- Gameplay:
- Diadems no longer gain turn speed after lifting off and landing (r. jakulangski)
- Hypnagogue - Through the Looking Glass:
- No longer flips allied positions (r. GreenEggs'NSpam, c. Veeq7)
- No longer fails to teleport Hypnagogue when solo (r. GreenEggs'NSpam)
- Lardfix: Lakizilisks can now attack while in a garrison
- In Massacre mode, cancelling a Zerg structure no longer gives vespene (r. Btyb)
- Pazuzus now correctly respond to threats while on hold position (r. Kenoli)
- Gosvileths can no longer be decollided out of construction attempts (r. Kenoli)
- Isthrathaleth - Plague:
- Now properly creates a 5-second field on victim death (r. Hamster)
- Now damages caster
- Secondary Positron projectiles no longer have a non-trivial chance to "miss" targets (c. Veeq7)
- On-kill and on-death events are now properly logged for regressing units (r. Kenoli)
- Fixed height flags on Iceworld -> ice doodads (r. TheBeaver99)
- Returning projectiles no longer fail to spawn when colliding with right and bottom map boundaries (r. jakulangski, c. DF)
- Luminary - Aural Assault
- Now properly casts on structures (r. Hamster)
- Now properly casts on terrain
- Audiovisuals:
- Vengeance no longer creates overlyas on stationary structures
- Fixed bad cropping on Zethrokor and Quazilisk burrow graphics
- Fixed bad background color on Ovileth death graphic
- Fixed wrong overlay for Titanic victims of Worship (r. GreenEggs'NSpam)
- Pings showing player start locations no longer ping neutral hostile players
- User Interface:
- Fixed wrong minimap color for neutral units and structures in active vision (c. Veeq7)
- Added Sasyrvoleth aura display (r. GreenEggs'NSpam)
- Fixed Discord gamemode display for Duopoly
Audiovisuals
- New ambient event SFX for:
- Terran worker-based construction
- Terran repairs
- Protoss structure warp-in progression
- Protoss structure completion
- Zerg Egg hatch
- Zerg structure progression
- Zerg structure completion
- New unit responses for:
- Durendal, Cataphract
- New weaponhit SFX for:
- Ramesses, Epigraph, Tosgrilisk, Evigrilisk, Gorgrokor (c. lolrsk8s)
Terran
- Cornerstone: MASTERS OF NONE:
- When unloaded from a transport, deployed units now perform their deployment animation before being able to operate (c. Veeq7)
- Talos:
- HP 90 » 80
- Armor 2 » 1
- Now accelerates much faster
- Fusion Battery weapon damage 8 » 5
- No longer requires Atlas
- Maverick:
- Stimpack buff duration 5 » 7.5
- Eidolon:
- HP 60 » 65
- Coroner Rifle weapon cooldown 1 » 1.2
- Savant:
- Build time 30 » 25
- Vulture:
- HP 85 » 90
- Movement speed 7.08 » 7.71
- Cyclops:
- Flak Cannon weapon cooldown 1.25 » 1
- Recursion Rounds:
- Now deals unsafe splash, with falloff (24/48/64)
- Goliath:
- Armor 2 » 3
- Twin Autocannons:
- Weapon damage 1x10 » 2x4
- Weapon cooldown 0.83 » 0.33
- Weapon range 7 » 4
- Now has an initial windup delay of 0.25 seconds
- Contender Missiles weapon range 7 » 8
- Blackjack:
- HP 75 » 85
- Armor 1 » 2
- Matador:
- HP 100 » 140
- Madrigal:
- HP 150 » 160
- Imperioso Missiles:
- Weapon damage 1x14 » 3x8
- Weapon splash radius 12/24/48 » 12/24/36
- Ancile:
- Vision range 8 » 9
- Valkyrie:
- Halo Rockets weapon damage 6x7 » 10x4
- Quarry:
- Resource costs 125/100 » 125/75
- Build time 30 » 25
- No longer trains Masons
- Stockade:
- Build time 40 » 50
- Fulcrum:
- Resource costs 150/50 » 150/75
- Build time 45 » 50
- Scrapyard:
- Resource costs 100/0 » 75/0
- NEW: Cyclops (Futurist Federation):
- Factional variant of the Cyclops, available for the Futurist Federation
Protoss
- Cornerstone: DIVINE MANDATE:
- Production structures past tier 1 now require at least one structure from the previous tier in order to be unlocked
- Cornerstone: FLASH SHIELDING:
- Shield regeneration now decreases from 10 shields per second to 2 shields per second over a period of 5 seconds
- Shield restores (e.g. Astral Blessing) no longer activate Flash Shielding
- Cornerstone: VENGEFUL ASCENSION:
- Vengeance movement speed boost 25% » 33%
- Ascension attack speed boost 25% » 33%
- Witness:
- Vision range 8 » 9
- Artisan:
- Resource costs 50/50 » 50/25
- Now accelerates much faster
- Vision range 9 » 8
- Neutron Saber weapon damage 10 » 7
- Dracadin:
- HP 120 » 100
- Shields 40 » 80
- Movement speed 5 » 5.5
- Ecclesiast:
- Astral Blaster weapon damage 10 » 8
- Astral Blessing shield heal 2 » 3
- Hierophant:
- Resource costs 125/50 » 125/75
- Herald:
- Triumphant Rise shield heal 1 » 2
- Transcendent Fall passive ranges 2 » 4
- Cantavis:
- Psionic Storm: (c. Veeq7)
- Cast cost 125 » 25
- Damage per second 18 » 25
- Max duration 10 seconds » 12 seconds
- Now drains 10 energy per second while active
- No longer has an initial channeling cast time
- Now persists as long as the caster is within cast range, and has energy
- Now moves to target location when recast (spending cast energy to do so)
- Psionic Storm: (c. Veeq7)
- Atreus:
- Dauntless Disruption Cannon:
- Weapon damage 2x5 » 1x20
- Armor penetration 2 » 0
- Weapon cooldown 0.75 » 1.25
- No longer deals splash damage
- Dauntless Disruption Cannon:
- Sycophant:
- Build time 25 » 22
- Shields 40 » 60
- Optecton:
- HP 300 » 400
- Splash radii 12/36/48 » 32/48/64
- Projectile collision area 16 » 48
- Simulacrum:
- HP 75 » 100
- Phase Cannon weapon cooldown 0.75 » 0.83
- Idol:
- Resource costs 75/75 » 75/50
- Positron:
- Antimatter Missile:
- No longer locks on targets
- Now travels to maximum range
- Splash radii 6/12/24 » 12/24/32
- Antimatter Missile:
- Aurora:
- Build time 20 » 22
- Shields 50 » 35
- Gladius:
- Build time 35 » 40
- Epigraph:
- Litany Cannons:
- Armor penetration 2 » 3
- Weapon range 8 » 6
- NEW: Signify
- Now applies Cowardice, and eventually Malice
- Litany Cannons:
- Steward:
- Build time 10 » 5
- Embassy:
- Resource costs 125/125 » 125/100
- No longer trains Scribes
- Gateway:
- Build time 45 » 50
- Rogue Gallery:
- Resource costs 150/75 » 150/100
- Prostration Stage:
- Build time 60 » 65
- Lattice:
- Resource costs 200/0 » 150/50
- Build time 45 » 50
- Synthetic Synod:
- Build time 70 » 75
- Stargate:
- Build time 55 » 60
- Argosy:
- Build time 65 » 70
- NEW: Zealot (Starbound):
- Factional variant of the Zealot, available for the Starbound
Zerg
- Larva:
- Build time 12 » 14
- Gosvileth:
- Now accelerates much faster
- Zethrokor:
- Movement speed 8.1 » 7.5
- Zethrok Claws weapon cooldown 0.25 » 0.21
- Cikralisk:
- HP 70 » 100
- Mutalisk:
- HP 120 » 140
- Hydralisk:
- Movement speed 5.4 » 6.15
- Needle Spines weapon cooldown 0.71 » 0.63
- Izirokor:
- HP 115 » 130
- Build time 25 » 26
- Skithrokor:
- HP 120 » 140
- Movement speed 5.6 » 5.8
- Skittering Spores weapon cooldown 0.79 » 0.71
- Bactalisk:
- HP 110 » 120
- Build time 28 » 25
- Corrosive Acid:
- Weapon damage 2x7 » 3x6
- Weapon cooldown 0.92 » 1
- Vithrilisk:
- HP 160 » 180
- Zoryusthaleth:
- Build time 25 » 28
- Lakizilisk:
- Burrow time ~25% faster
- Gorgrokor:
- HP 200 » 220
- Sight range 9 » 8
- Isthrathaleth:
- Plague:
- Now affects burrowed units
- Plague:
- Larvosk Cesiant:
- HP 240 » 260
- Resource costs 25/125 » 25/150
- Build time 30 » 35
- Quazeth Pool:
- Build time 45 » 50
- Vornath Pond:
- Resource costs 75/75 » 75/100
- Built time 30 » 40