cosmonarchy-bw-prerelease/patchnotes.md
2023-12-12 15:57:43 -05:00

2.7 KiB

17 December 2023

Designer's Notes

Patch goals include:

  • Making inroads on PVPGN (oldschool battle.net) server support
  • Deploying more audiovisual improvements
  • Continuing AI performance and customization improvements, commissioned by 3crow
  • Making adjustments and revisions to a select few units

Latest content

Patch summary

Forthcoming.

Game Modes

  • NEW: Massacre
    • Earn 3 vespene gas from any units created or killed
    • Vespene nodes are destroyed on map start
    • Commissioned by Btyb!
  • Omnipresence:
    • Omnivale:
      • Can now spawn Larva (c. Veeq7)
      • Can no longer train Droleths conventionally
  • Faction Wars:
    • Faction selection is now synchronized for replays and multiplayer

UI

  • Starting resources now display instantly, instead of counting up from zero or from previous match total (c. DF)
  • The Ackmed custom advisor, commissioned by 3crow, is now available!
  • Added a minimum delay for custom advisor lines
  • Implemented custom advisor handling for the following events:
    • Protoss structure completion

Bugfixes

  • Stability:
    • Protected against a rare client-side nullsprite crash (r. Veeq7)
  • Gameplay:
    • Fixed mnemonic hotkey conflict between Analogue and Architect (r. DF)
  • Audiovisual:
    • "Addon complete" notifications now correctly play for Lodestones when players have no custom advisor set
    • Player colors now correctly randomize in replays on ice tileset maps (c. Veeq7)
    • Lanifect remains now correctly inherit player color
    • Corrected tooltip for Talos Fusion Sealers
  • AI:
    • Prospectively fixed AI Droleths getting stuck inside structures
    • Improved consistency for repairing damaged structures (still needs work)
    • Improved ratio of Terran production-to-unit requests
    • Improved timing of static defense requests, attacks, and more in the early stages of the game
    • Fixed preferences for Pazuzu, Zealot, and Dracadin (r. Baelethal)
    • Fixed Zerg attack requests not always taking into account the correct tech structure
  • Tileset:
    • Fixed height flags on sandy sunken pit tiles, ramps, and doodads (r. TheBeaver99)

AI

  • The following build orders have received tune-ups:
    • Terran:
      • Armor 1 - Tank Push (formerly Phalanx Timing)
      • Raider 3 - Uprising
      • Orbital 1 - Rapid Starpads (formerly 2Port Wraith)
    • Protoss:
      • General 5 - The Swordsmiths
      • Templar 4 - Initiates
      • Skylord 4 - Exalted
    • Zerg:
      • Swarming 3 - Instant Quazeth
      • Sunblot 3 - Skittering Duo

Audiovisuals

  • Updated weapon SFX for:
    • Sentinel (weapon fire)