cosmonarchy-bw-prerelease/patchnotes.md

38 KiB

XX May 2023 - prospective patch notes

Designer's Notes

We have increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues.

A stat adjustment has occurred with the aim of creating a game state with higher time-to-kill than what has hitherto been seen within Cosmonarchy Brood War. We believe this shift will create a less-volatile game at all stages of all matchups, and allow for individual mistakes to be less about losing the game and more about ceding advantages to your opponent - which will, of course, eventually lose you the game!

Just like every other large-scale change we have attempted recently, this will be tinkered with and evaluated over time, but we are excited to achieve a game state that allows for more measured play and less coin-flip interactions.

We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying, in the next release. Stay tuned!

Gameplay

  • Vespene return rates have been adjusted:
    • Ridges now return 4, from 3
    • Uncapped Geysers now return 6, from 4
    • Tier 2 refineries now return 8, from 6
    • Tier 3 refineries are new, and return 10
  • Zerg regression now applies to units as well as structures (c. Veeq7)
    • We will also add structure -> Droleth regression once we can get it working without issues!
  • The melee weapons of the following units have had their ranges mildly adjusted, with the aim of improving responsivity:
    • Zealot, Cabalist, Pariah, Golem, Zethrokor, Vorvrokor, Nathrokor, Gorgrokor, Rilirokor, Ultrokor
  • Healing no longer cleanses debuffs (intended to be removed a lot earlier... c. Veeq7)
  • During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)

Bugfixes

  • Many wandering corner cases have been found and fixed (c. Veeq7)
  • Range changes now correctly apply to attacks which go to max range, and many max range corner cases have been found and fixed (c. Veeq7)
  • Ground workers now use ground distance when returning resources (c. Veeq7)
  • Ancile Providence no longer erroneously protects against Spider Mines
  • While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7)
  • Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
  • Dying Lakizilisks can no longer deal double damage (vanilla bug, c. DarkenedFantasies)
  • Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
  • Zoryusthaleth corpse is now interactable
  • Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
  • Treasuries can now claim orphaned addons (c. DarkenedFantasies)
  • A very obscure crash when using ALT-F4 to close the game while the 'save replay' dialog is open has been fixed (c. DarkenedFantasies)

Audiovisuals

  • New sprite for:
    • Matador (new details and deployment animation)
    • Phalanx (siege mode now turns c. DarkenedFantasies)
    • Aion (material updates, attack animation)
    • Wyvern (model replacement, edited from DarkenedFantasies)
    • Epigraph (main sprite adjustments, new thruster)
    • Ocsal Larva (recolor for visibility)
    • Keskathalor (weaponhit effect c. Solstice)
  • New projectile for:
    • Phalanx (uses parabolic trajectory c. Veeq7)
  • New overlay:
    • Claymore Kelvin Munitions (placeholder, copied from Talos Salvage)
  • New weapon SFX for:
    • Cataphract (weaponfire)
    • Konvilisk (weaponhit)
  • New unit responses for:
    • Savant, Madcap, Heracles, Siren, Striga, Anticthon

UI

  • When allies are under attack, placeholder alerts are now played (c. Veeq7)
  • All "under attack" notifications are prefixed with a new racial audio cue (code c. Veeq7, audio c. Pr0nogo)
  • Terran lifted buildings now play the "base is under attack" notification
  • Replays are now auto-saved (with a config option to disable this feature) (c. Veeq7)
  • Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
  • Non-UMS modes no longer show in singleplayer (c. DarkenedFantasies)
  • A new emoji has been added to the font (c. DarkenedFantasies)

Terran

  • Mason:
    • Time cost now 15, from 12
  • Talos:
    • Mineral and time costs now 100/25, from 50/20
    • HP now 90, from 80
    • Armor now 2, from 0
  • Pythean:
    • HP now 400, from 300
    • Armor now 4, from 5
  • Maverick:
    • Armor penetration now 0, from 1
    • Weapon cooldown now 0.666, from 0.583
  • Harakan:
    • HP now 80, from 60
    • Armor now 1, from 3
    • Weapon damage now 2x6, from 2x8
    • Weapon cooldown now 0.833, from 0.916
  • Cyprian:
    • Armor now 0, from 1
    • Transport space cost now 2, from 1
    • Armor penetration now 2, from 3
    • Weapon cooldown now 0.833, from 0.75
  • Cleric:
    • Armor now 1, from 2
  • Shaman:
    • Mineral cost now 125, from 100
    • HP now 100, from 90
    • Armor now 2, from 3
    • Sight range now 8, from 9
  • Eidolon:
    • HP now 60, from 50
    • Weapon damage now 15, from 20
    • Weapon range now 9, from 8
  • Savant:
    • Mineral and gas costs now 100/50, from 150/75
    • HP now 95, from 90
    • Armor now 1, from 2
    • Sight range now 9, from 10
    • Armor penetration now 2, from 3
    • Weapon cooldown now 0.833, from 0.75
    • Entropy Gauntlets:
      • Now always drains 10 energy per attack
      • Weapon now benefits from Kinetic Penetration while active
      • No longer increases damage
    • Power Siphon:
      • Now steals 5% attack speed per stack from victims, expiring after 2 seconds of not being refreshed
  • Madcap:
    • HP now 80, from 70
    • Armor now 1, from 2
    • Weapon cooldown now 0.708, from 0.625
  • Heracles:
    • Gas cost now 0, from 25
    • HP now 150, from 140
    • Armor now 3, from 2
    • Weapon damage now 2x8, from 2x14
    • Weapon range now 2, from 3
  • Apostle:
    • HP now 90, from 95
    • Sight range now 8, from 10
    • Weapon damage now 10, from 12
    • Armor penetration now 0, from 2
    • Weapon range now 5, from 6
  • Siren:
    • Mineral cost now 175, from 150
    • HP now 140, from 100
    • Armor now 2, from 3
    • Now moves ~10% slower
    • Weapon damage now 5, from 10
    • Weapon factor now 5, from 1
    • Weapon cooldown now 0.83, from 0.666
    • Weapon range now 4, from 6
    • Weapon now benefits from Prolonged Arms and Offset: Cone
    • Discovered Attacks removed
  • Striga:
    • Mineral and gas costs now 150/25, from 200/0
    • Armor now 4, from 3
    • Armor penetration now 0, from 4
  • Olympian:
    • HP now 180, from 160
    • Mountain Gun:
      • Weapon damage now 8, from 16
      • Armor penetration now 3, from 5
      • Weapon cooldown now 0.333, from 0.666
      • Weapon range now 6, from 7
    • Titan's Fist:
      • Armor penetration now 5, from 15
      • Weapon cooldown now 0.75, from 0.666
    • Dishonorable Discharge:
      • Now grants +3 armor penetration to turned targets
      • No longer grants bonus damage
  • Autocrat:
    • Mineral cost now 200, from 150
    • Weapon damage now 15, from 20
    • Armor penetration now 0, from 3
    • Weapon cooldown now 1, from 0.625
    • Weapon now benefits from Kinetic Penetration and goes to maximum range
  • Dilettante:
    • Mineral and gas costs now 125/25, from 75/50
    • HP now 90, from 80
    • Armor now 1, from 2
    • Weapon damage now 5, from 8
    • Armor penetration now 1, from 6
    • Weapon cooldown now 0.083, from 0.333
    • Beginner's Luck removed
  • Sevenstep:
    • Mineral and gas costs now 200/100, from 100/150
    • HP now 140, from 100
    • Shields removed
    • Now moves ~20% faster
    • Weapon damage now 16, from 12
    • Armor penetration now 3, from 6
    • Weapon cooldown now 1, from 0.666
    • Mind Matter rework:
      • Weapon hits now channel for 1 second before firing a piercing attack back towards the Sevenstep
      • Old behavior removed
  • Silvertongue:
    • Mineral and gas costs now 50/200, from 100/175
    • Armor now 1, from 2
    • Armor penetration now 0, from 10
    • NEW: Plot Twist (passive):
      • Now cloaks for up to 2 seconds upon taking damage while decloaked
  • Vulture:
    • HP now 90, from 85
    • Armor now 0, from 1
    • Armor penetration now 0, from 1
    • Weapon cooldown now 1.5, from 1.25
    • Weapon range now 5, from 6
    • Ability rework:
      • Spider Mines removed
      • Now lays Lobotomy Mines, which stun and slow affected targets
  • Cyclops:
    • Weapon damage now 6, from 5
    • Armor penetration now 1, from 2
    • Fragmentary Shells damage now 4, from 5
  • Goliath:
    • HP now 200, from 180
    • Armor now 2, from 3
    • Twin Autocannons:
      • Weapon damage now 10, from 12
      • Armor penetration now 2, from 4
    • Contender Missiles:
      • Armor penetration now 0, from 6
  • Blackjack:
    • Armor now 0, from 1
    • Sight range now 7, from 8
    • Weapon damage now 8, from 10
  • Matador:
    • HP now 120, from 100
    • Armor now 2, from 3
    • Sight range now 7, from 8
    • Weapon rework:
      • Now uses a flamethrower attack which applies Apollyoid Adhesive
      • No longer attacks air units
    • Automedicus removed
  • Phalanx:
    • HP now 180, from 150
    • Now moves 10% slower
    • Now turns ~23% slower
    • Arclite Shock Cannon:
      • Now fires a projectile without following the target
    • Babylon Plating now gives 4 armor to Tank Mode and 0 armor to Siege Mode
  • Madrigal:
    • Armor now 1, from 2
    • Furia Missiles:
      • Armor penetration now 0, from 1
      • Cooldown now 1 second, from 0.916
  • Ramesses:
    • Mineral cost now 200, from 225
    • HP now 100, from 120
    • Armor now 1, from 2
    • Armor penetration now 2, from 4
    • Weapon cooldown now 0.916, from 0.833
    • Weapon now benefits from Kinetic Penetration and goes to maximum range
    • Weapon no longer splashes
  • Durendal:
    • HP now 200, from 180
    • Armor now 3, from 4
    • Weapon rework (primary):
      • Now uses a flamethrower attack which applies Apollyoid Adhesive
  • Cataphract:
    • HP now 300, from 200
    • Armor now 3, from 4
    • Armor penetration now 1, from 2
    • Weapon range now 8, from 9
  • Paladin:
    • HP now 350, from 300
    • Armor now 4, from 5
    • Armor penetration now 2, from 5
    • Weapon range now 12 btw, from 10
    • Weapon now fires projectiles in a fixed pattern
    • Skyfall removed
  • Cuirass:
    • HP now 350, from 250
    • Armor now 8, from 10
    • Armor penetration now 0, from 5
  • Pazuzu:
    • HP now 220, from 180
    • Armor now 3, from 4
    • Armor penetration now 4, from 6
    • Weapon cooldown now 0.833, from 0.75
    • Weapon now deals unsafe splash in 0.5/1/1.5 range radii
  • Claymore:
    • No longer low-flight
    • HP now 300, from 250
    • Weapon damage now 3x12, from 3x16
    • Armor penetration now 3, from 4
  • Penumbra:
    • HP now 500, from 400
    • Armor now 5, from 7
    • Weapon outer splash now 3, from 4
    • New ability: Phantasmal Passage:
      • No longer collides with small units and structures
  • Anticthon:
    • No longer low-flight
    • Armor now 3, from 5
    • Armor penetration now 0, from 5
    • Weapon cooldown now 1.666, from 1.541
    • Weapon range now 5, from 8
  • Aion:
    • HP now 400, from 350
    • Weapon cooldown now 1.166, from 1
  • Wraith:
    • Mineral cost now 75, from 100
    • HP now 100, from 90
    • Armor now 0, from 1
    • Armor penetration now 0, from 2
    • Weapon cooldown now 0.833, from 0.916
    • Weapon range now 4, from 5
  • Ancile:
    • Mineral cost now 75, from 100
  • Trojan:
    • HP now 125, from 150
  • Gorgon:
    • Now moves ~12.5% slower
    • Armor penetration now 2, from 4
    • Weapon range now 5, from 6
  • Wyvern:
    • HP now 200, from 175
    • Weapon cooldown now 1.5, from 1.25
    • Now moves ~22% faster
  • Valkyrie:
    • HP now 180, from 200
    • Armor now 2, from 4
    • Weapon damage now 2x8, from 2x10
    • Weapon cooldown now 1, from 0.916
    • Weapon range now 6, from 8
  • Sundog:
    • Armor now 1, from 2
    • Armor penetration now 0, from 2
  • Salamander:
    • Armor now 2, from 3
    • Now moves ~8% slower
    • Armor penetration now 0, from 3
    • Weapon range now 6, from 7
  • Azazel:
    • Armor now 2, from 3
  • Seraph:
    • HP now 250, from 225
    • Armor now 2, from 4
    • Now moves ~17% slower
  • Centaur:
    • HP now 450, from 325
    • Armor now 4, from 5
    • Artax Cannon:
      • Weapon damage now 30, from 35
      • Armor penetration now 0, from 8
      • Weapon range now 6, from 7
      • Now deals unsafe splash
    • Sunchaser Missiles:
      • Weapon damage now 4x8, from 4x10
      • Armor penetration now 4, from 5
      • Weapon cooldown now 2.25, from 2.5
  • Minotaur:
    • HP now 500, from 400
    • Armor now 4, from 6
    • Armor penetration now 3, from 5
    • Fore Castle:
      • Now grants 150% armor, instead of flat +2
  • Magnetar:
    • HP now 350, from 300
    • Armor now 4, from 5
    • Now a specialist with 250 energy
    • Weapon damage now 25, from 35
    • Weapon range now 8, from 9
    • Weapon now benefits from Kinetic Penetration
    • New ability: Yamato Cannon
      • Channels for ~3 seconds before firing a laser blast, dealing 250 damage in a 3-range radius; Costs 200 energy, 8 cast range
  • Hippogriff:
    • Armor now 3, from 4
    • Sight range now 9, from 11
    • Now moves ~22% slower
    • Weapon damage now 4x15, from 4x20
    • Armor penetration now 4, from 5
    • Weapon cooldown now 2.25, from 2
  • Phobos:
    • HP now 900, from 800
    • Armor now 6, from 8
    • Energy now 100, from 200
    • Yamato Cannon:
      • Removed
  • Command Center:
    • Time cost now 80, from 75
    • HP now 1650, from 1500
  • Bunker:
    • Armor now 1, from 2
  • Treasury:
    • Time cost now 55, from 50
  • Watchdog:
    • Armor penetration now 0, from 2
  • Atlas:
    • Mineral, gas, and time costs now 600/600/75, from 500/500/60
  • Reservoir:
    • Mineral and time costs now 300/45, from 150/35
    • Sight range now 9, from 10
    • Now requires Atlas
  • Sentinel:
    • Armor penetration now 3, from 4
  • Daedala:
    • Mineral, gas, and time costs now 1400/1400/150, from 1200/1200/120
  • Wellbore:
    • Mineral cost now 600, from 800
  • Ion Cannon:
    • Armor now 6, from 8

Protoss

  • Scribe:
    • Time cost now 15, from 12
  • Envoy:
    • Time cost now 30, from 28
    • HP now 100, from 80
    • Armor now 1, from 2
    • Transport capacity now 8, from 10
  • Witness:
    • Mineral cost now 50, from 75
    • Movement speed now ~22% faster
  • Zealot:
    • Shields now 60, from 50
    • Armor now 1, from 0
  • Dracadin:
    • HP now 120, from 100
    • Shields now 40, from 50
    • Armor now 2, from 3
    • Armor penetration now 0, from 2
    • Weapon cooldown now 1.083, from 1
  • Ecclesiast:
    • Mineral cost now 75, from 100
    • HP now 70, from 60
    • Armor now 0, from 1
    • Armor penetration now 1, from 3
  • Legionnaire:
    • Shields now 60, from 40
    • Armor now 0, from 2
    • Armor penetration now 1, from 2
  • Hierophant:
    • HP now 120, from 100
    • Shields now 70, from 80
    • Armor now 1, from 2
    • Weapon damage now 8, from 10
  • Amaranth:
    • HP now 120, from 100
    • Shields now 40, from 50
    • Weapon damage now 2x8, from 2x10
    • Armor penetration now 1, from 3
    • Weapon cooldown now 1, from 0.916
  • Herald:
    • Mineral cost now 150, from 200
    • Shields now 40, from 60
    • Armor now 3, from 4
    • Now moves ~17% faster
    • Armor penetration now 3, from 4
  • Cantavis:
    • Hallucination:
      • Attacking hallucinating units now creates a phantom strike that deals half damage, and no longer creates hallucinations
  • Atreus:
    • HP now 140, from 120
    • Weapon damage now 2x5, from 1x20
    • Armor penetration now 2, from 4
    • Weapon cooldown now 0.75, from 1.25
    • Weapon range now 8, from 7
  • Cabalist:
    • HP now 90, from 80
    • Armor now 1, from 2
    • Weapon cooldown now 1.416, from 1.333
  • Barghest:
    • Armor now 0, from 1
    • Weapon damage now 2x5, from 2x6
    • Now moves ~14% slower
    • Armor penetration now 0, from 1
    • Weapon cooldown now 1, from 0.916
  • Pariah:
    • HP now 300, from 250
    • Armor now 4, from 5
    • Weapon damage now 2x15, from 2x20
    • Armor penetration now 3, from 5
    • NEW: Heretical Bedlam (passive)
      • Victims are debuffed, consuming their corpses after a brief delay to slow all hostiles within 2 range by 33% for 4 seconds
  • Sycophant:
    • Armor penetration now 2, from 4
    • Weapon cooldown now 0.75, from 0.833
  • Charlatan:
    • Gas cost now 125, from 150
    • HP now 80, from 60
    • Armor now 1, from 2
    • Weapon damage now 2x6, from 1x10
    • Armor penetration now 1, from 2
    • Leading the Blind:
      • Attacking hallucinating units now creates a phantom strike that deals half damage, and no longer creates hallucinations
    • Lithe Organelle (bounce attack) removed
  • Mind Tyrant:
    • Armor now 2, from 3
    • Tyranny:
      • Now fires a projectile on channel end, instead of instantly taking control
      • No longer refunds energy when taking control of stunned targets
    • Maelstrom:
      • No longer stuns targets
      • Now instead slows targets by 50% for 4 seconds
  • Archon:
    • Armor now 4, from 5
    • Armor penetration now 0, from 4
  • Optecton:
    • HP now 240, from 220
    • Armor now 4, from 5
    • Now moves ~10% slower
    • Sunsplit Beam:
      • Armor penetration now 5, from 15
      • No longer benefits from Kinetic Penetration
      • Now has Interception (projectiles detonate on the first target they collide with)
    • Skybond Lasers:
      • Armor penetration now 2, from 5
  • Patriarch:
    • Mineral cost now 150, from 200
    • Shields now 100, from 120
    • Armor now 4, from 5
    • Weapon damage now 1x20, from 1x30
    • Armor penetration now 3, from 15
    • Weapon now deals ally-safe area damage in .75/1/1.25 radii
  • Simulacrum:
    • No longer 2 per requisition
    • Mineral and time costs now 75/15, from 125/22
    • HP now 70, from 60
    • Shields now 15, from 10
    • Armor now 0, from 1
    • Armor penetration now 0, from 1
    • Weapon cooldown now 0.75, from 0.666
  • Manifold:
    • HP now 80, from 60
    • Armor now 0, from 1
    • Weapon damage now 9, from 12
    • Armor penetration now 1, from 3
    • Weapon cooldown now 0.916, from 0.833
  • Vassal:
    • No longer 2 per requisition
    • Mineral and time costs now 50/10, from 75/18
    • Shields now 35, from 20
    • Weapon cooldown now 0.75, from 0.791
  • Golem:
    • HP now 120, from 150
    • Shields now 80, from 60
    • Weapon damage now 2x6, from 2x10
    • Armor penetration now 0, from 3
    • Weapon cooldown now 1, from 1.125
    • Weapon now splashes in 0.25/0.5/0.75 range radii
    • Deathless Procession removed
  • Idol:
    • HP now 100, from 80
    • Armor now 1, from 2
    • Armor penetration now 2, from 1
    • Weapon cooldown now 1, from 0.916
  • Servitor:
    • No longer 2 per requisition
    • Mineral and time costs now 100/20, from 200/25
    • HP now 80, from 60
    • Armor now 1, from 2
    • Armor penetration now 3, from 5
  • Positron:
    • HP now 120, from 90
    • Shields now 40, from 50
    • Armor now 2, from 3
    • Armor penetration now 0, from 2
  • Accantor:
    • Now has Interception (projectiles can be intercepted by hostiles)
  • Architect:
    • No longer low-flight
    • HP now 180, from 200
    • Armor now 3, from 4
    • Now moves ~12.5% faster
    • Armor penetration now 0, from 5
    • Weapon range now 10, from 8
  • Demiurge:
    • Shields now 80, from 125
    • Weapon damage now 20, from 25
    • Weapon cooldown now 0.5, from 0.75
    • Weapon range now 7, from 9
    • Worship:
      • Now starts a 10-second timer, after which the victim is controlled if the Demiurge remains within 8 range
      • Subsequent attacks decrease the Worship timer by 1 second
      • Now fades and expires the same way that Tyranny fades and expires
  • Empress:
    • Gas cost now 200, from 250
    • HP now 180, from 150
    • Armor now 3, from 4
    • Weapon range now 8, from 7
    • Anodyne Annex:
      • No longer stacks, instead healing the unit for
      • Now fades and expires the same way that Tyranny fades and expires
      • Zombies no longer leave behind corpses
    • Lithe Organelle (bounce attack) removed
  • Aurora:
    • Shields now 50, from 30
    • Armor now 0, from 1
    • Photon Blasters:
      • Armor penetration now 0, from 2
      • Weapon cooldown now 0.833, from 1
  • Lanifect:
    • Armor now 1, from 2
    • Armor penetration now 1, from 2
    • Weapon no longer splashes units up to 3 range away from the target
  • Panoptus:
    • HP now 150, from 120
    • Shields now 60, from 80
    • Weapon damage now 2x12, from 2x14
    • Armor penetration now 0, from 4
    • Weapon cooldown now 1.166, from 1
  • Magister:
    • HP now 180, from 200
    • Armor now 2, from 3
    • Weapon damage now 15, from 18
    • Armor penetration now 0, from 4
    • Weapon cooldown now 1, from 0.75
    • Weapon range now 6, from 7
  • Epigraph:
    • Armor now 3, from 4
    • Now moves ~18% slower
    • Armor penetration now 2, from 4
    • Weapon range now 8, from 9
  • Didact:
    • Shields now 60, from 100
    • Now moves ~22% slower
    • Weapon removed
  • Gladius:
    • HP now 110, from 120
    • Shields now 90, from 70
    • Armor now 1, from 2
    • Weapon cooldown now 1.416, from 1.333
  • Exemplar:
    • Armor now 3, from 4
    • Now moves ~10% slower
    • Armor penetration now 0, from 6
    • Weapon cooldown now 1.083, from 0.916
  • Empyrean:
    • HP now 300, from 250
    • Shields now 120, from 100
    • Armor now 3, from 4
    • Weapon damage now 4x8, from 4x12
    • Armor penetration now 3, from 4
  • Solarion:
    • Armor now 5, from 6
  • Steward:
    • HP now 70, from 60
    • Armor now 3, from 5
    • Armor penetration now 5, from 8
  • Star Sovereign:
    • HP now 500, from 400
    • Shields now 150, from 250
    • Armor now 7, from 9
    • Celestial Cannons:
      • Weapon damage now 2x25, from 2x30
    • Intervention Missiles:
      • Weapon cooldown now 1.5, from 1.375
  • Anthelion:
    • Gas cost now 500, from 800
    • HP now 250, from 300
    • Shields now 250, from 150
    • Armor now 4, from 6
  • Nexus:
    • Time cost now 80, from 75
    • HP now 850, from 750
    • Shields now 550, from 500
  • Aquifer:
    • Mineral, gas, and time costs now 300/125/50, from 150/0/35
    • Sight range now 9, from 10
  • Warden:
    • HP now 200, from 175
    • Armor penetration now 0, from 2

Zerg

  • Larva:
    • Spawn rate now ~12 seconds, from ~10 seconds
  • Droleth:
    • Time cost now 14, from 10
  • Iroleth:
    • Mineral and gas costs now 100/50, from 75/25
    • HP now 220, from 200
  • Gosvileth:
    • Armor now 1, from 2
  • Othstoleth:
    • HP now 350, from 300
    • Armor now 4, from 6
  • Zethrokor:
    • Weapon damage now 4, from 5
    • Weapon cooldown now 0.25, from 0.333
    • Adrenal Glands removed
  • Quazilisk:
    • Mineral and time costs now 50/18, from 75/15
    • HP now 50, from 60
    • Now moves ~16% slower
    • Weapon damage now 5, from 6
    • Armor penetration now 0, from 1
    • Weapon cooldown now 0.583, from 0.5
  • Nathrokor:
    • Armor now 0, from 1
    • Armor penetration now 1, from 2
    • Weapon cooldown now 0.583, from 0.5
  • Liiralisk:
    • Armor penetration now 0, from 2
  • Vorvrokor:
    • Mineral and time costs now 75/15, from 50/10
    • HP now 70, from 55
    • Armor now 1, from 2
    • Armor penetration now 0, from 1
    • Weapon cooldown now 0.541, from 0.333
  • Kalkalisk:
    • HP now 90, from 85
    • Armor now 1, from 3
    • Armor penetration now 2, from 4
    • Weapon range now 6, from 7
  • Cikralisk:
    • HP now 75, from 65
    • Armor now 0, from 1
    • Armor penetration now 1, from 2
  • Protathalor:
    • Armor now 2, from 3
    • Weapon cooldown now 1.25, from 1.166
  • Mutalisk:
    • Now 2 per requisition
    • Mineral and time costs now 200/25, from 100/20
    • Armor now 1, from 2
    • Armor penetration now 2, from 3
  • Ghitorokor:
    • HP now 120, from 110
    • Armor now 3, from 2
    • Weapon damage now 2x8, from 2x10
    • Armor penetration now 3, from 4
    • NEW: Relentless Aggression:
      • Gains attack speed with each attack, up to the attack speed cap; falls off after 2 seconds
  • Sovroleth:
    • Weapon damage now 5, from 6
    • Armor penetration now 2, from 6
    • Sovroleths spawned from Writhing Web no longer leave behind corpses
  • Tosgrilisk:
    • Mineral and gas costs now 125/75, from 100/50
    • Now moves ~10% slower
    • Armor penetration now 2, from 3
    • Splash radii now 0.25/0.5/0.75 (~10-20% decrease)
  • Hydralisk:
    • HP now 100, from 80
    • Armor now 1, from 2
    • Armor penetration now 2, from 4
    • Weapon cooldown now 0.708, from 0.625
  • Izirokor:
    • Armor now 1, from 2
    • Armor penetration now 1, from 3
    • Weapon cooldown now 1, from 0.833
  • Skithrokor:
    • HP now 120, from 100
    • Now moves ~14% slower
    • Weapon cooldown now 0.75, from 0.54
    • Weapon range now 2, from 3
  • Bactalisk:
    • Mineral cost now 75, from 50
    • HP now 120, from 100
  • Tethzorokor:
    • Armor now 3, from 4
    • Armor penetration now 3, from 4
    • Weapon cooldown now 0.75, from 0.666
  • Vithrilisk:
    • Mineral cost now 150, from 125
    • Armor now 2, from 3
    • Armor penetration now 0, from 5
    • Weapon range now 5, from 7
  • Kagralisk:
    • HP now 110, from 100
    • Weapon cooldown now 1.333, from 1.25
  • Evigrilisk:
    • HP now 260, from 240
    • Armor now 3, from 4
    • Armor penetration now 2, from 4
    • Weapon range now 4, from 5
  • Almaksalisk:
    • Armor now 1, from 2
    • Armor penetration now 3, from 6
    • Weapon cooldown now 0.75, from 0.708
  • Keskathalor:
    • HP now 300, from 280
    • Armor now 4, from 5
    • Armor penetration now 0, from 5
  • Geszithalor:
    • Armor now 3, from 4
  • Alkajelisk:
    • Mineral and gas costs now 400/200, from 500/250
    • Armor now 6, from 9
    • Armor penetration now 4, from 7
    • Weapon range now 10, from 11
  • Zoryusthaleth:
    • HP now 220, from 200
    • Armor now 3, from 4
    • Armor penetration now 0, from 3
  • Lakizilisk:
    • Mineral and gas costs now 125/75, from 100/100
    • HP now 140, from 150
    • Armor now 1, from 2
    • Armor penetration now 0, from 4
  • Gorgrokor:
    • Armor now 2, from 3
    • Now moves ~12.5% slower
    • Armor penetration now 1, from 4
    • Weapon cooldown now 0.416, from 0.375
  • Konvilisk:
    • HP now 160, from 150
    • Armor now 2, from 3
    • Now moves ~10% slower
    • Armor penetration now 0, from 3
    • Weapon cooldown now 1.25, from 0.5
    • Weapon range now 6, from 7
    • Weapon now splashes in 0.5/0.75/1 range radii
  • Vilgorokor:
    • Armor now 3, from 4
    • Armor penetration now 0, from 5
  • Matraleth:
    • Armor now 1, from 2
  • Rililisk:
    • Armor penetration now 0, from 2
  • Ultrokor:
    • Armor penetration now 5, from 8
  • Zarcavrokor:
    • HP now 320, from 300
    • Armor now 4, from 5
    • Bisecting Blades:
      • Armor penetration now 4, from 10
      • Weapon cooldown now 0.416, from 0.5
    • Bones of Reflection:
      • Armor penetration now 2, from 3
  • Tetcaerokor:
    • HP now 260, from 240
    • Armor now 3, from 4
    • Now moves ~11% faster
    • Armor penetration now 4, from 8
  • Akistrokor:
    • Armor now 3, from 4
    • Armor penetration now 4, from 5
  • Isthrathaleth:
    • HP now 120, from 100
    • Armor now 4, from 2
  • Hachirosk:
    • HP now 1300, from 1200
    • Time cost now 65, from 60
  • Excisant:
    • Mineral and time costs now 250/45, from 100/35
    • Sight range now 9, from 10
    • Now requires Irol Iris
  • Surkith Colony:
    • Weapon cooldown now 0.708, from 0.666
  • Spraith Colony:
    • HP now 300, from 250
  • Irol Iris:
    • Mineral, gas, and time costs now 450/900/60, from 300/600/50
  • Caphrolosk:
    • HP now 650, from 600
    • Time cost now 50, from 45
  • Skortrith Colony:
    • Weapon cooldown now 1, from 0.75
  • Othstol Oviform:
    • Time cost now 120, from 100
  • Gathtelosk:
    • HP now 800, from 750
  • Izkag Iteth:
    • Now requires Irol Iris
  • Matravil Nest:
    • Now requires Irol Iris
  • Geszkath Grotto:
    • Now requires Othstol Oviform
  • Elthisth Mound:
    • Now requires Othstol Oviform
  • Irulent Ivoa and Orboth Omlia:
    • Removed