cosmonarchy-bw-prerelease/patchnotes.md

6.3 KiB

XX January 2024

Prospective patch notes

Designer's Notes

Patch goals include:

  • Adjusting mid-game options for more distinct combat roles
  • Deploying more audiovisual improvements
  • Continuing AI performance and customization improvements, commissioned by 3crow

Latest content

Patch summary

  • TBD

General

  • Updated hotloading to fix some cases where file updates didn't prompt mpq regeneration (c. Veeq7)
  • The following units have been renamed:
    • Vornath Pond (formerly Nathrok Lake)
    • Kalkiir Lake (formerly Kalkiir Pond)
    • Skibact Scab (formerly Skithrok Scab)
    • Tethvith Swamp (formerly Bactith Swamp)
  • Config:
    • Added a new grid-exclusive option for enabling extended control groups on R, F, V, T, G, and B (c. Veeq7)
      • Caveat: Certain key inputs (ESC, numpad) are not captured while console is open
    • Added an option to move console toggle to F12, freeing up tilde for another control group (c. Veeq7)
    • Added error handling to prevent option mismatches (c. Veeq7)
  • Custom triggers:
    • New conditions:
      • "unit_color"
      • "exit_if", "exit_preserve_if", "wait_if", "wait_until" (control flow actions; c. Veeq7)
      • "wait" (c. Veeq7)
      • "print" (c. Veeq7)
    • New gameplay actions:
      • "kill"
      • "move_unit"
    • New game state actions:
      • "set_mineral_yields" (c. Veeq7)
      • "set_gas_yields" (c. Veeq7)
      • "set_unit_stat"
      • "set_unit_behavior"
    • New UI actions:
      • "set_player_team_ui"
  • Advisors:
    • Added support for army, base, and ally under attack events (Mesk advisor pending)
    • Added HADRAL custom advisor
  • Tilde and ESC are now always used as shortcuts for closing the console

Game modes

  • Faction Wars:
    • Protoss and Zerg faction selection has been made available
    • NEW: Protoss faction: Order of the Sacred Saber
    • NEW: Zerg faction: Zorthos Tendril

Maps

  • HYDRA refurbished -> vz02 is now available

Bugfixes

  • Gameplay:
    • Prospectively fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99)
    • Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
    • Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold
    • Improved decollision behaviors for iscript units (c. DF)
    • Lardfix: the fading of music no longer slows down navigation between certain menus (c. DF)
    • Prospectively resolved errant unit interactions when restarting maps (r. lolrsk8s, c. DF & Veeq7)
  • AI:
    • Fixed request handling for Vornath Pond and Skibact Scab
  • Audiovisuals:
    • Added missing Adrenal Frenzy (Nathrokor) armor tooltip
    • Fixed Wyvern overlays appearing beneath the unit (r. Neblime)
    • Lobotomy Mine tooltip no longer displays the Spider Mines tooltip (r. 3crow)
    • Corrected Star Sovereign Intervention tooltip (r. TheBeaver99)
    • Corrected production icons for Hotshot, Nathrok Lake, Skithrok Scab, Mortothrokor
    • Fixed colors on Pariah walk cycle (c. lolrsk8s)
    • Fixed Anchor shadow alignment (c. DF)
    • Fixed "set_player_unit_name" custom trigger action (c. DF)
    • Filled in missing unit responses for Protathalor (r. jakulangski)

Audiovisuals

  • Custom trigger recolors have been improved (c. Veeq7)
  • New sprite for:
    • Quarry, Rotary (c. Solstice)
  • Adjusted Mortothrokor selection circle, death animation timing
  • Adjusted Legionnaire shadow, walk and attack animations
  • New weapon SFX: (some c. lolrsk8s & IskatuMesk)
    • Weaponfire: Matador (Cinder), Scribe, Artisan, Analogue
    • Weaponhit: Penumbra, Dracadin
  • New unit responses for:
    • Hadron, Prostration Stage, Ardent Authority, Argosy, Izirokor (c. IskatuMesk)
    • Dracadin, Optecton
    • Golem (c. lolrsk8s)
  • New (placeholder) portraits for: (many c. jun3hong)
    • Savant, Madcap, Olympian, Dilettante, Sevenstep, Hypnagogue, Cyclops, Madrigal, Cataphract, Claymore, Gorgon, Wyvern, Salamander, Sundog, Phobos, Hippogriff
    • Legionnaire, Hierophant, Amaranth, Herald, Atreus, Vagrant, Pariah, Potentate, Sycophant, Optecton, Patriarch, Servitor, Positron, Empress, Aurora, Gladius, Exemplar, Epigraph, Empyrean, Star Sovereign, Anthelion
    • Cikralisk, Protathalor, Mortothrokor, Izirokor/Tethzorokor, Skithrokor, Kagralisk, Evigrilisk, Keskathalor, Zoryusthaleth, Rililisk

AI

  • Improved the number of Hachirosks requested by most Zerg build orders

Terran

  • Trojan:
    • Increased turn rate to improve responsivity of load/unload commands

Protoss

  • Envoy:
    • Increased turn rate to improve responsivity of load/unload commands
  • Legionnaire:
    • Weapon damage now 1x10, from 2x6
    • Weapon cooldown now 0.79, from 0.83
  • Herald:
    • Significantly sped up attack animation

Zerg

  • Iroleth:
    • Increased turn rate to improve responsivity of load/unload commands
  • Liiralisk:
    • Now moves ~20% faster

Factions

  • Qilin:
    • Hecaton (replaces Trojan at Starpad)
    • Nimble transport. Heals loaded units.
  • Auriel:
    • Hecaton (replaces Apostle at Captaincy)
    • Mid-range infantry with a powerful damage over time effect. Incinerates corpses to create Apollyoid fields.
  • Adherent:
    • Sacred (replaces Legionnaire at Gateway)
    • Durable melee brawler with increased movement speed
  • Nathrelisk:
    • Zorthos (replaces Nathrokor)
    • Sustaining fighter strain that releases a short-lived healing field on attack