cosmonarchy-bw-prerelease/patchnotes.md

2.6 KiB

31 May 2025

Year 3, month 5, patch 2

Patch goals

  • Make small balance tweaks for Acropolis #3 - Battlements & Throneroom
  • Continue under-the-hood changes for Askosi implementation
  • Deploy advanced constructors for all races
  • Add and improve some audiovisuals

Core

  • Added error handling for iscript-based errors. If you see any debug messages, screenshot them and show them to Pr0nogo!

Game Modes

  • Massacre:
    • Units created from abilities are no longer doubled
  • Embraced:
    • No longer applies infestation debuffs (still applies buffs)
    • Now spawns broodspawn equivalent to 10% of the unit's resource cost on death
  • NEW: Deathmarch:
    • Massacre and The Turning rules apply!

Bugfixes

  • Stability:
    • Resolved several iscript-based bugs that could have lead to game instability
  • Gameplay:
    • Plague can now correctly bypass Carapace Swarm (r. jakulangski)
    • Units with shields no longer take invalid shield damage through Carapace Swarm (r. jakulangski)
    • Lardfix: Units directly on top of each other (exact same pixel coordinate) no longer prevent each other from firing (c. DF)

Terran

Zerg

  • Plague:
    • Now consumes corpse on afflicted unit death
  • Broodspawn:
    • On death, Corrosive Touch timer 1 second » 2 seconds
  • Kagralisk:
    • Resource costs 100/50 » 100/100
    • Movement speed 4.8 » 4
    • Vision range 8 » 9
    • Transport weight 2 » 3
    • Repeating Venom:
      • Weapon damage 4x6 » 2x5
      • Weapon cooldown 1.33 » 1
    • NEW: Miasma
      • Attacks now apply plague to targets for 1.5 seconds. Miasma fields released on death last for 2 seconds.
  • Cherbrathalor:
    • Transport weight 4 » 8
    • Venemous Bursts:
      • Weapon damage 4x8 » 4x4
    • NEW: Miasma
      • Same as Kagralisk.
  • Okrimnilisk:
    • Transport weight 6 » 10
  • Gorgrokor:
    • Resource cost 125/100 >> 150/100