cosmonarchy-bw-prerelease/patchnotes.md

4.4 KiB

XX June 2024

Post-May Royal Invitational

This patch will include bugfixes, audiovisual improvements, and balance changes.

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Patch summary

Forthcoming.

Internals

  • Console:
    • Added "duplicate" command (unit duplicate or u d) (with help from benno)
  • Logging:
    • Updated random logging to include:
      • The previous value of the global random number
      • The frame the randomizer function was called
  • Triggers:
    • Added the following custom trigger actions:
      • give_unit <area> <source_players> <unit_ids> <count> <dest_player>
      • set_player_build_multiplier <player> <multiplier>
    • Added disable_passive to set_unit_behavior (currently prevents Cleric/Shaman healing)

Bugfixes

  • Stability:
    • Fixed Morningstar explosions not initializing correctly on first launch, causing misc instability (r. GreenEggs'NSpam, c. Veeq7)
    • Lard: fixed a crash due to AI Cleric code running for defeated human players (r. TheBeaver99)
    • Fixed some freeze cases when a player left the game
  • Gameplay:
    • Restored Clarion Phase Link functionality (r. Neblime, c. Veeq7)
    • Restored Magnetar Yamato Cannon functionality (r. jakulangski)
    • Anthelion Gravity Well can no longer stun victims (r. GreenEggs'NSpam)
    • Fixed issues with building modifiers (e.g. Debug game mode and Crucible) (c. Veeq7)
    • Cancelling Dimensional Recall can no longer be exploited to recall units from another location
    • Kalkalisks now properly regress to Nathrokors, if applicable (r. jakulangski)
    • Combat cloak is now correctly cancelled by Magnetar Law of Attraction
    • Anthelions no longer attempt to flee cloaked targets
    • Correctly applied Mortothrokor cost changes from previous update (r. jakulangski)
    • Fixed misc sprite-related issues when transforming (c. DF)
    • Fixed location height parsing for UMS maps (c. DF)
    • Resolved several mnemonic hotkey conflicts with Ocsal Larvae and Protathalor (r. jakulangski)
  • User Interface:
    • Completing a game on CrownLink now returns to game selection, instead of main menu (r. The Shambler, with some tips from X405)

Audiovisuals

  • Added birth animation for Sasyrvoleth
  • Added morph animations for:
    • Protathalor, Izirokor, Skithrokor, Evigrilisk, Gorgrokor, Vilgorokor, Geszithalor
  • Used different effects for:
    • Vengeful Ascension
    • Legionnaire Blade Vortex
    • Protathalor, Alogztalisk, Gorgrokor air, Zarcavrokor passive weaponhits
  • Updated effects for:
    • Reclamation proc & heal
    • Zerg corpse consumption

Terran

  • Reclamation:
    • HP heal is now delayed over time, instead of instant
    • Stun duration on resurrect 2 seconds » 3 seconds
  • Apostle:
    • Resource costs 75/150 » 75/200
    • Weapon range 6 » 5
    • Lazarus Agent:
      • Now reclaims corpses within 3 range of the Apostle
      • No longer reclaims corpses within 3 range of the target
  • Autocrat:
    • Resource costs 125/175 » 125/250
    • Weapon cooldown 1 » 1.33
    • Weapon collision now 100% larger
  • Madrigal:
    • Furia Missile:
      • Damage 10 » 7
      • Armor penetration 0 » 2
    • A nerf to the Madrigal's absolute power, with more impact in the TvZ matchup.
  • Wyvern:
    • Weapon collision now 50% larger

Protoss

  • Tyranny of the Sun:
    • Tyrannized units take 50% increased damage, and move 33% faster when in the presence of hostiles
  • Aurora:
    • Last Orders can now target air units
  • Anthelion:
    • Gravity Well now pulls victims inwards by a distance of 1 range on each weaponhit

Zerg

  • Regression:
    • Flyer mutations with ground origins now attempt to regress if the terrain is valid (c. Veeq7)
    • Dual-birth mutations now create one regressable unit and one non-regressable unit (c. Veeq7)