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7.7 KiB
7.7 KiB
XX December 2023
Prospective patch notes
Designer's Notes
Patch goals include:
- Nudge Terran bio into a less dominant spot in the early game
- Adjust early Protoss to reduce reliance on Lattice vs large enemy counts
- Target early-game Zerg to reduce reliance on low gas spending, while reigning in early Quazeth supremacy
- Making inroads on PVPGN (oldschool battle.net) server support
- Deploying more audiovisual improvements
- Continuing AI performance and customization improvements, commissioned by 3crow
- Making adjustments and revisions to a select few units
Latest content
- Ascension #7 - A Final Ascent
- Pr0totype #33 - Throwing Down the Gauntlet
- Pr0totype #34 - The Heights of Competition
- Pr0totype #35 - Hanging in the Balance...
- Pr0totype #36 - And Then, We Ascended.
Patch summary
- Terran:
- Stimpack duration cut to 5 seconds
- Adjusted flamethrower attacks to achieve more consistent damage output
- Protoss:
- Improved survivability of Gateway compositions, and improved reliability of Idols
- Zerg:
- Nathrokors and Vorvrokors are now enabled by the Nathrok Lake, a tier 1 evolution of the Quazeth Pool
- Skithrokors and Bactalisks are now enabled by the Skithrok Scab, a tier 1 evolution of the Hydrith Den
Game Modes
- NEW: Massacre
- Earn 3 vespene gas from any units created or killed
- Vespene nodes are destroyed on map start
- Commissioned by Btyb!
- Omnipresence:
- Omnivale:
- Can now spawn Larva (c. Veeq7)
- Can no longer train Droleths conventionally
- Omnivale:
- Faction Wars:
- Faction selection is now synchronized for replays and multiplayer
UI
- Starting resources now display instantly, instead of counting up from zero or from previous match total (c. DF)
- Holding ALT while selecting a single unit now shows damage taken and received over its lifespan (c. Veeq7)
- The Ackmed custom advisor, commissioned by 3crow, is now available!
- Added a minimum delay for custom advisor lines
- Implemented custom advisor handling for the following events:
- Protoss structure completion
- Kills now display in Omnipresence and Faction Wars game modes
Bugfixes
- Stability:
- Protected against a rare client-side nullsprite crash (r. Veeq7)
- Gameplay:
- Prospectively fixed a rare harvesting issue related to gas nodes (r. DeadInfested)
- Fixed mnemonic hotkey conflict between Analogue and Architect (r. DF)
- Audiovisual:
- "Addon complete" notifications now correctly play for Lodestones when players have no custom advisor set
- Player colors now correctly randomize in replays on ice tileset maps (c. Veeq7)
- Lanifect remains now correctly inherit player color
- Corrected tooltip for Talos Fusion Sealers
- AI:
- Prospectively fixed AI Droleths getting stuck inside structures
- Improved consistency for repairing damaged structures (still needs work)
- Improved ratio of Terran production-to-unit requests
- Improved timing of static defense requests, attacks, and more in the early stages of the game
- Fixed preferences for Pazuzu, Zealot, and Dracadin (r. Baelethal)
- Fixed Zerg attack requests not always taking into account the correct tech structure
- Tileset:
- Fixed height flags on sandy sunken pit tiles, ramps, and doodads (r. TheBeaver99)
AI
- The following build orders have received tune-ups:
- Terran:
- Armor 1 - Tank Push (formerly Phalanx Timing)
- Raider 3 - Uprising
- Orbital 1 - Rapid Starpads (formerly 2Port Wraith)
- Protoss:
- General 5 - The Swordsmiths
- Templar 4 - Initiates
- Skylord 4 - Exalted
- Zerg:
- Swarming 3 - Instant Quazeth
- Sunblot 3 - Skittering Duo
- Terran:
Audiovisuals
- Updated weapon SFX for:
- Sentinel (weapon fire)
Terran
- Cornerstones:
- Apollyoid Adhesive now applies once per attack
- Flamethrower attacks can no longer hit any given target more than once
- Maverick:
- Stimpack duration now ~5 seconds, from ~13
- Harakan:
- Time cost now 18, from 15
- HP now 90, from 80
- Armor now 2, from 1
- Size now ~20% larger
- Movement speed now matches Maverick, a reduction of about 10%
- Weapon damage now 1x8, from 2x6
- Armor penetration now 0, from 2
- Weapon cooldown now 0.75, from 0.833
- Matador:
- Twinstrike Flamethrowers:
- Weapon damage now 1x10, from 2x8
- Armor penetration now 0, from 2
- Twinstrike Flamethrowers:
- Durendal:
- Time cost now 30, from 35
- HP now 240, from 225
- Abaddon Flamethrowers:
- Weapon damage now 1x12, from 2x10
- Armor penetration now 0, from 2
- Cataphract:
- Transport weight now 6, from 4
- Seraph:
- HP now 225, from 250
- Max energy now 150, from 175
- Now moves ~10% slower
- Fulcrum:
- Mineral cost now 150, from 200
Protoss
- Zealot:
- Shields now 40, from 45
- Base movement speed now ~8% higher
- Deathless Procession (movespeed while shielded) removed
- NEW: Imperious March: +1 armor while shields hold
- Ecclesiast:
- Shields now 45, from 50
- Weapon cooldown now 0.83, from 1
- Hierophant:
- Mineral and gas costs now 125/50, from 100/75
- Idol:
- Projectile now homes in on targets
Zerg
- Ensnare:
- Now slows movement speed by 33% and 66%, from 50% and 75%
- Now slows attack rate by 33% and 66%, from 25% and 50%
- Nathrokor:
- Now also enabled by Nathrok Lake; No longer enabled by Quazeth Pool
- Vorvrokor:
- Adrenal Surge (movement speed towards hostiles) removed
- Now matches Zethrokor movement speed, an increase of about 5%
- Now also enabled by Nathrok Lake; No longer enabled by Quazeth Pool
- Hydralisk:
- HP now 95, from 90
- Weapon damage now 1x10, from 1x9
- Armor penetration now 3, from 2
- Izirokor:
- Mineral cost now 125, from 150
- Skithrokor:
- Mineral and gas costs now 100/25, from 75/50
- Bactalisk:
- HP now 110, from 120
- Armor now 1, from 2
- Now also enabled by Skithrok Scab
- Almaksalisk:
- Gas cost now 75, from 100
- Hachirosk:
- Time cost now 65, from 60
- NEW: Nathrok Lake:
- Enhanced swarming node; mutated from Quazeth Pool; can mutate into Kalkiir Pond
- NEW: Skithrok Scab:
- Enhanced assault node; mutated from Hydrith Den; can mutate into Bactith Swamp