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8.1 KiB
8.1 KiB
8 March 2025
Year 3, month 3, patch 1
This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.
Download Fraud Launcher 2 for easier setup and maintenance! It now includes automatic setup and updates for CrownLink, a networking alternative for Cosmonarchy!
Next patch...
Our goals for the next patch (8 March 2025) include:
- Reworked Savant, Siren, and Mind Tyrant
- Deployment of the Tencendur, Xenolith, and Zobriolisk
- More factional units for Golden Republic, Nydus Trinity, Starbound, and Imicren Tendril
- AI and stability improvements
- New terrain blends
Bugfixes
- Stability:
- Further reduced desync rate (a. DF)
- Fixed a crash case related to rescuable units (r. & c. DF)
- Gameplay:
- When flip-attack-and-patrol is enabled, fixed a buttonset issue with Taloses (r. Hamster)
- Khalendric Ashguard now correctly benefits from Vengeful March (r. Londier)
- Futurist Clerics no longer provide Nanoshield (r. jakulangski)
- Performance:
- Movement speed calculations have been optimized, reducing performance cost of things like Zoryusthaleth Swarming Omen (c. DF)
- Audiovisuals:
- Improved minimap legibility of Jet Black and Dim Grey player colors
- Power fields now display when selecting allied power generators (c. DF)
- Power fields now consistently show in witness mode and replay mode (c. DF)
- Weapon tooltip for Oscilliant has been corrected (r. BladehollowRWL)
Audiovisuals
- All non-factional units have received unique placeholder portraits (many c. jun3hong)
- New unit responses for:
- Ramesses
Terran
- Savant: Revised!
- Breathing Battery:
- Now a proper transformation
- Movement speed in Entropy mode 4.4 » 5
- Now immobile in Siphon mode
- Discoid Railgun:
- Weapon range in Siphon mode 6 » 7
- Armor penetration in Siphon mode 3 » 0
- Weapon cooldown in Siphon mode 0.83 » 0.75
- Breathing Battery:
- Madcap:
- Danaan Autogun:
- Weapon damage 1x6 » 1x7
- Danaan Autogun:
- Siren: Revised!
- Resource costs 75/75 » 75/100
- HP 90 » 100
- Charybdal Rifle:
- Weapon factor 5 » 3
- NEW: Law of Attraction:
- Now pulls victims 2 range closer to the Siren
- Goliath:
- HP 220 200
- Twin Autocannons:
- Weapon damage 2x5 » 2x4
- Blackjack:
- Monogun:
- Weapon cooldown 0.54 » 0.5
- Monogun:
- Matador: Revised!
- No longer has Twinstrike Cannons
- Now attacks 25% faster in Cinder Mode
- Fulcrum:
- Build time 45 » 50
- Rotary:
- Resource costs 200/75 » 175/75
- Build time 35 » 30
- NEW: Tencendur:
- Heavy garrison; requires Atlas
- NEW: Maverick (Futurist):
- Futurist Federation: Maverick variant
- NEW: Blackjack (Golden):
- Golden Republic: Blackjack variant
- NEW: Eidolon (Nydus):
- Nydus Trinity: Eidolon variant
Protoss
- Artisan:
- Build time 25 » 28
- Mind Tyrant Revised!:
- Tyranny » Maledictus:
- Channels for 5 seconds before declaring the target their malefactor
- While within 10 range of their tyrant, malefactors gain 33% movement speed, use the tyrant's energy as an overshield, and tyrannize hostiles on death
- Tyrants can only have one malefactor at a time
- Maelstrom:
- Duration 4 seconds » 5 seconds
- Tyranny » Maledictus:
- Accantor:
- Movement speed 1.63 » 1.8 (10% faster)
- Removed variable movement speed steps
- Architect:
- Dispersive Salvo:
- Weapon damage 1x40 » 1x30
- Dispersive Salvo:
- Vibrance:
- Movement speed 5 » 4.14 (17% slower)
- Sensory Overload:
- Weapon damage 1x15 » 1x10
- Cedent:
- Build time 25 » 20
- Aquifer and Matrix:
- Build time 45 » 40
- Now requires a tier 1 production structure
- Crucible:
- Now requires a tier 1 production structure
- Now counts as a tier 2 production structure
- Engram:
- Now requires a tier 2 production structure
- Unitary Union:
- Resource costs 400/300 » 400/350
- NEW: Xenolith:
- Recalling power array; requires any tier 2
- NEW: Dracadin (Order:
- Order of the Sacred Saber: Dracadin variant
Zerg
- Rilirokor: Revised!
- Can now be mutated from Larvae (dual-birth, no tech requirement)
- Timed life now resets to full while on cagra
- On attack, now gains +1 second of timed life
- Hydralisk:
- Movement speed 6.52 » 6.398 (2% slower)
- Removed variable movement speed steps
- Kagralisk:
- Movement speed 4.496 » 4.797 (7% faster)
- Removed variable movement speed steps
- Gorgrokor:
- Sight range 8 » 7
- Ultrokor:
- Resource costs 250/150 » 300/150
- HP 500 » 400
- Armor 5 » 3
- Zarcavrokor:
- Resource costs 175/150 » 200/125
- HP 300 » 280
- Armor 4 » 3
- Sight range 10 » 9
- Ultrav Cavern:
- Resource costs 1000/500 » 400/400
- Build time 60 » 50
- HP 1250 » 1200
- Armor 8 » 7
- Now requires Irol Iris, from Othstol Oviform
- NEW: Zobriolisk:
- Versatile assault strain; morphed from Lakizilisk, requires Ultrav Cavern
- NEW: Quazrokor:
- Imicren Tendril: Quazilisk variant
- NEW: Hydralisk (Orkoti):
- Orkoti Tendril: Hydralisk variant