cosmonarchy-bw-prerelease/patchnotes.md

4.6 KiB

6 September 2025

Year 3, month 9, patch 1

Patch goals

  • Continue balancing for all races
  • Continue Askosi development
  • Further improve audiovisuals and AI
  • Subscribe on ko-fi to get a sneak peek of the incoming changes!

Game Modes

  • Renamed Competitive to Unranked
    • Ranked mode is coming soon!

Bugfixes

  • Stability:
    • Improved floating point safety to further reduce desyncs (c. Veeq7)
    • Resolved a crash when certain types of graphics were drawn after the Monument of Sin was warped in (r. Sosij & OyA, c. DF)
    • Score screen freezes should be resolved, though those replays will freeze during playback -- send them to us with info!
    • Resolve a Zerg AI freeze (r. Solstice & others)
    • Fixed rare crash when Cohorts self-revive at the unit limit (r. sharktemplar)
    • Fixed rare crash when Matraleth-spawned Vilgoleths were attempted to be made at the unit limit
  • Gameplay:
    • Resolved issues with Swarming Omen not correctly applying to flingy units, and incorrectly applying to FFA hostiles (r. GreenEggs'NSpam)
    • Fix pneumonic hotkey mismatch for Lobotomy Mine detonation (r. Kenoli)
  • Audiovisual:
    • Fixed wonky birth and mutation animations for the Izirokor (c. Solstice)
    • Fixed bad requirement strings for Tarasque and Luminary
    • Corrected Matrix selection circle
    • Fixed bad death animation for Konvilisk
    • Added Miasma passive icons & tooltips to Kagralisk and Cherbrathalor (r. Raenarill)
    • Fixed Swarming Omen speed boost not always appearing on the armor tooltip (r. GreenEggs'NSpam)
    • Fixed Golden Republic Blackjack build icon missing before Scrapyard completion (r. SgzzZ)
    • Added Brontes Payload icon to Futurist Cyclops (r. Raenarill)
  • AI:
    • Improved Zerg structure mutation and Hachirosk priorities, resolving some build order bugs

Audiovisuals

  • Smoothed camera follow for units (not pixel-perfect, yet...) (c. DF)
  • New models for:
    • Matador (c. Solstice)
    • Artisan (c. DeltaCadimus)
  • Modified models for:
    • Madrigal (material updates)
    • Legionnaire and Izirokor (slight size increases, c. Solstice)
    • Architect (fixed engine, improved player color + muzzleflash)
  • New portrait for:
    • Izirokor (c. Solstice)
  • New wireframe for:
    • Izirokor (c. jun3hong)
  • New icons for: (c. Raenarill)
    • Burst Lasers (Wraith)
    • Perpetual Wind (Axitrilisk), Reconstitution (Vilgorokor), Screaming Venom (Keskathalor)
  • New SFX for:
    • Stockade (training ambience)
    • Bulwark (passive proc)
    • Crucible (ambience)

Terran

  • Eidolon:
    • HP 65 » 70
    • Coroner Rifle:
      • Now fires a fast projectile to indicate directionality
      • Weapon cooldown 1.2 » 1
      • Weapon windup 0 » 0.66
  • Matador:
    • NEW: Fore Castle
      • While in Tank Mode, now gains +2 armor when facing attackers.
  • Cestus:
    • Vision range 9 » 11
  • NEW: Hecaton Vulture:
    • Factional variant that lays Tartarus Mines instead of Lobotomy Mines
  • NEW: Hecaton Madrigal:
    • Factional variant that Incinerates ground and air units while in Imperioso Mode

Protoss

Zerg