mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
8.6 KiB
8.6 KiB
9 November 2025
Year 3, month 11, patch 1
Patch goals
- Implement some factional units
- Continue balancing for all races
- Continue Askosi development
- Further improve audiovisuals and AI
- Subscribe on ko-fi to get a sneak peek of the incoming changes!
General
- Reordered multiplayer connection options to put CrownLink at the top (c. DF)
- Caveat: Battle.net gateway selection currently displays improperly
- Desync logs and replays are now automatically updated to our server for easier investigation (c. Veeq7)
Game Modes
- NEW: Ranked (c. Veeq7)
- Auto-uploads replays to cosmonarchy.com!
- Will eventually track stats, report match outcomes behind a spoiler screen, show hype scores, and more...
Editor
- New custom trigger action:
disable_transmission_waits(a. DF)- Global flag! Disables waits when using transmission trigger actions. Pair with crig waits for multiplayer-compatible transmissions.
Bugfixes
- Stability:
- Fixed a crash that could occur when a new Protoss unit plays its warp flash while cloaked by a Didact (c. DF)
- Fixed crash & desync cases related to cloaked structures (c. DF)
- Fixed crashes in The Turning and Deathmarch (r. gabitron9000, c. Veeq7)
- Fixed a rare crash related to Oguns in Smithy Mode (r. Daedrid, a. DF)
- Gameplay:
- Misc target priority bugs have been more robustly fixed (c. DF)
- Fixed weapon range bonuses being improperly rounded (r. jakulangski, c. Veeq7)
- Fixed debuff inheritence with Agrileths (r. GreenEggs'NSpam)
- Turreted units like the Goliath can no longer have wobbly turrets after unloading from Anchors (r. Vilius, c. DF)
- Control groups featuring Agrileths are now properly preserved when making Eskigants and Excisants (r. mixu)
- Fixed Gosvileths being unable to mutate into Kethraj Keep (r. GreenEggs'NSpam)
- Fixed Ocsal Larvae being unable to morph into Kethrostalor (r. Art_Of_Turtle)
- Fixed failure to create Facade, Mantle, Apothecary, and addons for Captaincy and Iron Foundry at right-most edge (r. Newt, c. DF)
- Enabled Burrow for Kethrostalor
- Improved zombie spawning in The Turning and Deathmarch (c. Veeq7)
- Audiovisuals:
- Structure work animation overlays will now be correctly hidden while cloaked (c. DF)
- Fixed shield overlay error for Aspirant (r. TheBeaver99)
- Fixed bad building preview for Future Station
- Prevented Arhaun from turning improperly while the turret still had a target
- Fixed offset SFX for Gorgrokor death, Kethrostalor weapon SFX, and Ultrokor corpse consumption
Audiovisuals
- New models for:
- Talos, Ancile, Centaur, Phobos, Starpad, Positron, Unar, Anthelion (c. DeltaCadimus, wireframes c. jun3hong, Blender help c. Solstice)
- Cloaked structures now have green box fog-of-war sprites instead of revealing their unit id (c. DF)
- New birth animation for Kethrostalor
- New unit responses for:
- Cannibal, Pazuzu, Azazel, Magister
Terran
- Cyprian:
- Armor 0 » 1
- Cyclops:
- HP 95 » 110
- Shaman:
- HP 120 » 140
- Madcap:
- HP 80 » 90
- Danaan Autogun:
- Damage 7 » 8
- Goliath:
- Build time 25 » 22
- HP 200 » 240
- Blackjack:
- Resource costs 75/0 » 50/0
- Build time 16 » 18
- Matador:
- HP 160 » 180
- Build time 18 » 20
- Ancile:
- HP 80 » 100
- Centaur:
- HP 400 » 450
- Minotaur:
- HP 500 » 600
- Hippogriff:
- HP 250 » 350
- Phobos:
- Argent Capacitors:
- No longer drains energy passively while active
- Now drains 10 energy per shot while active
- Argent Capacitors:
- Cyclops (Futurist):
- HP 110 » 120
- Arhaun:
- Resource costs 150/75 » 175/75
- NEW: Triton:
- Specialist walker with Lobotomizing active ability; Trained from Mantle
Protoss
- Legionnaire:
- HP 60 » 80
- Amaranth:
- HP 120 » 140
- Herald:
- HP 160 » 180
- Atreus:
- Shields 80 » 100
- Vagrant:
- HP 80 » 100
- Also applies to Vagrant Shade
- Cabalist:
- Shields 30 » 60
- Aurora:
- HP 80 » 90
- Shields 35 » 45
- Panoptus:
- HP 150 » 160
- Shields 70 » 80
Zerg
- Zethrokor:
- HP 40 » 50
- Nathrokor:
- Resource costs 75/50 » 50/50
- HP 75 » 85
- Liiralisk:
- HP 90 » 115
- Protathalor:
- Resource costs 100/75 » 125/50
- Mutalisk:
- Resource costs 150/100 » 100/75
- HP 140 » 120
- Armor 1 » 2
- Hydralisk:
- Resource costs 75/25 » 50/25
- HP 95 » 80
- Movement speed 6.4 » 6.8
- Needle Spines:
- Damage 10 » 8
- Armor penetration 0 » 1
- Izirokor:
- Resource costs 100/0 » 75/0
- Energized Bioplasma:
- Damage 7 » 5
- Bactalisk:
- Movement speed 4 » 3.6
- Corrosive Acid:
- Attack cooldown 1.25 » 1.5
- Skithrokor:
- HP 140 » 160
- Kagralisk:
- Repeating Venom:
- Weapon range 6 » 7
- Repeating Venom:
- Evigrilisk:
- HP 280 » 350
- Okrimnilisk:
- HP 600 » 800
- Algoztalisk:
- HP 170 » 200
- Lakizilisk:
- Resource costs 100/75 » 75/75
- HP 150 » 130
- Subterranean Spines:
- Damage 15 » 12
- Zobriolisk:
- Rapid Spines:
- Weapon range 7 » 8
- Rapid Spines:
- Akistrokor:
- Resource costs 50/175 » 100/200
- HP 200 » 180
- Movement speed 5.83 » 5
- NEW: Azanthrokor:
- Factional replacement of the Gorgrokor, for the Orkoti Tendril
- Bountied by Lucifirius!
- NEW: Sovrokor:
- Factional replacement of the Zethrokor, for the Goszirith Tendril
- NEW: Garvrokor:
- Factional replacement of the Vorvrokor, for the Goszirith Tendril