40 KiB
XX May 2023 - prospective patch notes
Designer's Notes
We have increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues.
A stat adjustment has occurred with the aim of creating a game state with higher time-to-kill than what has hitherto been seen within Cosmonarchy Brood War. We believe this shift will create a less-volatile game at all stages of all matchups, and allow for individual mistakes to be less about losing the game and more about ceding advantages to your opponent - which will, of course, eventually lose you the game!
Just like every other large-scale change we have attempted recently, this will be tinkered with and evaluated over time, but we are excited to achieve a game state that allows for more measured play and less coin-flip interactions.
We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying, in the next release. Stay tuned!
Gameplay
- Vespene return rates have been adjusted:
- Ridges now return 4, from 3
- Uncapped Geysers now return 6, from 4
- Tier 2 refineries now return 8, from 6
- Tier 3 refineries are new, and return 10
- Corpses now decay after 15 seconds, at which point they are no longer viable for consumption
- Units reclaimed by Terrans now have their HP decay by 5 points per second unless a Reclaimer is within that Reclaimer's vision range
- Reclaimer units are: Apostle, Autocrat, Anticthon, Aion
- All reclamation abilities have been adjusted
- Zerg regression now applies to units, and structures regress to Droleths (c. Veeq7)
- If structures were produced by Gosvileths, they do not regress
- The melee weapons of the following units have had their ranges mildly adjusted, with the aim of improving responsivity:
- Zealot, Cabalist, Pariah, Golem, Zethrokor, Vorvrokor, Nathrokor, Gorgrokor, Rilirokor, Ultrokor
- Healing no longer cleanses debuffs (intended to be removed a lot earlier... c. Veeq7)
- During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)
Bugfixes
- Many wandering corner cases have been found and fixed (c. Veeq7)
- Range changes now correctly apply to attacks which go to max range, and many max range corner cases have been found and fixed (c. Veeq7)
- Ground workers now use ground distance when returning resources (c. Veeq7)
- Ancile Providence no longer erroneously protects against Spider Mines
- While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7)
- Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
- Dying Lakizilisks can no longer deal double damage (vanilla bug, c. DarkenedFantasies)
- Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
- Zoryusthaleth corpse is now interactable
- Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
- Treasuries can now claim orphaned addons (c. DarkenedFantasies)
- A very obscure crash when using ALT-F4 to close the game while the 'save replay' dialog is open has been fixed (c. DarkenedFantasies)
Audiovisuals
- New sprite for:
- Matador (new details and deployment animation)
- Phalanx (siege mode now turns c. DarkenedFantasies)
- Aion (material updates, attack animation)
- Wyvern (model replacement, edited from DarkenedFantasies)
- Epigraph (main sprite adjustments, new thruster)
- Ocsal Larva (recolor for visibility)
- Keskathalor (weaponhit effect c. Solstice)
- New projectile for:
- Phalanx (uses parabolic trajectory c. Veeq7)
- New overlay:
- Claymore Kelvin Munitions (placeholder, copied from Talos Salvage)
- New weapon SFX for:
- Cataphract (weaponfire)
- Konvilisk (weaponhit)
- New unit responses for:
- Savant, Madcap, Heracles, Siren, Striga, Anticthon
UI
- When allies are under attack, placeholder alerts are now played (c. Veeq7)
- All "under attack" notifications are prefixed with a new racial audio cue (code c. Veeq7, audio c. Pr0nogo)
- Terran lifted buildings now play the "base is under attack" notification
- Replays are now auto-saved (with a config option to disable this feature) (c. Veeq7)
- Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
- Non-UMS modes no longer show in singleplayer (c. DarkenedFantasies)
- A new emoji has been added to the font (c. DarkenedFantasies)
Terran
- Mason:
- Time cost now 15, from 12
- Talos:
- Mineral and time costs now 100/25, from 50/20
- HP now 90, from 80
- Armor now 2, from 0
- Pythean:
- HP now 400, from 300
- Armor now 4, from 5
- Maverick:
- Armor penetration now 0, from 1
- Weapon cooldown now 0.666, from 0.583
- Harakan:
- HP now 80, from 60
- Armor now 1, from 3
- Weapon damage now 2x6, from 2x8
- Weapon cooldown now 0.833, from 0.916
- Cyprian:
- Armor now 0, from 1
- Transport space cost now 2, from 1
- Armor penetration now 2, from 3
- Weapon cooldown now 0.833, from 0.75
- Cleric:
- Armor now 1, from 2
- Shaman:
- Mineral cost now 125, from 100
- HP now 100, from 90
- Armor now 2, from 3
- Sight range now 8, from 9
- Eidolon:
- HP now 60, from 50
- Weapon damage now 15, from 20
- Weapon range now 9, from 8
- Savant:
- Mineral and gas costs now 100/50, from 150/75
- HP now 95, from 90
- Armor now 1, from 2
- Sight range now 9, from 10
- Armor penetration now 2, from 3
- Weapon cooldown now 0.833, from 0.75
- Entropy Gauntlets:
- Now always drains 10 energy per attack
- Weapon now benefits from Kinetic Penetration while active
- No longer increases damage
- Power Siphon:
- Now steals 5% attack speed per stack from victims, expiring after 2 seconds of not being refreshed
- Madcap:
- HP now 80, from 70
- Armor now 1, from 2
- Weapon cooldown now 0.708, from 0.625
- Heracles:
- Gas cost now 0, from 25
- HP now 150, from 140
- Armor now 3, from 2
- Weapon damage now 2x8, from 2x14
- Weapon range now 2, from 3
- Apostle:
- HP now 90, from 95
- Sight range now 8, from 10
- Weapon damage now 10, from 12
- Armor penetration now 0, from 2
- Weapon range now 5, from 6
- Siren:
- Mineral cost now 175, from 150
- HP now 140, from 100
- Armor now 2, from 3
- Now moves ~10% slower
- Weapon damage now 5, from 10
- Weapon factor now 5, from 1
- Weapon cooldown now 0.83, from 0.666
- Weapon range now 4, from 6
- Weapon now benefits from Prolonged Arms and Offset: Cone
- Discovered Attacks removed
- Striga:
- Mineral and gas costs now 150/25, from 200/0
- Armor now 4, from 3
- Armor penetration now 0, from 4
- Olympian:
- HP now 180, from 160
- Mountain Gun:
- Weapon damage now 8, from 16
- Armor penetration now 3, from 5
- Weapon cooldown now 0.333, from 0.666
- Weapon range now 6, from 7
- Titan's Fist:
- Armor penetration now 5, from 15
- Weapon cooldown now 0.75, from 0.666
- Dishonorable Discharge:
- Now grants +3 armor penetration to turned targets
- No longer grants bonus damage
- Autocrat:
- Mineral cost now 200, from 150
- Weapon damage now 15, from 20
- Armor penetration now 0, from 3
- Weapon cooldown now 1, from 0.625
- Weapon now benefits from Kinetic Penetration and goes to maximum range
- Dilettante:
- Mineral and gas costs now 125/25, from 75/50
- HP now 90, from 80
- Armor now 1, from 2
- Weapon damage now 5, from 8
- Armor penetration now 1, from 6
- Weapon cooldown now 0.083, from 0.333
- Beginner's Luck removed
- Sevenstep:
- Mineral and gas costs now 200/100, from 100/150
- HP now 140, from 100
- Shields removed
- Now moves ~20% faster
- Weapon damage now 16, from 12
- Armor penetration now 3, from 6
- Weapon cooldown now 1, from 0.666
- Mind Matter rework:
- Weapon hits now channel for 1 second before firing a piercing attack back towards the Sevenstep
- Old behavior removed
- Silvertongue:
- Mineral and gas costs now 50/200, from 100/175
- Armor now 1, from 2
- Armor penetration now 0, from 10
- NEW: Plot Twist (passive):
- Now cloaks for up to 2 seconds upon taking damage while decloaked
- Vulture:
- HP now 90, from 85
- Armor now 0, from 1
- Armor penetration now 0, from 1
- Weapon cooldown now 1.5, from 1.25
- Weapon range now 5, from 6
- Ability rework:
- Spider Mines removed
- Now lays Lobotomy Mines, which stun and slow affected targets
- Cyclops:
- Weapon damage now 6, from 5
- Armor penetration now 1, from 2
- Fragmentary Shells damage now 4, from 5
- Goliath:
- HP now 200, from 180
- Armor now 2, from 3
- Twin Autocannons:
- Weapon damage now 10, from 12
- Armor penetration now 2, from 4
- Contender Missiles:
- Armor penetration now 0, from 6
- Blackjack:
- Armor now 0, from 1
- Sight range now 7, from 8
- Weapon damage now 8, from 10
- Matador:
- HP now 120, from 100
- Armor now 2, from 3
- Sight range now 7, from 8
- Weapon rework:
- Now uses a flamethrower attack which applies Apollyoid Adhesive
- No longer attacks air units
- Automedicus removed
- Phalanx:
- HP now 180, from 150
- Now moves 10% slower
- Now turns ~23% slower
- Arclite Shock Cannon:
- Now fires a projectile without following the target
- Babylon Plating now gives 4 armor to Tank Mode and 0 armor to Siege Mode
- Madrigal:
- Armor now 1, from 2
- Furia Missiles:
- Armor penetration now 0, from 1
- Cooldown now 1 second, from 0.916
- Ramesses:
- Mineral cost now 200, from 225
- HP now 100, from 120
- Armor now 1, from 2
- Armor penetration now 2, from 4
- Weapon cooldown now 0.916, from 0.833
- Weapon now benefits from Kinetic Penetration and goes to maximum range
- Weapon no longer splashes
- Durendal:
- HP now 200, from 180
- Armor now 3, from 4
- Weapon rework (primary):
- Now uses a flamethrower attack which applies Apollyoid Adhesive
- Cataphract:
- HP now 300, from 200
- Armor now 3, from 4
- Armor penetration now 1, from 2
- Weapon range now 8, from 9
- Paladin:
- HP now 350, from 300
- Armor now 4, from 5
- Armor penetration now 2, from 5
- Weapon range now 12 btw, from 10
- Weapon now fires projectiles in a fixed pattern
- Skyfall removed
- Cuirass:
- HP now 350, from 250
- Armor now 8, from 10
- Armor penetration now 0, from 5
- Pazuzu:
- HP now 220, from 180
- Armor now 3, from 4
- Armor penetration now 4, from 6
- Weapon cooldown now 0.833, from 0.75
- Weapon now deals unsafe splash in 0.5/1/1.5 range radii
- Claymore:
- No longer low-flight
- HP now 300, from 250
- Weapon damage now 3x12, from 3x16
- Armor penetration now 3, from 4
- Penumbra:
- HP now 500, from 400
- Armor now 5, from 7
- Weapon outer splash now 3, from 4
- New ability: Phantasmal Passage:
- No longer collides with small units and structures
- Anticthon:
- No longer low-flight
- Armor now 3, from 5
- Armor penetration now 0, from 5
- Weapon cooldown now 1.666, from 1.541
- Weapon range now 5, from 8
- Aion:
- HP now 400, from 350
- Weapon cooldown now 1.166, from 1
- Wraith:
- Mineral cost now 75, from 100
- HP now 100, from 90
- Armor now 0, from 1
- Armor penetration now 0, from 2
- Weapon cooldown now 0.833, from 0.916
- Weapon range now 4, from 5
- Ancile:
- Mineral cost now 75, from 100
- Trojan:
- HP now 125, from 150
- Gorgon:
- Now moves ~12.5% slower
- Armor penetration now 2, from 4
- Weapon range now 5, from 6
- Wyvern:
- HP now 200, from 175
- Weapon cooldown now 1.5, from 1.25
- Now moves ~22% faster
- Valkyrie:
- HP now 180, from 200
- Armor now 2, from 4
- Weapon damage now 2x8, from 2x10
- Weapon cooldown now 1, from 0.916
- Weapon range now 6, from 8
- Sundog:
- Armor now 1, from 2
- Armor penetration now 0, from 2
- Salamander:
- Armor now 2, from 3
- Now moves ~8% slower
- Armor penetration now 0, from 3
- Weapon range now 6, from 7
- Azazel:
- Armor now 2, from 3
- Seraph:
- HP now 250, from 225
- Armor now 2, from 4
- Now moves ~17% slower
- Centaur:
- HP now 450, from 325
- Armor now 4, from 5
- Artax Cannon:
- Weapon damage now 30, from 35
- Armor penetration now 0, from 8
- Weapon range now 6, from 7
- Now deals unsafe splash
- Sunchaser Missiles:
- Weapon damage now 4x8, from 4x10
- Armor penetration now 4, from 5
- Weapon cooldown now 2.25, from 2.5
- Minotaur:
- HP now 500, from 400
- Armor now 4, from 6
- Armor penetration now 3, from 5
- Fore Castle:
- Now grants 150% armor, instead of flat +2
- Magnetar:
- HP now 350, from 300
- Armor now 4, from 5
- Now a specialist with 250 energy
- Weapon damage now 25, from 35
- Weapon range now 8, from 9
- Weapon now benefits from Kinetic Penetration
- New ability: Yamato Cannon
- Channels for ~3 seconds before firing a laser blast, dealing 250 damage in a 3-range radius; Costs 200 energy, 8 cast range
- Hippogriff:
- Armor now 3, from 4
- Sight range now 9, from 11
- Now moves ~22% slower
- Weapon damage now 4x15, from 4x20
- Armor penetration now 4, from 5
- Weapon cooldown now 2.25, from 2
- Phobos:
- HP now 900, from 800
- Armor now 6, from 8
- Energy now 100, from 200
- Yamato Cannon:
- Removed
- Ministry:
- Formerly known as the Command Center
- Time cost now 80, from 75
- HP now 1650, from 1500
- Anchor:
- Formerly known as the Bunker
- Armor now 1, from 2
- Treasury:
- Time cost now 55, from 50
- Watchdog:
- Armor penetration now 0, from 2
- Atlas:
- Mineral, gas, and time costs now 600/600/75, from 500/500/60
- Reservoir:
- Mineral and time costs now 300/45, from 150/35
- Sight range now 9, from 10
- Now requires Atlas
- Sentinel:
- Armor penetration now 3, from 4
- Daedala:
- Mineral, gas, and time costs now 1400/1400/150, from 1200/1200/120
- Wellbore:
- Mineral cost now 600, from 800
- Diadem:
- Formerly known as the Ion Cannon
- Armor now 6, from 8
- Fulcrum:
- Time cost now 50, from 40
- Starpad:
- Time cost now 45, from 35
- Rotary:
- Formerly known as the Munitions Bay
- Gas cost now 75, from 50
Protoss
- Scribe:
- Time cost now 15, from 12
- Envoy:
- Time cost now 30, from 28
- HP now 100, from 80
- Armor now 1, from 2
- Transport capacity now 8, from 10
- Witness:
- Mineral cost now 50, from 75
- Movement speed now ~22% faster
- Zealot:
- Shields now 60, from 50
- Armor now 1, from 0
- Dracadin:
- HP now 120, from 100
- Shields now 40, from 50
- Armor now 2, from 3
- Armor penetration now 0, from 2
- Weapon cooldown now 1.083, from 1
- Ecclesiast:
- Mineral cost now 75, from 100
- HP now 70, from 60
- Armor now 0, from 1
- Armor penetration now 1, from 3
- Legionnaire:
- Shields now 60, from 40
- Armor now 0, from 2
- Armor penetration now 1, from 2
- Hierophant:
- HP now 120, from 100
- Shields now 70, from 80
- Armor now 1, from 2
- Weapon damage now 8, from 10
- Amaranth:
- HP now 120, from 100
- Shields now 40, from 50
- Weapon damage now 2x8, from 2x10
- Armor penetration now 1, from 3
- Weapon cooldown now 1, from 0.916
- Herald:
- Mineral cost now 150, from 200
- Shields now 40, from 60
- Armor now 3, from 4
- Now moves ~17% faster
- Armor penetration now 3, from 4
- Cantavis:
- Hallucination:
- Attacking hallucinating units now creates a phantom strike that deals half damage, and no longer creates hallucinations
- Hallucination:
- Atreus:
- HP now 140, from 120
- Weapon damage now 2x5, from 1x20
- Armor penetration now 2, from 4
- Weapon cooldown now 0.75, from 1.25
- Weapon range now 8, from 7
- Cabalist:
- HP now 90, from 80
- Armor now 1, from 2
- Weapon cooldown now 1.416, from 1.333
- Barghest:
- Armor now 0, from 1
- Weapon damage now 2x5, from 2x6
- Now moves ~14% slower
- Armor penetration now 0, from 1
- Weapon cooldown now 1, from 0.916
- Pariah:
- HP now 300, from 250
- Armor now 4, from 5
- Weapon damage now 2x15, from 2x20
- Armor penetration now 3, from 5
- NEW: Heretical Bedlam (passive)
- Victims are debuffed, consuming their corpses after a brief delay to slow all hostiles within 2 range by 33% for 4 seconds
- Sycophant:
- Armor penetration now 2, from 4
- Weapon cooldown now 0.75, from 0.833
- Charlatan:
- Gas cost now 125, from 150
- HP now 80, from 60
- Armor now 1, from 2
- Weapon damage now 2x6, from 1x10
- Armor penetration now 1, from 2
- Leading the Blind:
- Attacking hallucinating units now creates a phantom strike that deals half damage, and no longer creates hallucinations
- Lithe Organelle (bounce attack) removed
- Mind Tyrant:
- Armor now 2, from 3
- Tyranny:
- Now fires a projectile on channel end, instead of instantly taking control
- No longer refunds energy when taking control of stunned targets
- Maelstrom:
- No longer stuns targets
- Now instead slows targets by 50% for 4 seconds
- Archon:
- Armor now 4, from 5
- Armor penetration now 0, from 4
- Optecton:
- HP now 240, from 220
- Armor now 4, from 5
- Now moves ~10% slower
- Sunsplit Beam:
- Armor penetration now 5, from 15
- No longer benefits from Kinetic Penetration
- Now has Interception (projectiles detonate on the first target they collide with)
- Skybond Lasers:
- Armor penetration now 2, from 5
- Patriarch:
- Mineral cost now 150, from 200
- Shields now 100, from 120
- Armor now 4, from 5
- Weapon damage now 1x20, from 1x30
- Armor penetration now 3, from 15
- Weapon now deals ally-safe area damage in .75/1/1.25 radii
- Simulacrum:
- No longer 2 per requisition
- Mineral and time costs now 75/15, from 125/22
- HP now 70, from 60
- Shields now 15, from 10
- Armor now 0, from 1
- Armor penetration now 0, from 1
- Weapon cooldown now 0.75, from 0.666
- Manifold:
- HP now 80, from 60
- Armor now 0, from 1
- Weapon damage now 9, from 12
- Armor penetration now 1, from 3
- Weapon cooldown now 0.916, from 0.833
- Vassal:
- No longer 2 per requisition
- Mineral and time costs now 50/10, from 75/18
- Shields now 35, from 20
- Weapon cooldown now 0.75, from 0.791
- Golem:
- HP now 120, from 150
- Shields now 80, from 60
- Weapon damage now 2x6, from 2x10
- Armor penetration now 0, from 3
- Weapon cooldown now 1, from 1.125
- Weapon now splashes in 0.25/0.5/0.75 range radii
- Deathless Procession removed
- Idol:
- HP now 100, from 80
- Armor now 1, from 2
- Armor penetration now 2, from 1
- Weapon cooldown now 1, from 0.916
- Servitor:
- No longer 2 per requisition
- Mineral and time costs now 100/20, from 200/25
- HP now 80, from 60
- Armor now 1, from 2
- Armor penetration now 3, from 5
- Positron:
- HP now 120, from 90
- Shields now 40, from 50
- Armor now 2, from 3
- Armor penetration now 0, from 2
- Accantor:
- Now has Interception (projectiles can be intercepted by hostiles)
- Architect:
- No longer low-flight
- HP now 180, from 200
- Armor now 3, from 4
- Now moves ~12.5% faster
- Armor penetration now 0, from 5
- Weapon range now 10, from 8
- Demiurge:
- Shields now 80, from 125
- Weapon damage now 20, from 25
- Weapon cooldown now 0.5, from 0.75
- Weapon range now 7, from 9
- Worship:
- Now starts a 10-second timer, after which the victim is controlled if the Demiurge remains within 8 range
- Subsequent attacks decrease the Worship timer by 1 second
- Now fades and expires the same way that Tyranny fades and expires
- Empress:
- Gas cost now 200, from 250
- HP now 180, from 150
- Armor now 3, from 4
- Weapon range now 8, from 7
- Anodyne Annex:
- No longer stacks, instead healing the unit for
- Now fades and expires the same way that Tyranny fades and expires
- Zombies no longer leave behind corpses
- Lithe Organelle (bounce attack) removed
- Aurora:
- Shields now 50, from 30
- Armor now 0, from 1
- Photon Blasters:
- Armor penetration now 0, from 2
- Weapon cooldown now 0.833, from 1
- Lanifect:
- Armor now 1, from 2
- Armor penetration now 1, from 2
- Weapon no longer splashes units up to 3 range away from the target
- Panoptus:
- HP now 150, from 120
- Shields now 60, from 80
- Weapon damage now 2x12, from 2x14
- Armor penetration now 0, from 4
- Weapon cooldown now 1.166, from 1
- Magister:
- HP now 180, from 200
- Armor now 2, from 3
- Weapon damage now 15, from 18
- Armor penetration now 0, from 4
- Weapon cooldown now 1, from 0.75
- Weapon range now 6, from 7
- Epigraph:
- Armor now 3, from 4
- Now moves ~18% slower
- Armor penetration now 2, from 4
- Weapon range now 8, from 9
- Didact:
- Shields now 60, from 100
- Now moves ~22% slower
- Weapon removed
- Gladius:
- HP now 110, from 120
- Shields now 90, from 70
- Armor now 1, from 2
- Weapon cooldown now 1.416, from 1.333
- Exemplar:
- Armor now 3, from 4
- Now moves ~10% slower
- Armor penetration now 0, from 6
- Weapon cooldown now 1.083, from 0.916
- Empyrean:
- HP now 300, from 250
- Shields now 120, from 100
- Armor now 3, from 4
- Weapon damage now 4x8, from 4x12
- Armor penetration now 3, from 4
- Solarion:
- Armor now 5, from 6
- Steward:
- HP now 70, from 60
- Armor now 3, from 5
- Armor penetration now 5, from 8
- Star Sovereign:
- HP now 500, from 400
- Shields now 150, from 250
- Armor now 7, from 9
- Celestial Cannons:
- Weapon damage now 2x25, from 2x30
- Intervention Missiles:
- Weapon cooldown now 1.5, from 1.375
- Anthelion:
- Gas cost now 500, from 800
- HP now 250, from 300
- Shields now 250, from 150
- Armor now 4, from 6
- Nexus:
- Time cost now 80, from 75
- HP now 850, from 750
- Shields now 550, from 500
- Warden:
- HP now 200, from 175
- Armor penetration now 0, from 2
- Aquifer:
- Mineral, gas, and time costs now 300/125/50, from 150/0/35
- Sight range now 9, from 10
- Cenotaph:
- Mineral and time costs now 125/40, from 100/35
- Stargate:
- Time cost now 50, from 45
Zerg
- Larva:
- Spawn rate now ~12 seconds, from ~10 seconds
- Droleth:
- Time cost now 14, from 10
- Iroleth:
- Mineral and gas costs now 100/50, from 75/25
- HP now 220, from 200
- Gosvileth:
- Armor now 1, from 2
- Othstoleth:
- HP now 350, from 300
- Armor now 4, from 6
- Zethrokor:
- Weapon damage now 4, from 5
- Weapon cooldown now 0.25, from 0.333
- Adrenal Glands removed
- Quazilisk:
- Mineral and time costs now 50/18, from 75/15
- HP now 50, from 60
- Now moves ~16% slower
- Weapon damage now 5, from 6
- Armor penetration now 0, from 1
- Weapon cooldown now 0.583, from 0.5
- Nathrokor:
- Armor now 0, from 1
- Armor penetration now 1, from 2
- Weapon cooldown now 0.583, from 0.5
- Liiralisk:
- Armor penetration now 0, from 2
- Vorvrokor:
- Mineral and time costs now 75/15, from 50/10
- HP now 70, from 55
- Armor now 1, from 2
- Armor penetration now 0, from 1
- Weapon cooldown now 0.541, from 0.333
- Kalkalisk:
- HP now 90, from 85
- Armor now 1, from 3
- Armor penetration now 2, from 4
- Weapon range now 6, from 7
- Cikralisk:
- HP now 75, from 65
- Armor now 0, from 1
- Armor penetration now 1, from 2
- Protathalor:
- Armor now 2, from 3
- Weapon cooldown now 1.25, from 1.166
- Mutalisk:
- Now 2 per requisition
- Mineral and time costs now 200/25, from 100/20
- Armor now 1, from 2
- Armor penetration now 2, from 3
- Ghitorokor:
- HP now 120, from 110
- Armor now 3, from 2
- Weapon damage now 2x8, from 2x10
- Armor penetration now 3, from 4
- NEW: Relentless Aggression:
- Gains attack speed with each attack, up to the attack speed cap; falls off after 2 seconds
- Sovroleth:
- Weapon damage now 5, from 6
- Armor penetration now 2, from 6
- Sovroleths spawned from Writhing Web no longer leave behind corpses
- Tosgrilisk:
- Mineral and gas costs now 125/75, from 100/50
- Now moves ~10% slower
- Armor penetration now 2, from 3
- Splash radii now 0.25/0.5/0.75 (~10-20% decrease)
- Hydralisk:
- HP now 100, from 80
- Armor now 1, from 2
- Armor penetration now 2, from 4
- Weapon cooldown now 0.708, from 0.625
- Izirokor:
- Armor now 1, from 2
- Armor penetration now 1, from 3
- Weapon cooldown now 1, from 0.833
- Skithrokor:
- HP now 120, from 100
- Now moves ~14% slower
- Weapon cooldown now 0.75, from 0.54
- Weapon range now 2, from 3
- Bactalisk:
- Mineral cost now 75, from 50
- HP now 120, from 100
- Tethzorokor:
- Armor now 3, from 4
- Armor penetration now 3, from 4
- Weapon cooldown now 0.75, from 0.666
- Vithrilisk:
- Mineral cost now 150, from 125
- Armor now 2, from 3
- Armor penetration now 0, from 5
- Weapon range now 5, from 7
- Kagralisk:
- HP now 110, from 100
- Weapon cooldown now 1.333, from 1.25
- Evigrilisk:
- HP now 260, from 240
- Armor now 3, from 4
- Armor penetration now 2, from 4
- Weapon range now 4, from 5
- Almaksalisk:
- Armor now 1, from 2
- Armor penetration now 3, from 6
- Weapon cooldown now 0.75, from 0.708
- Keskathalor:
- HP now 300, from 280
- Armor now 4, from 5
- Armor penetration now 0, from 5
- Geszithalor:
- Armor now 3, from 4
- Alkajelisk:
- Mineral and gas costs now 400/200, from 500/250
- Armor now 6, from 9
- Armor penetration now 4, from 7
- Weapon range now 10, from 11
- Zoryusthaleth:
- HP now 220, from 200
- Armor now 3, from 4
- Armor penetration now 0, from 3
- Lakizilisk:
- Mineral and gas costs now 125/75, from 100/100
- HP now 140, from 150
- Armor now 1, from 2
- Armor penetration now 0, from 4
- Gorgrokor:
- Armor now 2, from 3
- Now moves ~12.5% slower
- Armor penetration now 1, from 4
- Weapon cooldown now 0.416, from 0.375
- Konvilisk:
- HP now 160, from 150
- Armor now 2, from 3
- Now moves ~10% slower
- Armor penetration now 0, from 3
- Weapon cooldown now 1.25, from 0.5
- Weapon range now 6, from 7
- Weapon now splashes in 0.5/0.75/1 range radii
- Vilgorokor:
- Armor now 3, from 4
- Armor penetration now 0, from 5
- Matraleth:
- Armor now 1, from 2
- Rililisk:
- Armor penetration now 0, from 2
- Ultrokor:
- Now moves slightly faster as a result of having its per-frame movement standardized
- Armor penetration now 5, from 8
- Zarcavrokor:
- HP now 320, from 300
- Armor now 4, from 5
- Bisecting Blades:
- Armor penetration now 4, from 10
- Weapon cooldown now 0.416, from 0.5
- Bones of Reflection:
- Armor penetration now 2, from 3
- Tetcaerokor:
- HP now 260, from 240
- Armor now 3, from 4
- Now moves ~11% faster
- Armor penetration now 4, from 8
- Akistrokor:
- Armor now 3, from 4
- Armor penetration now 4, from 5
- Isthrathaleth:
- HP now 120, from 100
- Armor now 4, from 2
- Hachirosk:
- HP now 1300, from 1200
- Time cost now 65, from 60
- Excisant:
- Mineral and time costs now 250/45, from 100/35
- Sight range now 9, from 10
- Now requires Irol Iris
- Surkith Colony:
- Weapon cooldown now 0.708, from 0.666
- Spraith Colony:
- HP now 300, from 250
- Irol Iris:
- Mineral, gas, and time costs now 450/900/60, from 300/600/50
- Caphrolosk:
- HP now 650, from 600
- Time cost now 50, from 45
- Skortrith Colony:
- Weapon cooldown now 1, from 0.75
- Othstol Oviform:
- Time cost now 120, from 100
- Gathtelosk:
- HP now 800, from 750
- Hydrok Den:
- Time cost now 50, from 40
- Izkag Iteth:
- Now requires Irol Iris
- Zorkiz Shroud:
- Time cost now 45, from 40
- Matravil Nest:
- Now requires Irol Iris
- Geszkath Grotto:
- Now requires Othstol Oviform
- Elthisth Mound:
- Now requires Othstol Oviform
- Irulent Ivoa and Orboth Omlia:
- Removed