cosmonarchy-bw-prerelease/patchnotes.md

9.4 KiB

XX August 2023 -- prospective patch notes

Designer's Notes

More rebalancings, more new sprites, more bugfixes, and a more useful patch description when I'm not sleepy!

Latest content

UI

  • It is now possible to train Scribes when selecting Nexuses and Embassies together
  • It is now possible to select multiple units when in replays or witness mode (c. DF)
  • When holding shift (or when config - always_show_extended_tooltips is set to true), mousing over weapon icons now displays weapon ranges (with help from DF)
  • Added new config options for:
    • Always showing condensed selections (c. DF)
    • Showing ability cast ranges (WIP) (c. DF)

Audiovisuals:

  • New sprite:
    • Nathrokor, Liiralisk (c. Solstice)
  • Updated sprite:
    • Quazilisk (c. Solstice)
  • Updated icon:
    • Diadem
  • New weaponfire SFX:
    • Silvertongue
  • New config options for advisors have surfaced! (with help from Veeq7)
    • These are not yet fully-implemented, so changing from the default values will result in a rather schizophrenic experience until more hooks are completed!

Bugfixes

  • Stability:
    • Zarcavrokors suffering from Deconstruction no longer crash the game when attacked (r. Mystery Meat)
    • Fixed more nullsprite crashes (r. Alexhandr, The Shambler)
    • Fixed a few crashes related to removing units via triggers (r. StratosTygo)
  • Gameplay:
    • Structures can no longer spawn trained units on different height levels based on rally point (c. Veeq7)
    • Attacks with the "go to max range" behavior now calculate max ranges more accurately (c. Veeq7)
    • Hippogriffs no longer miss their target while at max range (c. Veeq7)
    • Phantom Strikes (from attacking Hallucinated targets) are no longer able to deal full damage (r. Mystery Meat)
    • Morningstar splash radius has been restored to its intended value
    • Landing structures can no longer teleport to map bounds in rare cases (r. StratosTygo & fagguto)
    • Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target
    • Rilirokor corpses can no longer be used for Broodspawn effects (r. neblime & The Shambler)
    • Anthelions can no longer damage undetected hidden enemies (r. IskatuMesk)
    • Skortrith Cesiant Tendril Amitosis now more accurately acquires tertiary targets (c. Veeq7)
    • Madrigals in Imperioso Mode can no longer fire their projectile before fully-facing their target
    • Phalanxes entering siege mode while decolliding with structures now queue a tank mode order instead of self-destructing
    • Ensnaring Brood attacks now apply Ensnare to noncombatants, towers, and liftable structures (r. fagguto)
    • Zerg units no longer have a variable delay before burrowing (c. DF)
    • Lardfix: Droleths can no longer teleport to a building site under niche circumstances (c. DF)
    • Fixed Sevenstep projectile movement being slower than intended
    • Town centers are no longer placeable near Vespene Ridges in quasifog (r. Mystery Meat)
    • Caphrolosk and Gathtelosk mutation shortcut conflicts have been resolved (r. neblime)
  • Audiovisuals:
    • Magenta, Rainbow New, and Patriotic Freedom are no longer rollable as player colors
    • Delay between ally under attack notices has increased
    • Transport UI now colorizes as green for own units (c. Veeq7)
    • Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding)
    • Fixed Gosvileths not getting the correct shadow offset when cancelling or interrupting constructions (r. Mystery Meat)
    • Fixed error printout related to Sevenstep's passive
    • Fixed Tetcaerokor sometimes playing wrong weaponfire sfx (r. TheBeaver99)
    • Standardized Nathrokor and Ovileth morph button positions
    • Corrected Silvertongue portrait and unit responses
    • Fixed Vilgorokor Autophagy tooltip (r. TheBeaver99) and morphing icon (finally!)
    • Fixed Rilirokor Death Cycle tooltip (r. lucifirius)
    • Fixed Tinkerer's Tower construction tooltip (r. Mystery Meat)
    • Fixed Tosgrilisk weapon tooltip displaying splash radii (r. TheBeaver99)

Terran

  • Mason and Talos:
    • Repair HP amount now 75% of the previous amount per second
  • Cleric:
    • Healing rate now 9 HP per second, from 12
  • Cyclops:
    • Mineral cost now 100, from 75
    • HP now 85, from 80
    • Weapon damage now 10, from 6
    • Armor penetration now 0, from 1
    • Weapon cooldown now 1.25, from 0.75
    • Fragmentary Shells removed
    • New: Recursion Rounds:
      • Each Cyclops attack leaves behind a latent shell that detonates after 2 seconds, dealing 10 damage to all enemies within 2 range
  • Phalanx:
    • Arclite Cannon:
      • Armor penetration now 0, from 3
      • Weapon cooldown now 1.33, from 1.54
    • Deployment speed now ~25% faster
  • Valkyrie:
    • HP now 160, from 180
    • Armor now 3, from 2
    • Weapon damage now 6x5, from 2x8
    • Armor penetration now 0, from 5
    • Weapon cooldown now 1.5, from 1
    • Splash radii now 24/32/48, from 20/30/40 (pixels)
    • Attack now staggers its missiles, and fires them in a fixed cone pattern
    • No longer has Prolonged Arms
  • Sundog:
    • Gas cost now 75, from 50
    • Weapon damage now 2x12, from 4x5
    • Armor penetration now 5, from 2
    • Weapon cooldown now 1, from 0.83
    • Weapon no longer splashes
  • Azazel:
    • Sublime Shepherd:
      • Now stacks with Minotaur Fore Castle
  • Hippogriff:
    • Weapon cooldown now 2.5, from 2.25
    • Weapon range now 13, from 15
    • Turn rate now 6, from 12 (matches Minotaur)
  • Quarry:
    • Collision size adjusted to make right-side resource returns more elegant
  • Treasury:
    • Collision size now identical to Ministry (slightly wider, slightly shorter)

Protoss

  • Hierophant:
    • Initial attack windup now 3 frames long, from 6, increasing responsivity
  • Architect:
    • HP now 200, from 180
    • Weapon damage now 30, from 40
    • Weapon cooldown now 1.33, from 1.5
    • Now moves ~11% faster
    • Collision now ~8% smaller
  • Crucible:
    • Gas cost now 150, from 125
    • Shields now 200, from 300
    • Armor now 4, from 3
  • Matrix:
    • Mineral cost now 200, from 150
    • HP now 150, from 120
    • Weapon cooldown now 0.83, from 0.92
  • Engram:
    • Mineral cost now 300, from 250
    • HP now 250, from 220

Zerg

  • Quazilisk:
    • Weapon damage now 2x6, from 1x5
    • Now moves ~20% faster
  • Nathrokor:
    • HP now 75, from 70
    • Plasmid Breath weapon removed
    • New weapon: Vestigial Strike
      • 1x8 damage, 2 armor pen, melee range, targets ground
    • New weapon: Nathrok Claws
      • 2x4 damage, 0 armor pen, melee range, targets air
  • Vorvrokor:
    • Captivating Claws:
      • No longer stacks per unique Vorvrokor
      • Now applies Ensnare (which stacks with Matraleth Ensnaring Brood)
  • Izirokor:
    • Attack windup now 2 frames long, from 4, increasing responsivity
  • Skithrokor:
    • Armor now 1, from 2
  • Vithrilisk:
    • HP now 180, from 200
    • Weapon cooldown now 2, from 1.875
  • Lakizilisk:
    • HP now 120, from 140
    • Burrow animation now 30% longer
  • Gorgrokor:
    • Armor penetration now 0, from 1
    • Weapon cooldown now 0.5, from 0.42
    • Weapon splash radii now 20/30/40, from 30/37/45 (pixels)
    • Now moves ~15% slower
  • Zarcavrokor:
    • Bones of Reflection now has a short internal cooldown
    • Now moves 15% slower
  • Alkajelisk:
    • Turn rate now 8, from 12
    • Parasitic Spores removed
    • New: Caustic Fission
      • Gains +1 bounce for every 4 range travelled
    • Now requires Geszkath Grotto, from Alkaj Chasm
  • Zorkiz Shroud:
    • Time cost now 50, from 45
  • Alkaj Chasm:
    • Removed