cosmonarchy-bw-prerelease/patchnotes.md

7.2 KiB

7 October 2023

Designer's Notes

Patch goals include:

  • Complete tileset updates to use the more height levels
  • Revise or remove 2.5 and 3.5 tech for Terran
  • Continue to address overdetermined role overlaps

Latest content

Tilesets

  • The following tiles now provide a height difference:
    • Jungle: Swamp, sunken jungle
  • The following tiles were deprecated and are now removed:
    • Jungle: Sunken jungle cliffs for temple and dirt

UI

  • Scrolling with middle-mouse button is now buttery-smooth, complete with a config option (c. Veeq7)
    • This sometimes creates pixel artifacts, which will be addressed in time
  • Joining a lobby now plays a sound (with help from DF)

AI:

  • On competitive maps (class 1 and 2), AI can no longer roll greed builds
  • Improved pre-5 minute attack handling
  • Further increased priority of refinery structures
  • Boosted priority of tech tier structures
  • Made adjustments to how frequently Zerg request multiple tech nodes

Bugfixes

  • Stability:
    • Fixed a very rare crash related to the Mortothrokor death animation (r. TheBeaver99)
  • Gameplay:
    • Zerg regression will no longer fail if the attacker is killed or otherwise unavailable before their projectile kills the Zerg target (r. Mystery Meat & DF)
    • Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
    • Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler)
    • Mind Tyrany Maelstrom now correctly slows flingy units
    • Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99)
    • Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam)
    • Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
    • Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
    • Units which transform from other units (i.e. regression, Vagrant, Axitrilisk) now properly inherit their facing angles (r. TheBeaver99)
    • Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
  • Audiovisuals:
    • Names are now correctly redrawn when selecting Anchors and Lodestones
    • Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
    • Improve sync between Golem attack animation and actual damage (r. TheBeaver99)
    • Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
    • Mortothrokors now leave behind corpses (r. TheBeaver99)
    • Cuirass Stonewall Protocol tooltip has been corrected (r. GreenEggs'NSpam)
    • Mind Tyrant Maelstrom tooltip has been corrected
    • Cleaned up tooltips that referenced 'weapon range' without involving weapons
    • Talos now uses the Shaman portrait instead of Data Disc
    • Vagrant Shade and Vagrant now use the same portrait (r. TheBeaver99)

Terran

  • Siren:
    • Mineral and gas costs now 100/75, from 175/50
    • HP now 100, from 140
    • Armor now 1, from 2
    • Weapon cooldown now 1.17, from 0.83
    • Weapon range now 9, from 4
  • Striga:
    • Mineral cost now 125, from 150
    • Armor now 3, from 4
    • Now applies Apollyoid Adhesive
  • Dilettante:
    • Mineral and gas cost now 150/0, from 125/25
  • Sevenstep:
    • Gas cost now 75, from 100
  • Goliath:
    • Time cost now 28, from 25
  • Blackjack:
    • Time cost now 18, from 20
    • Weapon range now 6, from 5
  • Matador:
    • Time cost now 18, from 20
    • Twinstrike Cannons weapon range now 5, from 4
    • Cinder Servos now grants +2 armor, from +1
  • Ramesses:
    • Time cost now 28, from 25
    • Now moves ~10% slower
  • Durendal:
    • Gas and time costs now 75/35, from 50/30
    • Armor now 3, from 4
  • Wraith:
    • Time cost now 28, from 25
    • Weapon damage now 2x5, from 1x10
  • Sundog:
    • Mineral and gas costs now 125/100, from 150/75
  • Salamander:
    • HP now 160, from 175
  • Azazel:
    • Gas cost now 150, from 100
    • Sublime Shepherd:
      • No longer provides bonuses to enemy units
  • Tinkerer's Tower:
    • Gas cost now 100, from 50
    • No longer requires Fountainhead
  • Apothecary:
    • Gas cost now 300, from 200
  • Scrapyard
    • Time cost now 20, from 25
  • Mantle:
    • Mineral cost now 250, from 150
    • No longer requires Fountainhead
  • Iron Foundry:
    • Mineral, gas, and time costs now 400/150/60, from 300/100/50
  • Future Station:
    • Mineral, gas, and time costs now 400/200/40, from 200/150/30
    • No longer requires Atelier
  • Biotic Bastion:
    • Time cost now 45, from 30
    • HP now 850, from 800
    • No longer requires Atelier
  • Starport:
    • Gas cost now 150, from 125
  • Rotary and Commandment:
    • No longer requires Fountainhead
  • Nanite Assembly:
    • Mineral, gas, and time costs now 600/400/75, from 300/250/60
    • HP now 1700, from 1500
    • No longer requires Atelier
  • Fountainhead, Atelier:
    • Removed

Protoss

  • Amaranth:
    • Time cost now 22, from 25
  • Accantor:
    • Transport space now 6, from 4
  • Pylon:
    • Mineral cost now 75, from 50

Zerg