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7.2 KiB
7.2 KiB
7 October 2023
Designer's Notes
Patch goals include:
- Complete tileset updates to use the more height levels
- Revise or remove 2.5 and 3.5 tech for Terran
- Continue to address overdetermined role overlaps
Latest content
Tilesets
- The following tiles now provide a height difference:
- Jungle: Swamp, sunken jungle
- The following tiles were deprecated and are now removed:
- Jungle: Sunken jungle cliffs for temple and dirt
UI
- Scrolling with middle-mouse button is now buttery-smooth, complete with a config option (c. Veeq7)
- This sometimes creates pixel artifacts, which will be addressed in time
- Joining a lobby now plays a sound (with help from DF)
AI:
- On competitive maps (class 1 and 2), AI can no longer roll greed builds
- Improved pre-5 minute attack handling
- Further increased priority of refinery structures
- Boosted priority of tech tier structures
- Made adjustments to how frequently Zerg request multiple tech nodes
Bugfixes
- Stability:
- Fixed a very rare crash related to the Mortothrokor death animation (r. TheBeaver99)
- Gameplay:
- Zerg regression will no longer fail if the attacker is killed or otherwise unavailable before their projectile kills the Zerg target (r. Mystery Meat & DF)
- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
- Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler)
- Mind Tyrany Maelstrom now correctly slows flingy units
- Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99)
- Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam)
- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
- Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
- Units which transform from other units (i.e. regression, Vagrant, Axitrilisk) now properly inherit their facing angles (r. TheBeaver99)
- Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
- Audiovisuals:
- Names are now correctly redrawn when selecting Anchors and Lodestones
- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
- Improve sync between Golem attack animation and actual damage (r. TheBeaver99)
- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
- Mortothrokors now leave behind corpses (r. TheBeaver99)
- Cuirass Stonewall Protocol tooltip has been corrected (r. GreenEggs'NSpam)
- Mind Tyrant Maelstrom tooltip has been corrected
- Cleaned up tooltips that referenced 'weapon range' without involving weapons
- Talos now uses the Shaman portrait instead of Data Disc
- Vagrant Shade and Vagrant now use the same portrait (r. TheBeaver99)
Terran
- Siren:
- Mineral and gas costs now 100/75, from 175/50
- HP now 100, from 140
- Armor now 1, from 2
- Weapon cooldown now 1.17, from 0.83
- Weapon range now 9, from 4
- Striga:
- Mineral cost now 125, from 150
- Armor now 3, from 4
- Now applies Apollyoid Adhesive
- Dilettante:
- Mineral and gas cost now 150/0, from 125/25
- Sevenstep:
- Gas cost now 75, from 100
- Goliath:
- Time cost now 28, from 25
- Blackjack:
- Time cost now 18, from 20
- Weapon range now 6, from 5
- Matador:
- Time cost now 18, from 20
- Twinstrike Cannons weapon range now 5, from 4
- Cinder Servos now grants +2 armor, from +1
- Ramesses:
- Time cost now 28, from 25
- Now moves ~10% slower
- Durendal:
- Gas and time costs now 75/35, from 50/30
- Armor now 3, from 4
- Wraith:
- Time cost now 28, from 25
- Weapon damage now 2x5, from 1x10
- Sundog:
- Mineral and gas costs now 125/100, from 150/75
- Salamander:
- HP now 160, from 175
- Azazel:
- Gas cost now 150, from 100
- Sublime Shepherd:
- No longer provides bonuses to enemy units
- Tinkerer's Tower:
- Gas cost now 100, from 50
- No longer requires Fountainhead
- Apothecary:
- Gas cost now 300, from 200
- Scrapyard
- Time cost now 20, from 25
- Mantle:
- Mineral cost now 250, from 150
- No longer requires Fountainhead
- Iron Foundry:
- Mineral, gas, and time costs now 400/150/60, from 300/100/50
- Future Station:
- Mineral, gas, and time costs now 400/200/40, from 200/150/30
- No longer requires Atelier
- Biotic Bastion:
- Time cost now 45, from 30
- HP now 850, from 800
- No longer requires Atelier
- Starport:
- Gas cost now 150, from 125
- Rotary and Commandment:
- No longer requires Fountainhead
- Nanite Assembly:
- Mineral, gas, and time costs now 600/400/75, from 300/250/60
- HP now 1700, from 1500
- No longer requires Atelier
- Fountainhead, Atelier:
- Removed
Protoss
- Amaranth:
- Time cost now 22, from 25
- Accantor:
- Transport space now 6, from 4
- Pylon:
- Mineral cost now 75, from 50
Zerg
- Nathrokor:
- Mineral cost now 75, from 50