12 KiB
15 April 2023 - prospective patch notes
Designer's Notes
We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying.
We have increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues.
A stat adjustment has occurred with the aim of creating a game state with higher time-to-kill than what has hitherto been seen within Cosmonarchy Brood War. We believe this shift will create a less-volatile game at all stages of all matchups, and allow for individual mistakes to be less about losing the game and more about ceding advantages to your opponent - which will, of course, eventually lose you the game!
Just like every other large-scale change we have attempted recently, this will be tinkered with and evaluated over time, but we are excited to achieve a game state that allows for more measured play and less coin-flip interactions. Stay tuned!
Gameplay
- Zerg regression now applies to units as well as structures, and structures mutated by Droleths now regress into Droleths on death (c. Veeq7)
- The melee weapons of the following units have had their ranges mildly adjusted, with the aim of improving responsivity:
- Zealot, Cabalist, Pariah, Golem, Zethrokor, Vorvrokor, Nathrokor, Gorgrokor, Rilirokor, Ultrokor
- During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)
Bugfixes
- Many wandering corner cases have been found and fixed (c. Veeq7)
- Range changes now correctly apply to attacks which go to max range, and many max range corner cases have been found and fixed (c. Veeq7)
- Ground workers now use ground distance when returning resources (c. Veeq7)
- While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7)
- Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
- Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
- Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
- Treasuries can now claim orphaned addons (c. DarkenedFantasies)
- Zoryusthaleth corpse is now interactable
Audiovisuals
- New sprite for:
- Epigraph (main sprite adjustments, new thruster)
- Ocsal Larva (recolor for visibility)
- New weaponfire SFX for:
- Cataphract
UI
- When allies are under attack, placeholder alerts are now played (c. Veeq7)
- All "under attack" notifications are prefixed with a new racial audio cue (code c. Veeq7, audio c. Pr0nogo)
- Terran lifted buildings now play the "base is under attack" notification
- Replays are now auto-saved (c. Veeq7)
- Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
- A new emoji has been added to the font (c. DarkenedFantasies)
Terran
- Mason:
- Time cost now 15, from 12
- Maverick:
- Armor penetration now 0, from 1
- Weapon cooldown now 0.666, from 0.583
- Harakan:
- HP now 80, from 60
- Armor now 1, from 3
- Weapon damage now 2x6, from 2x8
- Weapon cooldown now 0.833, from 0.916
- Cyprian:
- Armor now 0, from 1
- Armor penetration now 2, from 3
- Weapon cooldown now 0.833, from 0.75
- Cleric:
- Armor now 1, from 2
- Shaman:
- Mineral cost now 125, from 100
- HP now 100, from 90
- Armor now 2, from 3
- Sight range now 8, from 9
- Eidolon:
- HP now 60, from 50
- Weapon damage now 15, from 20
- Weapon range now 9, from 8
- Savant:
- Mineral and gas costs now 100/50, from 150/75
- HP now 95, from 90
- Armor now 1, from 2
- Sight range now 9, from 10
- Armor penetration now 2, from 3
- Weapon cooldown now 0.833, from 0.75
- Entropy Gauntlets:
- Now always drains 10 energy per attack
- Weapon now benefits from Prolonged Arms while active
- No longer increases damage
- Power Siphon:
- Now steals 5% attack speed per stack from victims, expiring after 2 seconds of not being refreshed
- Madcap:
- HP now 80, from 70
- Armor now 1, from 2
- Weapon cooldown now 0.708, from 0.625
- Heracles:
- Gas cost now 0, from 25
- HP now 150, from 140
- Armor now 3, from 2
- Weapon damage now 2x8, from 2x14
- Weapon range now 2, from 3
- Apostle:
- HP now 90, from 95
- Sight range now 8, from 10
- Weapon damage now 10, from 12
- Armor penetration now 0, from 2
- Weapon range now 5, from 6
- Siren:
- HP now 120, from 100
- Armor now 2, from 3
- Now moves ~10% slower
- Weapon cooldown now 0.75. from 0.666
- Weapon range now 4, from 6
- Weapon now benefits from Prolonged Arms and goes to max range
- Discovered Attacks:
- Now fires 5 projectiles in a shotgun pattern
- Old behavior removed
- Striga:
- Mineral and gas costs now 150/25, from 200/0
- Armor now 4, from 3
- Armor penetration now 0, from 4
- Vulture:
- HP now 90, from 85
- Armor now 0, from 1
- Armor penetration now 0, from 1
- Weapon cooldown now 1.5, from 1.25
- Weapon range now 5, from 6
- Cyclops:
- Weapon damage now 6, from 5
- Armor penetration now 1, from 2
- Fragmentary Shells damage now 4, from 5
- Goliath:
- HP now 200, from 180
- Armor now 2, from 3
- Twin Autocannons:
- Weapon damage now 10, from 12
- Armor penetration now 2, from 4
- Contender Missiles:
- Armor penetration now 0, from 6
- Blackjack:
- Armor now 0, from 1
- Sight range now 7, from 8
- Weapon damage now 8, from 10
- Matador:
- HP now 120, from 100
- Armor now 2, from 3
- Sight range now 7, from 8
- Weapon rework:
- Now uses a flamethrower attack which applies Apollyoid Adhesive
- No longer attacks air units
- Automedicus removed
- Phalanx:
- HP now 180, from 150
- Now moves 10% slower
-
Arclite Shock Cannon:
- Babylon Plating now gives 4 armor to Tank Mode and 0 armor to Siege Mode
- Madrigal:
- Armor now 1, from 2
- Furia Missiles:
- Armor penetration now 0, from 1
- Cooldown now 1 second, from 0.916
- Wraith:
- Mineral cost now 75, from 100
- HP now 100, from 90
- Armor now 0, from 1
- Armor penetration now 0, from 2
- Weapon cooldown now 0.833, from 0.916
- Weapon range now 4, from 5
- Ancile:
- Mineral cost now 75, from 100
- Trojan:
- HP now 125, from 150
- Watchdog:
- Armor penetration now 0, from 2
- Sentinel:
- Armor penetration now 0, from 4
Protoss
- Scribe:
- Time cost now 15, from 12
- Envoy:
- Time cost now 30, from 28
- HP now 100, from 80
- Armor now 1, from 2
- Transport capacity now 8, from 10
- Witness:
- Mineral cost now 50, from 75
- Movement speed now ~22% faster
- Zealot:
- Shields now 60, from 50
- Armor now 1, from 0
- Dracadin:
- HP now 120, from 100
- Shields now 40, from 50
- Armor now 2, from 3
- Armor penetration now 0, from 2
- Weapon cooldown now 1.083, from 1
- Ecclesiast:
- Mineral cost now 75, from 100
- HP now 70, from 60
- Armor now 0, from 1
- Armor penetration now 1, from 3
- Legionnaire:
- Shields now 60, from 40
- Armor now 0, from 2
- Armor penetration now 1, from 2
- Hierophant:
- HP now 120, from 100
- Shields now 70, from 80
- Armor now 1, from 2
- Weapon damage now 8, from 10
- Simulacrum:
- No longer 2 per requisition
- Mineral and time costs now 75/15, from 125/22
- HP now 70, from 60
- Shields now 15, from 10
- Armor now 0, from 1
- Armor penetration now 0, from 1
- Weapon cooldown now 0.75, from 0.666
- Manifold:
- HP now 80, from 60
- Armor now 0, from 1
- Weapon damage now 9, from 12
- Armor penetration now 1, from 3
- Weapon cooldown now 0.916, from 0.833
- Vassal:
- No longer 2 per requisition
- Mineral and time costs now 50/10, from 75/18
- Shields now 35, from 20
- Weapon cooldown now 0.75, from 0.791
- Golem:
- HP now 120, from 150
- Shields now 80, from 60
- Weapon damage now 2x6, from 2x10
- Armor penetration now 0, from 3
- Weapon cooldown now 1, from 1.125
- Weapon now splashes in 0.25/0.5/0.75 range radii
- Deathless Procession removed
- Idol:
- HP now 100, from 60
- Armor now 1, from 2
- Armor penetration now 2, from 1
- Weapon cooldown now 1, from 0.916
- Architect:
- Weapon range now 10, from 8
- Aurora:
- Shields now 50, from 30
- Armor now 0, from 1
- Armor penetration now 0, from 2
- Weapon cooldown now 0.833, from 1
- Lanifect:
- Armor now 1, from 2
- Armor penetration now 1, from 2
- Weapon no longer splashes units up to 3 range away from the target
- Panoptus:
- HP now 150, from 120
- Shields now 60, from 80
- Weapon damage now 2x12, from 2x14
- Armor penetration now 0, from 4
- Weapon cooldown now 1.166, from 1
- Warden:
- Armor penetration now 0, from
Zerg
- Larva:
- Spawn rate now ~12 seconds, from ~10 seconds
- Droleth:
- Time cost now 12, from 10
- Zethrokor:
- Weapon damage now 4, from 5
- Weapon cooldown now 0.25, from 0.333
- Adrenal Glands removed
- Quazilisk:
- Mineral and time costs now 50/18, from 75/15
- HP now 50, from 60
- Now moves ~16% slower
- Weapon damage now 5, from 6
- Armor penetration now 0, from 1
- Weapon cooldown now 0.583, from 0.5
- Nathrokor:
- Armor now 0, from 1
- Armor penetration now 1, from 2
- Weapon cooldown now 0.583, from 0.5
- Hydralisk:
- HP now 85, from 80
- Armor now 1, from 2
- Armor penetration now 2, from 4
- Weapon cooldown now 0.708, from 0.625
- Izirokor:
- Armor now 1, from 2
- Armor penetration now 1, from 3
- Weapon cooldown now 1, from 0.833
- Skithrokor:
- HP now 120, from 100
- Weapon cooldown now 0.75, from 0.54
- Weapon range now 2, from 3
- Zoryusthaleth:
- HP now 240, from 200
- Armor now 2, from 4
- Armor penetration now 0, from 3
- Lakizilisk:
- Mineral and gas costs now 125/75, from 100/100
- HP now 140, from 150
- Armor now 1, from 2
- Armor penetration now 0, from 4
- Gorgrokor:
- Armor now 2, from 3
- Armor penetration now 1, from 4
- Weapon cooldown now 0.416, from 0.375
- Izkag Iteth:
- Now requires Irol Iris
- Matravil Nest:
- Now requires Irol Iris
- Geszkath Grotto:
- Now requires Othstol Oviform
- Elthisth Mound:
- Now requires Othstol Oviform
- Irulent Ivoa and Orboth Omlia:
- Removed