cosmonarchy-bw-prerelease/patchnotes.md

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# 31 August 2026
## Year 4, month 8, patch 2
## Patch goals
- Additional balance tweaks following Acropolis #4!
- Deploy more factional variants for Augustcrap, a Mapcrap event!
- Continue technical improvements and bugfixes
- Further improve audiovisuals
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
- Join our communities ([Discord](https://discord.com/invite/s5SKBmY) | [Fluxer](https://fluxer.gg/1rebBmBw)), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com
## Core
- **Weapon entries have been extended!**
- With much help from DarkenedFantasies (DF) and Jesse, weapon entries are (finally) virtually-unlimited! Say goodbye to broken tooltips and edge case bugs for several Askosi and factional weapons!
- *Please report any weapon-based oddities you encounter to us via discord/fluxer or email!*
- **Immense improvements have been made to helper and hook wrappers!**
- For the less technically-inclined, this means... more stability! Less desyncs! Easier debugging!
- *Please report any newfound issues you encounter to us via discord/fluxer or email!*
- **The custom trigger system has been deep-cleaned!** (c. Veeq7)
- This refactor makes the system easier to use, maintain, and improve upon in the future! But a huge refactor like this might have introduced new issues...
- *Please report any newfound issues in campaign and UMS maps to us via discord/fluxer or email!*
- **Known issues:** the `wait` crig action does not currently operate
- **A new campaign menu has been achieved!** (c. Jesse)
- It's so epic... please enjoy!
## Bugfixes
- **Gameplay:**
- Mimicry no longer fails to account for weapon factor in many cases (r. shopkeeper dog)
- **Egocent**s no longer fail to mimic barrage attacks properly (r. Londier)
- Mimicry no longer procs on ability weapons (r. Londier)
- **Audiovisual:**
- Corrected strings for **Izirokor** tech-enable on **Skibact Scab** and **Tethvith Swamp** (r. Mimika)
- Fixed bad shield overlay for **Vulture (Hecaton)** (r. Londier)
- **Cyclops (Futurist)** now uses its unique shadow and attack sequence instead of the standard variant's (r. lolrsk8s)
- Corrected tooltip for **Kagralisk** weapon string (r. Krankendau)
## Audiovisuals
- New models for:
- Vorvrokor (c. Baelethal)
- Landlock, Radix, Function (c. fasswawds)
- Resized model for:
- Talos, Cyprian
- Modified unit responses for Vorvrokor
- New weapon SFX for:
- Alzurokor (c. lolrsk8s)
- Paraclete
- New cast SFX for Paraclete
- New training SFX for Function
## Terran
- [Maverick](https://cosmonarchy.com/terran/maverick):
- HP 60 » 70
- [Harakan](https://cosmonarchy.com/terran/harakan):
- Build time 16 » 15
- [Cyprian](https://cosmonarchy.com/terran/cyprian):
- Resource costs 75/50 » 100/50
- HP 80 » 90
- Collision size increased by ~16%
- [Vulture](https://cosmonarchy.com/terran/vulture):
- Resource costs 100/0 » 75/0
- HP 120 » 100
- **Fragmentation Grenade:**
- Weapon damage 2x10 » 2x8
- [Goliath](https://cosmonarchy.com/terran/goliath):
- Mineral cost 175/50 » 150/50
- HP 240 » 220
- Movement speed 5 » 4.5
- [Quarry](https://cosmonarchy.com/terran/quarry):
- Build time 35 » 45
- [Treasury](https://cosmonarchy.com/terran/treasury):
- Build time 35 » 40
- Can now train **Mason**s while a **Quarry** is constructed.
- [Stockade](https://cosmonarchy.com/terran/stockade):
- Build time 50 » 45
- [Fulcrum](https://cosmonarchy.com/terran/fulcrum):
- Resource costs 200/50 » 200/75
## Terran factions
- [Hotshot](https://cosmonarchy.com/terran/hotshot):
- HP 65 » 70
- Armor 0 » 1
- [Maverick (Futurist)](https://cosmonarchy.com/terran/maverick-futurist):
- HP 70 » 75
- [Maverick (Upstart](https://cosmonarchy.com/terran/maverick-upstart):
- HP 50 » 60
- [Harakan (Golden)](https://cosmonarchy.com/terran/harakan-golden):
- Build time 16 » 15
- [Vulture (Upstart](https://cosmonarchy.com/terran/vulture-upstart):
- Resource costs 100/0 » 75/0
- HP 120 » 100
- **Fragmentation Grenade:**
- Weapon damage 2x10 » 2x8
- **NEW:** [Maverick (Golden)](https://cosmonarchy.com/terran/maverick-golden):
- Maverick variant for Golden Republic. Has shields and a fast-firing phase rifle; no Stim Pack.
## Protoss
- [Gateway](https://cosmonarchy.com/protoss/gateway):
- Resource costs 175/0 » 150/0
## Protoss factions
- **NEW:** [Gladius (Order)](https://cosmonarchy.com/protoss/gladius-order):
- Order of the Sacred Saber Gladius variant. Has Triumphant Rise (a la Herald / Archon).
## Zerg
- [Zethrokor](https://cosmonarchy.com/zerg/zethrokor):
- Resource cost 25/0 » 50/0
- HP 50 » 45
- Movement speed 7.5 » 8.4
- **Zethrok Claws:**
- Weapon damage 4 » 5
- [Vorvrokor](https://cosmonarchy.com/zerg/vorvrokor):
- Resource cost 50/0 » 75/0
- Armor 1 » 2
- Movement speed 9.1 » 9.8
- Collision size increased by ~23%
- [Zoryusthaleth](https://cosmonarchy.com/zerg/zoryusthaleth):
- Resource cost 175/0 » 200/0
- [Lakizilisk]():
- **Subterranean Spines:**
- Weapon damage 12 » 15
- Weapon cooldown 1.63 » 1.75
## Askosi
- **Shared Designs**
- Team building from **Pilgrim**s and **Constituent**s now increases build rate by 25% per worker, from 20%
## Askosi factions
- **NEW: Sons of Ash**
- Conqueror clergy, set to burn the dead wood.
- **NEW:** [Scralia](https://cosmonarchy.com/askosi/scralia)
- Intendent replacement for Sons of Ash. Short-range assault craft with Booming Blast and Ash Heap.