cosmonarchy-bw-prerelease/patchnotes.md
2023-09-25 10:53:47 -04:00

3.4 KiB

25 September 2023

Designer's Notes

Patch goals include:

  • Pulling the trigger on the "shroud piercer" Kinetic Penetration revision
  • Continuing to adjust balance in the wake of Ascension #4
  • Further improving audiovisuals

Summary

  • Kinetic Penetration now deals full damage to the first target, and half damage to all others
  • Melee air unit performance has been significantly improved

Latest content

Map Pool

  • Competitive 1v1:
    • Removed: Equilibrium
    • Added: Ex Situ

Internals

  • Cagra spread now uses a safer random function, which may help with network stability

Gameplay

  • Kinetic Penetration now deals full damage only to the first target, and half damage to all other victims (c. Veeq7)
  • Stewards now reveal their parent Solarions when attacking from out of vision
  • The following Zerg ground units can now burrow:
    • Cikralisk, Protathalor, Axitrilisk, Mortothrokor, Tethzorokor, Evigrilisk, Keskathalor, Vilgorokor

Bugfixes

  • Gameplay:
    • Lifted turreted units (e.g. Goliath) can no longer attack from lifted Anchors (r. Mystery Meat)
    • Melee air unit tracking has vastly improved (c. DF)
    • Lardfix: Mixed selections of burrowed and unburrowed units (including selections with Lakizilisks) no longer prohibit basic commands
  • Audiovisuals:
    • Terran error SFX can now correctly plays no more than once at any time
    • Phalanx siege transforms have had turret and base relations corrected (r. DF)
    • Vagrant unit responses have been corrected
    • Treasuries now display progress bars while under construction, and no longer display an armor icon
    • Birthing Zerg units now use the correct armor icon
    • Vagrant selection circle has been corrected
    • Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7)
    • Lardfix: title music now plays again after concluding a multiplayer game (c. DF)
  • Tilesets:
    • Adjusted pathing for default Ashworld dirt and magma cliffs to be more consistent
    • Fixed numerous height and buildability issues on niche Jungle tiles (r. TheBeaver99)

AI

  • Increased refinery request priorities to improve gas capping pace
  • Reduced number of tower requests per base to reduce clutter
  • Madcaps and short-range units will no longer attempt kiting

Audiovisuals

  • New sprite for:
    • Goliath (c. Solstice, wireframe c. jun3hong)
  • Updated sprite for:
    • Cyclops (c. Solstice, wireframe updates c. jun3hong)

Terran

  • Sentinel:
    • Weapon damage now 1x24, from 1x20

Protoss

Zerg

  • Quazilisk:
    • Mineral cost now 75, from 100
  • Nathrokor:
    • Time cost now 25, from 22
    • Vestigial Strike armor penetration now 1, from 2