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3.4 KiB
3.4 KiB
25 September 2023
Designer's Notes
Patch goals include:
- Pulling the trigger on the "shroud piercer" Kinetic Penetration revision
- Continuing to adjust balance in the wake of Ascension #4
- Further improving audiovisuals
Summary
- Kinetic Penetration now deals full damage to the first target, and half damage to all others
- Melee air unit performance has been significantly improved
Latest content
Map Pool
- Competitive 1v1:
- Removed: Equilibrium
- Added: Ex Situ
Internals
- Cagra spread now uses a safer random function, which may help with network stability
Gameplay
- Kinetic Penetration now deals full damage only to the first target, and half damage to all other victims (c. Veeq7)
- Stewards now reveal their parent Solarions when attacking from out of vision
- The following Zerg ground units can now burrow:
- Cikralisk, Protathalor, Axitrilisk, Mortothrokor, Tethzorokor, Evigrilisk, Keskathalor, Vilgorokor
Bugfixes
- Gameplay:
- Lifted turreted units (e.g. Goliath) can no longer attack from lifted Anchors (r. Mystery Meat)
- Melee air unit tracking has vastly improved (c. DF)
- Lardfix: Mixed selections of burrowed and unburrowed units (including selections with Lakizilisks) no longer prohibit basic commands
- Audiovisuals:
- Terran error SFX can now correctly plays no more than once at any time
- Phalanx siege transforms have had turret and base relations corrected (r. DF)
- Vagrant unit responses have been corrected
- Treasuries now display progress bars while under construction, and no longer display an armor icon
- Birthing Zerg units now use the correct armor icon
- Vagrant selection circle has been corrected
- Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7)
- Lardfix: title music now plays again after concluding a multiplayer game (c. DF)
- Tilesets:
- Adjusted pathing for default Ashworld dirt and magma cliffs to be more consistent
- Fixed numerous height and buildability issues on niche Jungle tiles (r. TheBeaver99)
AI
- Increased refinery request priorities to improve gas capping pace
- Reduced number of tower requests per base to reduce clutter
- Madcaps and short-range units will no longer attempt kiting
Audiovisuals
- New sprite for:
- Goliath (c. Solstice, wireframe c. jun3hong)
- Updated sprite for:
- Cyclops (c. Solstice, wireframe updates c. jun3hong)
Terran
- Sentinel:
- Weapon damage now 1x24, from 1x20
Protoss
- Matrix:
- HP now 180, from 150
- Star Sovereign:
- Intervention Missiles no longer deal splash damage
- Patriarch:
- Weapon cooldown now 1.25, from 1.5