cosmonarchy-bw-prerelease/patchnotes.md
2024-09-09 16:53:59 -04:00

8.2 KiB

XX September

Year 2, month 8, patch 1

Tyrant's Tale aftermath

This patch will include bugfixes, audiovisual improvements, and balance adjustments.

Download Fraud Launcher 2 for easier setup and maintenance!

Download CrownLink (and this dependency) for smoother network play! (Place CrownLink.snp in your Cosmonarchy\Starcraft\ directory!)

We are still hunting for desyncs! Please submit your Critical and Sync Randoms text files from the logs folder to the cm-issues "Desync error megathread" on our Discord server.

Patch summary

Forthcoming.

Resources

  • Resource node saturation now 100/100/25, with numbers representing percentage efficiency of each worker
  • Mineral yields now 5 (normal) / 3 (depleted)
  • Vespene yields now 3 (Ridge) / 5 (Geyser) / 7 (tier 2 cap) / 9 (tier 3 cap)

Internals

  • Pathfinding calculation timer now instant, from 1.25 seconds (c. Veeq7)
  • Replays now include version hash in their filename (c. Veeq7)
  • Game Modes:
    • The Turning: (c. Veeq7)
      • Zombies now attack units within their vision radius
      • Fallen combatants return throughout the game, spawning at random points on the map
    • Uprising: (c. Veeq7)
      • Overhauled spawns, from locations to attack waves!
    • NEW: Embraced: (c. Veeq7)
      • All units and structures are Blissfully Embraced
      • This gamemode will be iterated on later

Bugfixes

  • Stability:
    • In Massacre mode, fixed memory out-of-bounds P12 resource allocations (r. 3crow)
  • Gameplay:
    • Diadems no longer gain turn speed after lifting off and landing (r. jakulangski)
    • Hypnagogue - Through the Looking Glass:
      • No longer flips allied positions (r. GreenEggs'NSpam, c. Veeq7)
      • No longer fails to teleport Hypnagogue when solo (r. GreenEggs'NSpam)
    • Lardfix: Lakizilisks can now attack while in a garrison
    • In Massacre mode, cancelling a Zerg structure no longer gives vespene (r. Btyb)
    • Fixed height flags on Iceworld -> ice doodads (r. TheBeaver99)
    • Returning projectiles no longer fail to spawn when colliding with right and bottom map boundaries (r. jakulangski, c. DF)
  • Audiovisuals:
    • Vengeance no longer creates overlyas on stationary structures
    • Fixed bad cropping on Zethrokor and Quazilisk burrow graphics
    • Fixed bad background color on Ovileth death graphic
    • Fixed wrong overlay for Titanic victims of Worship (r. GreenEggs'NSpam)
    • Pings showing player start locations no longer ping neutral hostile players
  • User Interface:
    • Added Sasyrvoleth aura display (r. GreenEggs'NSpam)
    • Fixed Discord gamemode display for Duopoly

Audiovisuals

  • New unit responses for:
    • Durendal, Cataphract
  • New weaponhit SFX for:
    • Ramesses, Epigraph, Tosgrilisk, Evigrilisk, Gorgrokor (c. lolrsk8s)

Terran

  • Cornerstone: MASTERS OF NONE:
    • When unloaded from a transport, deployed units now perform their deployment animation before being able to operate (c. Veeq7)
  • Talos:
    • HP 80 » 90
    • Armor 2 » 1
    • Now accelerates much faster
    • Fusion Battery weapon damage 8 » 5
    • No longer requires Atlas
  • Maverick:
    • Stimpack buff duration 5 » 7.5
  • Eidolon:
    • HP 60 » 65
    • Coroner Rifle weapon cooldown 1 » 1.2
  • Savant:
    • Build time 30 » 25
  • Vulture:
    • HP 85 » 90
    • Movement speed 7.08 » 7.71
  • Cyclops:
    • Flak Cannon weapon cooldown 1.25 » 1
    • Recursion Rounds:
      • Now deals unsafe splash, with falloff (24/48/64)
  • Blackjack:
    • Armor 1 » 2
  • Matador:
    • HP 100 » 120
  • Madrigal:
    • HP 150 » 160
  • Quarry:
    • Resource costs 125/100 » 125/75
    • Build time 30 » 25
    • No longer trains Masons
  • Stockade:
    • Build time 40 » 50
  • Fulcrum:
    • Resource costs 150/50 » 150/75
    • Build time 45 » 50
  • Scrapyard:
    • Resource costs 100/0 » 75/0

Protoss

  • Cornerstone: FLASH SHIELDING:
    • Shield regeneration now decreases from 10 shields per second to 2 shields per second over a period of 5 seconds
    • Shield restores (e.g. Astral Blessing) no longer activate Flash Shielding
  • Artisan:
    • Resource costs 50/50 » 50/25
    • Now accelerates much faster
    • Neutron Saber weapon damage 10 » 7
  • Dracadin:
    • Movement speed 5 » 5.5
  • Ecclesiast:
    • Astral Blaster weapon damage 10 » 8
    • Astral Blessing shield heal 2 » 3
  • Herald:
    • Triumphant Rise shield heal 1 » 2
  • Cantavis:
    • Psionic Storm: (c. Veeq7)
      • Cast cost 125 » 25
      • Damage per second 18 » 25
      • Max duration 10 seconds » 12 seconds
      • Now drains 10 energy per second while active
      • No longer has an initial channeling cast time
      • Now persists as long as the caster is within cast range, and has energy
      • Now moves to target location when recast (spending cast energy to do so)
  • Atreus:
    • Dauntless Disruption Cannon splash radii 12/24/36 » 24/32/48
  • Optecton:
    • HP 300 » 400
    • Splash radii 12/36/48 » 32/48/64
    • Projectile collision area 16 » 48
  • Simulacrum:
    • HP 75 » 100
    • Phase Cannon weapon cooldown 0.75 » 0.83
  • Steward:
    • Build time 10 » 5
  • Embassy:
    • Resource costs 125/125 » 125/100
    • No longer trains Scribes
  • Gateway:
    • Build time 45 » 50
  • Lattice:
    • Resource costs 200/0 » 150/50
    • Build time 45 » 50

Zerg