mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
3.5 KiB
3.5 KiB
X November 2023
Designer's Notes
Patch goals include:
- Continue to address overdetermined role overlaps
- Improve weak units by revising or replacing their ability sets
- Significantly improve audiovisuals with new unit responses, combat SFX, sprites, and more
Latest content
General
- Added more debug info to resolve desyncs, c. DF. Please screenshot and report if you encounter them!
Bugfixes
- Gameplay:
- Fixed burrowed units not transforming/regressing properly (c. DF)
- Fixed units in Anchors being able to attack if the Anchor was loaded into a Pythean
- Fixed Sentinel and Sevenstop dealing double damage when not piercing
- Improved consistency of Kinetic Penetration attacks with Ancile Providence
- Solarions that are preplaced or created with the
spawnconsole command now start with 12 Stewards
- Audiovisual:
- Multiselecting Terran workers now correctly hides the building submenus
- Burrowed Vorvrokors now correctly display the burrow mound graphic (c. DF)
- Added an additional sanity check to prevent displaying passive icons in mixed selections
- Fix 1-frame delay in Phalanx deployment animation (r. DF)
Audiovisuals
- New sprite for:
- Dracadin (c. Baelethal)
- New unit responses for:
- Ancile
- Vagrant
- Vagrant Shade
- Updated unit responses for:
- Blackjack (c. TheBeaver99)
- Updated visuals for:
- Scribe (materials and attack animation)
- New weapon SFX for:
- Star Sovereign (Intervention Missiles)
Terran
- Goliath:
- Contender Missiles armor penetration now 2, from 0
- Further cement the Goliath as a longlasting anti-air option.
- Madrigal:
- Armor now 2, from 1
- Furia Missiles:
- Cooldown now 0.75, from 0.92
- Armor penetration now 1, from 0
- Now have a minor delay between each missile, and only goes on cooldown after a salvo is completed (c. Veeq7)
- This is a revision we wanted to make for ages! Thanks to Veeq7's contributions, it is now implemented.
Protoss
- Optecton:
- Time cost now 50, from 45
- Now moves ~22% slower
- Patriarch:
- Time cost now 45, from 50
- Gladius:
- Mineral and gas cost now 200/150, from 250/100
- HP now 100, from 110
- Shields now 80, from 90
- Armor now 2, from 1
- Exemplar:
- Gas cost now 150, from 125
- Shields now 80, from 100
- Splash radii now 8/16/24, from 12/24/36
- Solarion:
- Mineral cost now 600, from 500
- Now moves ~10% slower
- Steward launch range now 6, from 8
- Steward leash range now 8, from 10
- Steward:
- Time cost now 10, from 5
- Armor penetration now 2, from 5
Zerg
- Skithrokor:
- Now moves 10% slower
- Kalkalisk:
- Armor now 1, from 2
- Now moves 10% slower
- Armor penetration now 0, from 2