mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
8.5 KiB
8.5 KiB
6 August 2023 -- prospective patch notes
Designer's Notes
More rebalancings, more new sprites, more bugfixes, and a more useful patch description when I'm not sleepy!
Latest content
- Pr0totype #17 - Wiggle No Longer
- Daily castovers continue...
- Alexhandr vs benno
- The Shambler vs benno
- Solstice vs The Shambler
- neblime vs Alexhandr
- DF vs neblime
- Btyb88 vs Alexhandr, part 1 and part 2
- Fraudarchy 5 August 2023
UI
- It is now possible to train Scribes when selecting Nexuses and Embassies together
- Added a new config option for always showing condensed selections (c. DF)
- It is now possible to select multiple units when in replays (c. DF)
- When holding shift (or when config - always_show_extended_tooltips is set to true), weapon tooltips now display approximate ranges with a circle
- This is not 100% consistent with weapon ranges; we will improve this feature in time!
Audiovisuals:
- New sprite:
- Nathrokor, Liiralisk (c. Solstice)
- Updated sprite:
- Quazilisk (c. Solstice)
- Updated icon:
- Diadem
- New weaponfire SFX:
- Silvertongue
Bugfixes
- Stability:
- Fixed another nullsprite crash (r. Alexhandr)
- Fixed a few crashes related to removing units via triggers (r. StratosTygo)
- Gameplay:
- Structures can no longer spawn trained units on different height levels based on rally point (c. Veeq7)
- Attacks with the "go to max range" behavior now calculate max ranges more accurately (c. Veeq7)
- Hippogriffs no longer miss their target while at max range (c. Veeq7)
- Landing structures can no longer teleport to map bounds in rare cases (r. StratosTygo & fagguto)
- Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target
- Anthelions can no longer damage undetected hidden enemies (r. IskatuMesk)
- Ensnaring Brood attacks now apply Ensnare to noncombatants, towers, and liftable structures (r. fagguto)
- Phalanxes entering siege mode while decolliding with structures now queue a tank mode order instead of self-destructing
- Lakizilisks no longer have a variable delay before burrowing (c. DF)
- Fixed Sevenstep projectile movement being slower than intended
- Town centers are no longer placeable near Vespene Ridges in quasifog (r. Mystery Meat)
- Caphrolosk and Gathtelosk mutation shortcut conflicts have been resolved (r. neblime)
- Audiovisuals:
- Magenta, Rainbow New, and Patriotic Freedom are no longer rollable as player colors
- Delay between ally under attack notices has increased
- Transport UI now colorizes as green for own units (c. Veeq7)
- Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding)
- Fixed Gosvileths not getting the correct shadow offset when cancelling or interrupting constructions (r. Mystery Meat)
- Fixed error printout related to Sevenstep's passive
- Standardized Nathrokor and Ovileth morph button positions
- Corrected Silvertongue portrait and unit responses
- Fixed Rilirokor's passive tooltip (r. lucifirius)
- Fixed Tinkerer's Tower tooltip (r. Mystery Meat)
Terran
- Mason and Talos:
- Repair HP amount now 75% of the previous amount per second
- Cleric:
- Healing rate now 9 HP per second, from 12
- Cyclops:
- Mineral cost now 100, from 75
- HP now 85, from 80
- Weapon damage now 10, from 6
- Armor penetration now 0, from 1
- Weapon cooldown now 1.25, from 0.75
- Fragmentary Shells removed
- New: Recursion Rounds:
- Each Cyclops attack leaves behind a latent shell that detonates after 2 seconds, dealing 10 damage to all enemies within 2 range
- Phalanx:
- Arclite Cannon:
- Armor penetration now 0, from 3
- Weapon cooldown now 1.33, from 1.54
- Deployment speed now ~25% faster
- Arclite Cannon:
- Valkyrie:
- HP now 160, from 180
- Armor now 3, from 2
- Weapon damage now 6x5, from 2x8
- Armor penetration now 0, from 5
- Weapon cooldown now 1.5, from 1
- Splash radii now 24/32/48, from 20/30/40 (pixels)
- Attack now staggers its missiles, and fires them in a fixed cone pattern
- No longer has Prolonged Arms
- Sundog:
- Gas cost now 75, from 50
- Weapon damage now 2x12, from 4x5
- Armor penetration now 5, from 2
- Weapon cooldown now 1, from 0.83
- Weapon no longer splashes
- Azazel:
- Sublime Shepherd:
- Now stacks with Minotaur Fore Castle
- Sublime Shepherd:
- Hippogriff:
- Weapon cooldown now 2.5, from 2.25
- Weapon range now 13, from 15
- Turn rate now 6, from 12 (matches Minotaur)
- Quarry:
- Collision size adjusted to make right-side resource returns more elegant
- Treasury:
- Collision size now identical to Ministry (slightly wider, slightly shorter)
Protoss
- Hierophant:
- Initial attack windup now 3 frames long, from 6, increasing responsivity
- Architect:
- HP now 200, from 180
- Weapon damage now 30, from 40
- Weapon cooldown now 1.33, from 1.5
- Now moves ~11% faster
- Collision now ~8% smaller
- Crucible:
- Gas cost now 150, from 125
- Shields now 200, from 300
- Armor now 4, from 3
- Matrix:
- Mineral cost now 200, from 150
- HP now 150, from 120
- Weapon cooldown now 0.83, from 0.92
- Engram:
- Mineral cost now 300, from 250
- HP now 250, from 220
Zerg
- Quazilisk:
- Weapon damage now 2x6, from 1x5
- Now moves ~20% faster
- Nathrokor:
- HP now 75, from 70
- Plasmid Breath weapon removed
- New weapon: Vestigial Strike
- 1x8 damage, 2 armor pen, melee range, targets ground
- New weapon: Nathrok Claws
- 2x4 damage, 0 armor pen, melee range, targets air
- Vorvrokor:
- Captivating Claws:
- No longer stacks per unique Vorvrokor
- Now applies Ensnare (which stacks with Matraleth Ensnaring Brood)
- Captivating Claws:
- Izirokor:
- Attack windup now 2 frames long, from 4, increasing responsivity
- Skithrokor:
- Armor now 1, from 2
- Vithrilisk:
- HP now 180, from 200
- Weapon cooldown now 2, from 1.875
- Lakizilisk:
- HP now 120, from 140
- Burrow animation now 30% longer
- Gorgrokor:
- Armor penetration now 0, from 1
- Weapon cooldown now 0.5, from 0.42
- Weapon splash radii now 20/30/40, from 30/37/45 (pixels)
- Now moves ~15% slower
- Alkajelisk:
- Turn rate now 8, from 12
- Zorkiz Shroud:
- Time cost now 50, from 45
- Alkaj Chasm:
- Mineral and gas costs now 500/700, from 400/800