mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
9.0 KiB
9.0 KiB
XX December 2024
Year 2, month 12, patch 1
Acropolis #2 - End of Tournament
This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.
Download Fraud Launcher 2 for easier setup and maintenance! Version 2.2 and up now includes an automatic download of CrownLink, a networking alternative for Cosmonarchy!
We are still hunting for desyncs! Please submit your Critical and Sync Randoms text files from the logs folder to the cm-issues "Desync error megathread" on our Discord server.
Patch summary
A video going over all changes is forthcoming. This section will be edited with a link and more text at that time.
Core Mechanics
- Height advantage:
- Range bonus +2 per level » +1 per level
Mapmaking
- NEW: Collision brushes (c. Veeq7)
- Neutral (P12) Spider Mines:
- Makes pathfinder regions unpathable and disconnects it from walkable space
- You can preview pathfinder regions in SCMDraft 2, where each region is denoted by a bold yellow outline
- Neutral (P12) Supply Depots:
- Sets the tile they are placed on to full collision (unwalkable)
- This is not as reliable as Spider Mines
- Neutral (P12) Spider Mines:
Game Modes
- NEW: Dark Ages (c. Veeq7)
- -20% to base sight range and base weapon range
- Cliff advantage gives 1 weapon range, from 2
- Attacking flyers are forbidden
- Massacre:
- Gas reward on kill/train 3 » 5
Bugfixes
- The Turning:
- Fixed cancelled units being added to the dead unit pool (c. Veeq7)
- Improved performance during all stages of the game (c. Veeq7)
- Gameplay:
- Significantly improve melee air unit target tracking (c. DF)
- Lardfix: Resolve rare ownership jank with Morningstars (c. DF)
- Audiovisual:
- Fixed improper mineral chunk being used for non-depleted Mineral Field harvests (r. jakulangski)
celebrations-enabledconfig option functionality restored (c. Veeq7)- Added aura displays for Barghest Repentent Chorus and Manifold Concurring Chorus (r. shopkeeper dog)
- Hypnagogue Through the Looking Glass tooltip corrected (displayed incorrect range; r. GreenEggs'NSpam)
- Cleric Nanorepair tooltip corrected (displayed incorrect heal amount)
Terran
- Maverick:
- HP 50 » 60
- Cleric:
- HP 75 » 80
- Nanorepair:
- Now adds non-stacking +1 armor to affected units; expires after 1 second
- Visual read not yet implemented
- Shaman:
- Nanite Field ability range 4/8 » 4/6
- Savant:
- HP 95 » 110
- Armor penetration 2 » 3
- Madcap:
- Resource costs 125/0 » 100/0
- While Madcaps seem very powerful statistically, it may be safe to make them more spammable. We shall see...
- Heracles:
- HP 150 » 180
- Striga:
- HP 120 » 160
- Olympian:
- HP 180 » 220
- Dilettante:
- HP 90 » 110
- Vulture:
- HP 90 » 100
- Movement speed 7.71 » 8.33
- Goliath:
- HP 200 » 220
- Blackjack:
- Armor 2 » 1
- Monogun:
- Weapon cooldown 0.49 » 0.54
- Matador:
- HP 140 » 150
- Phalanx:
- HP 200 » 240
- Durendal:
- HP 225 » 260
- Tarasque:
- Build time 32 » 30
- Vision range 9 » 8
Protoss
- Witness:
- Shields 20 » 40
- Movement speed 4.58 » 5.41
- Zealot:
- HP 120 » 150
- Amaranth:
- Shields 40 » 60
- Herald:
- HP 120 » 160
- Atreus:
- HP 150 » 160
- Cabalist:
- Silent Strides:
- After decloaking, the first strike deals 150% damage
- Silent Strides:
- Charlatan:
- Fervent Blaster:
- Weapon range 5 » 6
- Splash radii 8/16/24 » 12/24/32
- Projectile speed 60 » 90
- Projectile acceleration ~300% faster
- Fervent Blaster:
- Pariah:
- HP 300 » 400
- Sycophant:
- HP 100 » 200
- Archon:
- Build time 45 » 30
- Optecton:
- Sunsplit Beam:
- Weapon damage 10x10 » 12x12
- Weapon range 10 » 12
- Sunsplit Beam:
- Manifold:
- Concurring Chorus:
- Effect range 2 » 3
- Concurring Chorus:
- Golem:
- Shields 60 » 120
- Idol:
- Prismatic Blaster:
- Weapon damage 1x10 » 2x6
- Armor penetration 2 » 0
- Weapon cooldown 0.92 » 0.71
- Prismatic Blaster:
- Servitor:
- HP 80 » 100
- Build time 18 » 15
- Positron:
- Movement speed 4.16 » 5.83
- Didact:
- HP 150 » 200
- Steward:
- HP 70 » 80
- Star Sovereign:
- Shields 150 » 200
- Embassy:
- Resource costs 125/75 » 125/50
- Rogue Gallery:
- Resource costs 150/100 » 150/75
- Build time 50 » 55
- Lattice:
- Resource costs 150/50 » 150/25
Zerg
- Broodspawn
- Incubation procs now complete on unit death (c. Veeq7)
- Nathrokor:
- Vestigial Strike:
- Weapon damage 1x8 » 1x4
- Weapon cooldown 0.83 » 0.75
- Nathrok Claws:
- Weapon damage 2x4 » 2x6
- Vestigial Strike:
- Liiralisk:
- Weapon range 6 » 5
- Mortothrokor:
- HP 180 » 250
- Hydralisk:
- Movement speed 6.16 » 6.52
- Attack windup 4 frames » 2 frames
- Izirokor:
- HP 130 » 160
- Skithrokor:
- Armor 1 » 2
- Skittering Spores:
- Projectile speed 60 » 30
- Projectile acceleration now ~50% slower
- Tethzorokor:
- HP 180 » 240
- Vithrilisk:
- HP 180 » 200
- Rilirokor and Rililisk:
- Death Cycle:
- On death and expiry, now applies Ensnare to hostiles within 2 range; lasts 1 second.
- Death Cycle:
- Gorgrokor:
- HP 220 » 250
- Vilgorokor:
- HP 200 » 280
- Ultrokor:
- HP 440 » 500