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Fix Uprising spawner RNG; Fix Auriel weapon tooltip; Fix jungle dirtramp tile configuration
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@ -11,8 +11,11 @@ We are still hunting for desyncs! Please submit your critical logs to cm-issues
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Forthcoming.
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## Internals
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- Cleaned up some sound randomization, which may have contributed to sync issues
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- Prospectively fixed 'debug' being the default game mode on first run
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- Cleaned up sound randomization, resolving some desyncs
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- Prospectively fixed 'debug' being the default game mode on first run (c. DF)
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- Overhauled trigger system for custom maps (c. Veeq7)
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## General
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- **Minimap**:
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- Minimap sizes are now scaled more granularly (c. DF)
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- Minimap camera now updates much more swiftly (c. DF)
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@ -22,6 +25,10 @@ Forthcoming.
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- Set 'shuffle' to 'true' to randomly receive a color
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- Colors are only selected if available on a given tileset
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- In the event of preference conflicts between players, the lower player ID gets the color
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- **Game modes**:
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- **NEW:** Uprising (commisioned by Btyb)
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- Neutral hostile camps appear at unoccupied expansions on map start.
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- **Very WIP!**
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## Computer AI
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- **Priorities**:
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@ -50,6 +57,8 @@ Forthcoming.
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- Treasuries now leave behind rubble
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- Ezigrisant regression can no longer break gas node harvestability (r. TheBeaver99)
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- Ocsal Gosvileths no longer pass on Ocsal debuff to structures (r. TheBeaver99)
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- **Tilesets:**
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- Fixed height and pathing flags on Jungle World -> dirt cliff south ramps (r. The Shambler)
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- **Audiovisuals**:
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- Irradiate overlay is now properly inherited by regressing Zerg (r. TheBeaver99)
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- Olympian Mythical Might SFX no longer plays more often than intended (r. lolrsk8s)
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