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More stability improvements; Update Phontis death sequence
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@ -4488,9 +4488,9 @@ PhontisGndAttkToIdle:
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PhontisDeath:
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playsnd 533 # Protoss\Scout\PScDth00.WAV
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imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
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imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
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wait 2
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lowsprul 1065 0 0 # Askosi Unit Rubble (cm\a\a-rubble-tiny.grp)
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lowsprul 1007 0 0 # Askosi Structure Rubble (Small) (cm\a\a-rubble-small.grp)
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wait 1
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end
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@ -1,5 +1,5 @@
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# 11 July 2026
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## Year 4, month 7, patch 2
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# 18 July 2026
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## Year 4, month 7, patch 3
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## Patch goals
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- Continue technical improvements for the Throneroom stage!
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@ -10,24 +10,9 @@
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## Bugfixes
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- **Stability:**
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- Resolved all remaining floating point use cases, eliminating known causes of several desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
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- *Not all desyncs have been eliminated, but you should see a significant reduction, especially in games not featuring Askosi!*
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- *Many working systems may have been made buggy by this huge change. We need testing for that! Please help report crashes or buggy behavior.*
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- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
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- Prospectively fixed rare AI crash related to retreating some units (r. iliektoeatgrass, c. DarkenedFantasies)
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- **Known issue:** Lakizilisk return spines behave improperly.
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- **Gameplay:**
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- Terran and Askosi workers can no longer increment construction attempts remotely (r. HonMonO & Kenoli)
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- **Magister** Stellar Enforcement timer now refreshes on attack (r. Kenoli)
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- **Cikralisk**s can now attack from garrisons (r. Kenoli)
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- Askosi workers can no longer work on Terran structures (r. Kenoli)
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- Askosi workers no longer ignore right-click commands on completed structures (r. Kenoli)
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- Fixed an occasional issue with "go to max range" attacks, further resolving UB
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- Properly fixed a rare CPU fleeing issue that caused crashes (r. iliektoeatgrass, c. DarkenedFantasies)
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## Audiovisuals
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- Launch screen splash art has been updated
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- Adjusted sprite for:
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- Cipher, Function, Gauntlet, Cosmoscope
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- New almost-built frame for:
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- Arch, Cipher, Function, Gauntlet, Cosmoscope, Lotiro
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- New sound effect for:
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- Domain passive proc
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- Adjusted death sequence for:
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- Phontis
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