More stability improvements; Update Phontis death sequence

This commit is contained in:
Pr0nogo 2026-07-12 11:56:58 -04:00
parent 2a4e628cd6
commit ec7413304e
4 changed files with 8 additions and 23 deletions

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@ -4488,9 +4488,9 @@ PhontisGndAttkToIdle:
PhontisDeath:
playsnd 533 # Protoss\Scout\PScDth00.WAV
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
wait 2
lowsprul 1065 0 0 # Askosi Unit Rubble (cm\a\a-rubble-tiny.grp)
lowsprul 1007 0 0 # Askosi Structure Rubble (Small) (cm\a\a-rubble-small.grp)
wait 1
end

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@ -1,5 +1,5 @@
# 11 July 2026
## Year 4, month 7, patch 2
# 18 July 2026
## Year 4, month 7, patch 3
## Patch goals
- Continue technical improvements for the Throneroom stage!
@ -10,24 +10,9 @@
## Bugfixes
- **Stability:**
- Resolved all remaining floating point use cases, eliminating known causes of several desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
- *Not all desyncs have been eliminated, but you should see a significant reduction, especially in games not featuring Askosi!*
- *Many working systems may have been made buggy by this huge change. We need testing for that! Please help report crashes or buggy behavior.*
- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
- Prospectively fixed rare AI crash related to retreating some units (r. iliektoeatgrass, c. DarkenedFantasies)
- **Known issue:** Lakizilisk return spines behave improperly.
- **Gameplay:**
- Terran and Askosi workers can no longer increment construction attempts remotely (r. HonMonO & Kenoli)
- **Magister** Stellar Enforcement timer now refreshes on attack (r. Kenoli)
- **Cikralisk**s can now attack from garrisons (r. Kenoli)
- Askosi workers can no longer work on Terran structures (r. Kenoli)
- Askosi workers no longer ignore right-click commands on completed structures (r. Kenoli)
- Fixed an occasional issue with "go to max range" attacks, further resolving UB
- Properly fixed a rare CPU fleeing issue that caused crashes (r. iliektoeatgrass, c. DarkenedFantasies)
## Audiovisuals
- Launch screen splash art has been updated
- Adjusted sprite for:
- Cipher, Function, Gauntlet, Cosmoscope
- New almost-built frame for:
- Arch, Cipher, Function, Gauntlet, Cosmoscope, Lotiro
- New sound effect for:
- Domain passive proc
- Adjusted death sequence for:
- Phontis

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