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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Deploy Scribe attack anim; Deploy new WIP Dracadin graphic; Deploy Ancile, Vagrant, and Vagrant Shade unit responses; Update Blackjack unit responses; Make misc balance adjustments

This commit is contained in:
Pr0nogo 2023-11-08 21:51:36 -05:00
parent 4ba5438b00
commit ec10f0f664
99 changed files with 179 additions and 73 deletions

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@ -1771,7 +1771,7 @@ Helix Bolt Orange
Helix Bolt Blue 1 Helix Bolt Blue 1
Helix Bolt Blue 2 Helix Bolt Blue 2
Vorvrokor Shadow Vorvrokor Shadow
Extended Image #771 Burst Lasers Impact Blue Damageless
Extended Image #772 Extended Image #772
Extended Image #773 Extended Image #773
Extended Image #774 Extended Image #774

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@ -2561,60 +2561,60 @@ Cloak Terran Off
Star Sovereign Weapon 2 Fire 01 Star Sovereign Weapon 2 Fire 01
Star Sovereign Weapon 2 Fire 02 Star Sovereign Weapon 2 Fire 02
Star Sovereign Weapon 2 Fire 03 Star Sovereign Weapon 2 Fire 03
Extended Sound #1 Ancile Ready 01
Extended Sound #1 Ancile Ready 02
Extended Sound #1 Ancile Ready 03
Extended Sound #1 Ancile Selected 01
Extended Sound #1 Ancile Selected 02
Extended Sound #1 Ancile Selected 03
Extended Sound #1 Ancile Selected 04
Extended Sound #1 Ancile Order Passive 01
Extended Sound #1 Ancile Order Passive 02
Extended Sound #1 Ancile Order Passive 03
Extended Sound #1 Ancile Order Passive 04
Extended Sound #1 Ancile Under Attack 01
Extended Sound #1 Ancile Under Attack 02
Extended Sound #1 Ancile Under Attack 03
Extended Sound #1 Ancile Under Attack 04
Extended Sound #1 Vagrant Ready 01
Extended Sound #1 Vagrant Ready 02
Extended Sound #1 Vagrant Ready 03
Extended Sound #1 Vagrant Selected 01
Extended Sound #1 Vagrant Selected 02
Extended Sound #1 Vagrant Selected 03
Extended Sound #1 Vagrant Selected 04
Extended Sound #1 Vagrant Order Passive 01
Extended Sound #1 Vagrant Order Passive 02
Extended Sound #1 Vagrant Order Passive 03
Extended Sound #1 Vagrant Order Passive 04
Extended Sound #1 Vagrant Order Aggressive 01
Extended Sound #1 Vagrant Order Aggressive 02
Extended Sound #1 Vagrant Order Aggressive 03
Extended Sound #1 Vagrant Order Aggressive 04
Extended Sound #1 Vagrant Under Attack 01
Extended Sound #1 Vagrant Under Attack 02
Extended Sound #1 Vagrant Under Attack 03
Extended Sound #1 Vagrant Under Attack 04
Extended Sound #1 Vagrant Shade Ready 01
Extended Sound #1 Vagrant Shade Ready 02
Extended Sound #1 Vagrant Shade Ready 03
Extended Sound #1 Vagrant Shade Ready 04
Extended Sound #1 Vagrant Shade Selected 01
Extended Sound #1 Vagrant Shade Selected 02
Extended Sound #1 Vagrant Shade Selected 03
Extended Sound #1 Vagrant Shade Selected 04
Extended Sound #1 Vagrant Shade Order Passive 01
Extended Sound #1 Vagrant Shade Order Passive 02
Extended Sound #1 Vagrant Shade Order Passive 03
Extended Sound #1 Vagrant Shade Order Passive 04
Extended Sound #1 Vagrant Shade Order Aggressive 01
Extended Sound #1 Vagrant Shade Order Aggressive 02
Extended Sound #1 Vagrant Shade Order Aggressive 03
Extended Sound #1 Vagrant Shade Order Aggressive 04
Extended Sound #1 Vagrant Shade Under Attack 01
Extended Sound #1 Vagrant Shade Under Attack 02
Extended Sound #1 Vagrant Shade Under Attack 03
Extended Sound #1 Vagrant Shade Under Attack 04
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1

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@ -2129,11 +2129,11 @@ cm\p\vagrant\wf-02.wav
cm\p\vagrant\wf-03.wav cm\p\vagrant\wf-03.wav
cm\p\vagrant\wf-04.wav cm\p\vagrant\wf-04.wav
cm\p\vagrant\wf-05.wav cm\p\vagrant\wf-05.wav
cm\p\vagrant\wfa-01.wav cm\p\vagrant-shadow\wf-01.wav
cm\p\vagrant\wfa-02.wav cm\p\vagrant-shadow\wf-02.wav
cm\p\vagrant\wfa-03.wav cm\p\vagrant-shadow\wf-03.wav
cm\p\vagrant\wfa-04.wav cm\p\vagrant-shadow\wf-04.wav
cm\p\vagrant\wfa-05.wav cm\p\vagrant-shadow\wf-05.wav
cm\p\optecton\wfb-01.wav cm\p\optecton\wfb-01.wav
cm\p\optecton\wfb-02.wav cm\p\optecton\wfb-02.wav
cm\p\optecton\wfb-03.wav cm\p\optecton\wfb-03.wav
@ -2560,4 +2560,58 @@ cm\t\cloak-terran-on.wav
cm\t\cloak-terran-off.wav cm\t\cloak-terran-off.wav
cm\p\starsovereign\wfb-01.wav cm\p\starsovereign\wfb-01.wav
cm\p\starsovereign\wfb-02.wav cm\p\starsovereign\wfb-02.wav
cm\p\starsovereign\wfb-03.wav cm\p\starsovereign\wfb-03.wav
cm\t\ancile\rdy-01.wav
cm\t\ancile\rdy-02.wav
cm\t\ancile\rdy-03.wav
cm\t\ancile\wht-01.wav
cm\t\ancile\wht-02.wav
cm\t\ancile\wht-03.wav
cm\t\ancile\wht-04.wav
cm\t\ancile\yes-01.wav
cm\t\ancile\yes-02.wav
cm\t\ancile\yes-03.wav
cm\t\ancile\yes-04.wav
cm\t\ancile\hlp-01.wav
cm\t\ancile\hlp-02.wav
cm\t\ancile\hlp-03.wav
cm\t\ancile\hlp-04.wav
cm\p\vagrant\rdy-01.wav
cm\p\vagrant\rdy-02.wav
cm\p\vagrant\rdy-03.wav
cm\p\vagrant\wht-01.wav
cm\p\vagrant\wht-02.wav
cm\p\vagrant\wht-03.wav
cm\p\vagrant\wht-04.wav
cm\p\vagrant\yes-01.wav
cm\p\vagrant\yes-02.wav
cm\p\vagrant\yes-03.wav
cm\p\vagrant\yes-04.wav
cm\p\vagrant\agg-01.wav
cm\p\vagrant\agg-02.wav
cm\p\vagrant\agg-03.wav
cm\p\vagrant\agg-04.wav
cm\p\vagrant\hlp-01.wav
cm\p\vagrant\hlp-02.wav
cm\p\vagrant\hlp-03.wav
cm\p\vagrant\hlp-04.wav
cm\p\vagrant-shade\rdy-01.wav
cm\p\vagrant-shade\rdy-02.wav
cm\p\vagrant-shade\rdy-03.wav
cm\p\vagrant-shade\rdy-04.wav
cm\p\vagrant-shade\wht-01.wav
cm\p\vagrant-shade\wht-02.wav
cm\p\vagrant-shade\wht-03.wav
cm\p\vagrant-shade\wht-04.wav
cm\p\vagrant-shade\yes-01.wav
cm\p\vagrant-shade\yes-02.wav
cm\p\vagrant-shade\yes-03.wav
cm\p\vagrant-shade\yes-04.wav
cm\p\vagrant-shade\agg-01.wav
cm\p\vagrant-shade\agg-02.wav
cm\p\vagrant-shade\agg-03.wav
cm\p\vagrant-shade\agg-04.wav
cm\p\vagrant-shade\hlp-01.wav
cm\p\vagrant-shade\hlp-02.wav
cm\p\vagrant-shade\hlp-03.wav
cm\p\vagrant-shade\hlp-04.wav

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@ -7103,7 +7103,7 @@ Phalanx_Siege_TurretInit:
playfram 0x44 playfram 0x44
wait 1 wait 1
nobrkcodestart nobrkcodestart
wait 18 wait 17
playfram 0x55 playfram 0x55
wait 2 wait 2
playfram 0x66 playfram 0x66
@ -11081,6 +11081,7 @@ ScribeGndAttkInit:
nobrkcodestart nobrkcodestart
playfram 0x20 playfram 0x20
attackwith 1 attackwith 1
wait 1
playfram 0x00 playfram 0x00
nobrkcodeend nobrkcodeend
gotorepeatattk gotorepeatattk
@ -15752,7 +15753,7 @@ Lockdown_EMPShockwaveMissileDeath:
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 536 Phalanx(Tank) Turret Attack Overlay (thingy\ettFlash.grp) # 536 Phalanx (Tank) Turret Attack Overlay (thingy\ettFlash.grp)
.headerstart .headerstart
IsId 250 IsId 250
Type 1 Type 1
@ -15762,13 +15763,13 @@ Death ScourgeExplosionDeath
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
PhalanxTankTurretOverlayInit: PhalanxTankTurretOverlayInit:
playfram 0x00 # Frame set 0 playfram 0x00
wait 2 wait 2
end end
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
# This header is used by images.dat entries: # This header is used by images.dat entries:
# 537 Phalanx(Siege) Turret Attack Overlay (thingy\esiFire.grp) # 537 Phalanx (Siege) Turret Attack Overlay (thingy\esiFire.grp)
.headerstart .headerstart
IsId 251 IsId 251
Type 1 Type 1
@ -51964,7 +51965,6 @@ SevenstepRailGndAttkInit:
SevenstepRailDeath: SevenstepRailDeath:
imgol 1249 0 0 # Burst Lasers Blue Impact (thingy\elbHit.grp) imgol 1249 0 0 # Burst Lasers Blue Impact (thingy\elbHit.grp)
domissiledmg
wait 1 wait 1
end end
@ -52550,26 +52550,35 @@ HelixBoltInit:
playfram 0x00 playfram 0x00
wait 1 wait 1
sigorder 1 sigorder 1
wait 1
HelixBoltGndAttkInit:
playfram 0x11 playfram 0x11
wait 1 wait 1
playfram 0x22 playfram 0x22
wait 1 wait 1
HelixBoltGndAttkInit:
playfram 0x33 playfram 0x33
wait 1 wait 1
playfram 0x44 playfram 0x44
wait 1 wait 1
playfram 0x55 playfram 0x55
wait 1 wait 1
playfram 0x00 playfram 0x66
wait 1
playfram 0x77
wait 1
playfram 0x88
wait 1 wait 1
goto HelixBoltGndAttkInit goto HelixBoltGndAttkInit
HelixBoltDeath: HelixBoltDeath:
imgol 1249 0 0 # Burst Lasers Blue Impact (thingy\elbHit.grp) playfram 0x99
domissiledmg domissiledmg
wait 1 wait 1
playfram 0xAA
wait 1
playfram 0xBB
wait 1
playfram 0xCC
wait 1
end end
## Next free IsId: 764 ## Next free IsId: 764

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@ -10,31 +10,74 @@ Patch goals include:
## Latest content ## Latest content
- [Ascension #6 - The New Horizon](https://www.youtube.com/playlist?list=PLACFHAM2MlxNIdDY8v4PpOKA9y5GrR0z6) - [Ascension #6 - The New Horizon](https://www.youtube.com/playlist?list=PLACFHAM2MlxNIdDY8v4PpOKA9y5GrR0z6)
## General
- Added more debug info to resolve desyncs, c. DF. Please screenshot and report if you encounter them!
## Bugfixes ## Bugfixes
- Gameplay: - Gameplay:
- Fixed burrowed units not transforming/regressing properly (c. DF)
- Fixed units in Anchors being able to attack if the Anchor was loaded into a Pythean
- Fixed Sentinel and Sevenstop dealing double damage when not piercing
- Improved consistency of Kinetic Penetration attacks with Ancile Providence - Improved consistency of Kinetic Penetration attacks with Ancile Providence
- Solarions that are preplaced or created with the spawn console command now start with 12 Stewards - Solarions that are preplaced or created with the `spawn` console command now start with 12 Stewards
- Audiovisual: - Audiovisual:
- Multiselecting Terran workers now correctly hides the building submenus - Multiselecting Terran workers now correctly hides the building submenus
- Burrowed Vorvrokors now correctly display the burrow mound graphic (c. DF) - Burrowed Vorvrokors now correctly display the burrow mound graphic (c. DF)
- Added an additional sanity check to prevent displaying passive icons in mixed selections - Added an additional sanity check to prevent displaying passive icons in mixed selections
- Fix 1-frame delay in Phalanx deployment animation (r. DF)
## Audiovisuals ## Audiovisuals
- New sprite for:
- Dracadin (c. Baelethal)
- New unit responses for:
- Ancile
- Vagrant
- Vagrant Shade
- Updated unit responses for:
- Blackjack (c. TheBeaver99)
- New weapon SFX for: - New weapon SFX for:
- Star Sovereign (Intervention Missiles) - Star Sovereign (Intervention Missiles)
## Terran ## Terran
- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
- Contender Missiles armor penetration now 2, from 0
- *Further cement the Goliath as a longlasting anti-air option.*
- [Madrigal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madrigal): - [Madrigal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madrigal):
- Armor now 2, from 1 - Armor now 2, from 1
- Furia Missile weapon cooldown now 0.75, from 0.92 - Furia Missiles:
- Furia Missiles now have a minor delay between each missile (c. Veeq7) - Cooldown now 0.75, from 0.92
- Armor penetration now 1, from 0
- Now have a minor delay between each missile, and only goes on cooldown after a salvo is completed (c. Veeq7)
- *This is a revision we wanted to make for ages! Thanks to Veeq7's contributions, it is now implemented.*
## Protoss ## Protoss
- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
- Time cost now 50, from 45
- Now moves ~22% slower
- [Patriarch](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/patriarch):
- Time cost now 45, from 50
- [Gladius](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/gladius):
- Mineral and gas cost now 200/150, from 250/100
- HP now 100, from 110
- Shields now 80, from 90
- Armor now 2, from 1
- [Exemplar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/exemplar):
- Gas cost now 150, from 125
- Shields now 80, from 100
- Splash radii now 8/16/24, from 12/24/36
- [Solarion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/solarion):
- Mineral cost now 600, from 500
- Now moves ~10% slower
- Steward launch range now 6, from 8
- Steward leash range now 8, from 10
- [Steward](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/steward): - [Steward](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/steward):
- Time cost now 10, from 5 - Time cost now 10, from 5
- Armor penetration now 2, from 5 - Armor penetration now 2, from 5
## Zerg ## Zerg
- [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor):
- Now moves 10% slower
- [Kalkalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kalkalisk): - [Kalkalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kalkalisk):
- Armor now 1, from 2 - Armor now 1, from 2
- Now moves 10% slower
- Armor penetration now 0, from 2 - Armor penetration now 0, from 2

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