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Fix a few misc bugs; Increase vision update rate
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@ -40622,13 +40622,13 @@ AnticthonUnused1:
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wait 1
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nobrkcodestart
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playsnd 1699
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sprol 744 0 0
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imgol 1443 0 0
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wait 12
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playsnd 1699
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sprol 744 0 0
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imgol 1443 0 0
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wait 12
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playsnd 1699
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sprol 744 0 0
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imgol 1443 0 0
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wait 12
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setfldirect 13
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nobrkcodeend
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@ -12,6 +12,9 @@ Patch goals include:
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- [Pr0totype #26 - The Wild Worlds...](https://youtu.be/TgiH2EBvXBo)
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- [Ascension Format Explainer](https://youtu.be/kl0RlFWqvXU)
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## General
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- Vision update timer has been sped up significantly (c. Veeq7 and DF)
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## Tilesets
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- The following tiles now provide a height difference:
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- Jungle: Swamp, sunken jungle
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@ -47,16 +50,21 @@ Patch goals include:
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- Claymore Kelvin Munitions: clear debuff for flingy units (r. TheBeaver99)
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- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
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- Fixed many interactions between Akistrokor Blissful Embrace and transports (r. Mystery Meat)
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- Removed Salvage for real this time (r. lucifirius & GreenEggs'NSpam)
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- Removed Salvage, for real this time (r. lucifirius & GreenEggs'NSpam)
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- Savant Power Siphon: Correctly reduce attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
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- Fixed a rare case where Aion Reclamation Fields could be permanent (r. GreenEggs'NSpam)
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- Mortothrokor: leave behind corpses (r. TheBeaver99)
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- Properly inherit facing angles when transforming between unit types (i.e. Zerg regression, Vagrant, Axitrilisk) (r. TheBeaver99)
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- Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
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- Lodestones undergoing Emergency Detonation now kill their cargo (r. Mystery Meat)
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- Fixed random race rolling not working properly in your first singleplayer match (c. DF)
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- Caveat: Currently doesn't hide witness slots, but setting them to computer does nothing
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- Audiovisuals:
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- Standardize missile strike dot to always be sorted above air units (r. Mystery Meat, c. DF)
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- Correctly redraw unit names when selecting Anchors and Lodestones
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- Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam)
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- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
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- Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF)
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- Improved sync between Golem attack animation and actual damage (r. TheBeaver99)
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- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
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- Siren weapon tooltip now displays the full potential damage of its attack
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@ -64,6 +72,7 @@ Patch goals include:
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- Cleaned up tooltips that referenced 'weapon range' without involving weapons
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- Talos: use the Shaman portrait, instead of Data Disc
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- Vagrant Shade: use the same portrait as the Vagrant (r. TheBeaver99)
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- Cleaned up some silent missing frame errors (r. beriso)
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## Terran
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- [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren):
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