Fix a few misc bugs; Increase vision update rate

This commit is contained in:
Pr0nogo 2023-10-12 01:10:07 -04:00
parent 40d83a36f5
commit e2cb1f5d4b
5 changed files with 13 additions and 4 deletions

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@ -40622,13 +40622,13 @@ AnticthonUnused1:
wait 1
nobrkcodestart
playsnd 1699
sprol 744 0 0
imgol 1443 0 0
wait 12
playsnd 1699
sprol 744 0 0
imgol 1443 0 0
wait 12
playsnd 1699
sprol 744 0 0
imgol 1443 0 0
wait 12
setfldirect 13
nobrkcodeend

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@ -12,6 +12,9 @@ Patch goals include:
- [Pr0totype #26 - The Wild Worlds...](https://youtu.be/TgiH2EBvXBo)
- [Ascension Format Explainer](https://youtu.be/kl0RlFWqvXU)
## General
- Vision update timer has been sped up significantly (c. Veeq7 and DF)
## Tilesets
- The following tiles now provide a height difference:
- Jungle: Swamp, sunken jungle
@ -47,16 +50,21 @@ Patch goals include:
- Claymore Kelvin Munitions: clear debuff for flingy units (r. TheBeaver99)
- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
- Fixed many interactions between Akistrokor Blissful Embrace and transports (r. Mystery Meat)
- Removed Salvage for real this time (r. lucifirius & GreenEggs'NSpam)
- Removed Salvage, for real this time (r. lucifirius & GreenEggs'NSpam)
- Savant Power Siphon: Correctly reduce attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
- Fixed a rare case where Aion Reclamation Fields could be permanent (r. GreenEggs'NSpam)
- Mortothrokor: leave behind corpses (r. TheBeaver99)
- Properly inherit facing angles when transforming between unit types (i.e. Zerg regression, Vagrant, Axitrilisk) (r. TheBeaver99)
- Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
- Lodestones undergoing Emergency Detonation now kill their cargo (r. Mystery Meat)
- Fixed random race rolling not working properly in your first singleplayer match (c. DF)
- Caveat: Currently doesn't hide witness slots, but setting them to computer does nothing
- Audiovisuals:
- Standardize missile strike dot to always be sorted above air units (r. Mystery Meat, c. DF)
- Correctly redraw unit names when selecting Anchors and Lodestones
- Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam)
- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
- Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF)
- Improved sync between Golem attack animation and actual damage (r. TheBeaver99)
- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
- Siren weapon tooltip now displays the full potential damage of its attack
@ -64,6 +72,7 @@ Patch goals include:
- Cleaned up tooltips that referenced 'weapon range' without involving weapons
- Talos: use the Shaman portrait, instead of Data Disc
- Vagrant Shade: use the same portrait as the Vagrant (r. TheBeaver99)
- Cleaned up some silent missing frame errors (r. beriso)
## Terran
- [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren):

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