diff --git a/mpq/scripts/iscript.txt b/mpq/scripts/iscript.txt index b02bbe94..60a5a00f 100644 --- a/mpq/scripts/iscript.txt +++ b/mpq/scripts/iscript.txt @@ -40622,13 +40622,13 @@ AnticthonUnused1: wait 1 nobrkcodestart playsnd 1699 - sprol 744 0 0 + imgol 1443 0 0 wait 12 playsnd 1699 - sprol 744 0 0 + imgol 1443 0 0 wait 12 playsnd 1699 - sprol 744 0 0 + imgol 1443 0 0 wait 12 setfldirect 13 nobrkcodeend diff --git a/mpq/unit/terran/tfbShad.grp b/mpq/unit/terran/tfbShad.grp index cd94d0ba..9e994a38 100644 Binary files a/mpq/unit/terran/tfbShad.grp and b/mpq/unit/terran/tfbShad.grp differ diff --git a/mpq/unit/zerg/zegshad.grp b/mpq/unit/zerg/zegshad.grp index df16517b..58fb6278 100644 Binary files a/mpq/unit/zerg/zegshad.grp and b/mpq/unit/zerg/zegshad.grp differ diff --git a/patchnotes.md b/patchnotes.md index 6270ddc3..96f9cc70 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -12,6 +12,9 @@ Patch goals include: - [Pr0totype #26 - The Wild Worlds...](https://youtu.be/TgiH2EBvXBo) - [Ascension Format Explainer](https://youtu.be/kl0RlFWqvXU) +## General +- Vision update timer has been sped up significantly (c. Veeq7 and DF) + ## Tilesets - The following tiles now provide a height difference: - Jungle: Swamp, sunken jungle @@ -47,16 +50,21 @@ Patch goals include: - Claymore Kelvin Munitions: clear debuff for flingy units (r. TheBeaver99) - Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat) - Fixed many interactions between Akistrokor Blissful Embrace and transports (r. Mystery Meat) - - Removed Salvage for real this time (r. lucifirius & GreenEggs'NSpam) + - Removed Salvage, for real this time (r. lucifirius & GreenEggs'NSpam) - Savant Power Siphon: Correctly reduce attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam) - Fixed a rare case where Aion Reclamation Fields could be permanent (r. GreenEggs'NSpam) - Mortothrokor: leave behind corpses (r. TheBeaver99) - Properly inherit facing angles when transforming between unit types (i.e. Zerg regression, Vagrant, Axitrilisk) (r. TheBeaver99) - Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam) + - Lodestones undergoing Emergency Detonation now kill their cargo (r. Mystery Meat) + - Fixed random race rolling not working properly in your first singleplayer match (c. DF) + - Caveat: Currently doesn't hide witness slots, but setting them to computer does nothing - Audiovisuals: + - Standardize missile strike dot to always be sorted above air units (r. Mystery Meat, c. DF) - Correctly redraw unit names when selecting Anchors and Lodestones - Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam) - Removed the Attack button on garrisons, since it currently does nothing (r. neblime) + - Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF) - Improved sync between Golem attack animation and actual damage (r. TheBeaver99) - Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99) - Siren weapon tooltip now displays the full potential damage of its attack @@ -64,6 +72,7 @@ Patch goals include: - Cleaned up tooltips that referenced 'weapon range' without involving weapons - Talos: use the Shaman portrait, instead of Data Disc - Vagrant Shade: use the same portrait as the Vagrant (r. TheBeaver99) + - Cleaned up some silent missing frame errors (r. beriso) ## Terran - [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren): diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index bec3416c..694d682e 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ